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ClarkeJ

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About ClarkeJ

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  1. All, The clan I'm a part of is about to transition to Arma 3 so as one of the main map makers, I'm starting to prepare to make operations for Arma 3. One of the main scripts I used in Arma 2 was murk-spawn which allowed me to spawn units based on a series of triggers. This script worked in the Arma 3 Alpha but it no longer works in the Beta. Does anyone know or have a working mission with murk-spawn in it? If so, I'd be very grateful if you allowed me to have it. Thanks, Jake
  2. Hey all, I'm currently updating the Domination map that my clan uses and I'm essentially trying to make the map self-sufficient so the need of constant surveillance by the admins can go down. One script that I'm looking for is a spectator script which would allow all members of the server to simply scroll-wheel then initiate the script and begin spectating the people in the server. Due to security issues, we do not use the admin functions on our server such as lock/unlock vehicles because people kept on logging in using hacks and causing mayhem. So to summarise, I'm looking for a script which will allow people to admin by using the scroll-wheel without having to log into the admin slot in the server controls. Thanks, Jake
  3. Hey all, As of late, the server that my clan uses has been subject to some weird script hacking in which hackers are able to obtain our server password and basically cause mayhem. My question is, is there a script which will give certain privileges such as locking/unlocking vehicles and the ability to spectate the players on the server without having to log in as admin? There must be some sort of script which allows people to have this access based on their GUID or something. Thank you, Jake
  4. Hey all, I'm making a mission and at the beginning of the mission, I want BLU-FOR to travel down to a small village to speak with a village elder about enemy activity in the area. I want it so all you have to do is scroll wheel and you'll be given an option of different questions to ask, depending on which option you choose will depend on the answer you get. Any help is much appreciated! Thank you, Jake
  5. Gentlemen, Thank you both for your help. Mr Twirly, that mission worked great and now I can finally progress with my mission! Thanks, Jake ---------- Post added at 11:30 ---------- Previous post was at 09:49 ---------- Just another quick question. I managed to get this to work but I can only get one type of round to be fired. I'd like a mixture of Smoke and HE, is there to decide what type of round the Artillery piece fires?
  6. Hey all, I'm once again making a mission and in this one, 50 players will be defending a large FOB against a Russian AI attack. What I want to happen is when the BLUFOR enters a trigger around the FOB, an artillery/rocket strike will commence and start landing around the FOB. I only want it to last for 45 seconds to a minute and once it has finished, the Russian's will attack with ground forces. Thank you to any help in advance, I appreciate it. Thanks, Jake
  7. Gentlemen, Firstly, thank you for taking the time to reply to this thread, I appreciate it. Sadly, I was unable to test this because Murk-Spawn was screwing with the waypoints. I basically couldn't get the AI to move once they had been murk-spawned in. Thanks, Jake
  8. Hello all, I'm making a mission and in the mission, the friendly forces will activate a murk-spawn trigger which will activate enemy reinforcements. Now, what I want to happen is the trigger to stop once the friendly forces enter another trigger. I'm not sure if this is possible but hey, can't blame a guy for asking right? Thanks in advance, Jake
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