maxzim
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Challenging Game? Where?
maxzim replied to maxzim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
After going through this forum initially while beginning and completing the campaign, (looking for workarounds to issues I ran into) I was made fully aware of other player opinions. I stated above the short length of time it took for me find and kill the enemy carrier in a fully maximized difficulty situation. These are my experiences, not those of anyone else. Every player that criticized it has a vote. Every player that didnt criticize it also has a vote. I used my first post to vote. I dont need permission from a failed attempt to justify the statistics on any outside group of payers or players to sway me or anyone else from using a vote as intended. Every developer would be a piss poor developer if the total number of negative or positiive votes were eliminated while coddling them by telling them they have heard enough of one kind of comment or another. Let's hope the devs never hear this: "Dont pay attention to all the people who know whats wrong with your game! - Just keep pushing the shovel ware and let the bean counters do your thinking for you!" Maybe "you" should go back though all the posts to notice that I am not duplicating, spamming or voting on this more than once (regardless of other's post counts) and then keep your advice to yourself if it comes across as trying to tell me what to do, how to think, or vote, in some roundabout way. -
nice!
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nice!
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I completed the campaign in about 4-5 nights of 4-6 hours each.. then I tried strategy mode with random island settings. So most of my experience comes from other games, not this one, since I didn't spend any other time in it. I'm trying to find a challenge, so I set the strategy mode to maximum dificulty. I had the least resources, and islands.. and the enemy had maxed out settings. Sank the carrier within the first attempt on one of my islands. Took maybe 15-30 minutes. The AI-logic is so brilliant, he decides to park near one of the only islands he doesnt own, reducing the choices for me to find and attack him of course.. and he "didnt" run like a scared little girl as I began to pick off his main gun, followed by his engines, and then his flak guns. I was using main shell gun that you get for starters. Where's the challenge? The other problem with the game is physics. Just take a look at either carrier while they are setting a waypoint. The carrier will instantly rotate to face the enemy (direction of waypoint) or warp to a new direction which completely removes any similarity to using tactics to arrive upon the enemy's weak side where his guns arent facing you. So when I found that I could do it also.. it evens the playing field, so both participants are running some kind of cheesy arcade moves on each other. It reminds me of the ending scene in the recent 2012 movie "Battleship" where they dropped anchor and spun the ship to face the aliens. If this game ever gets multiplayer, without the needed fixes, it will be a shame. I hope the devs understand the reason for this post is to bring light on a problem, not bash their game. I work in a software company doing QA - testing - and I've also been a volunteer beta tester for the largest military grade ballistics game world for over ten years. Battleground Europe - WWII Online.com, and I have ten years experience driving their Destroyers killing real players. Lol.