Thanks! This worked perfectly I was trying to set up Dynamic object compositions via game logic for a target range I'm working on. I kept getting multiple popup targets on the wreck_target(s)! I googled multiple times! I found nothing to fix the issue, so I broke down and registered. Low and behold it was one of the first posts I found! xD google must not have full access to the forums.
Sadly though, I must say that now the targets have ceased to pop back up... any solutions?
if (!isServer) exitWith{};_newComp = [(getPos this), (getDir this), "FiringRange_Wreck2"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"));