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Everything posted by giorox
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Hello, let me start out by introducing myself, in-game people know me as Giorox and i'm the leader and founder of the group AAG. AAG is not a clan per say, but we are more of a group of people who get together to play on opportune times. We look for mature (we say mature, but that doesn't mean age), yet laid-back members who are willing to come together to play Arma 2/OA and even Arma 3 either in Coop or PVP/TVT modes. AAG is not an old clan, being established in the beginnings of 2012 though we are willing to grow and mature as a community. (: Now you might be wondering, what does AAG stand for or even mean? AAG is our abbreviation for Amphibious Assault Group. Though the name might seem like something super serious and tactical, we are more laid back and aren't as rigid. We are of course tactical and professional on some things as those are really fun, but we also play with Arma's engine which allows us to do many a goofy things aswell ^-^ IF you like what you reads or just want to join, then just send us an application via our website http://aagace.enjin.com/home or get on our TS 37.59.52.51 and we will be in touch provided we get all the necessary information. ^-^ A few requirements: Must be 14+ years old (only exception are members in before this change) Have a mic Have Arma 2 and Arma 2 OA (legitimate copy) Attend training and missions every so often. (atleast once every 2 weeks) Be able to make our time-schedule, we base it off GMT. Be active. (If you intend on joining and then not showing up you need not apply) See you all soon.
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{AAG} - Amphibious Assault Group
giorox replied to giorox's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Quick Album of one of our playthroughs of Faysh Khabur MSO: https://imgur.com/a/M1kL4 Cheers! -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
giorox replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Alright, i uninstalled SU, but PWS when trying to convert the mods just sits at .0% EDIT: Nevermind, my firewall was blocking it. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
giorox replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
I'm having some trouble with PwS honestly, hence im keeping with SU. My problem with SU though might come from you guys discontinuing support from it, i am having the following problems: 1.Inability to download VTE or UNS through SU with no error message 2.Inability to download taviana and razmisc with "GUID mismatch" error And my last question would be regarding a problem with PwS: I have PwS installed, when i go to Mods then local, i can see that there are 213 mods installed on my machine but when I take a look at them in PwS they shown as not installed when they are clearly there. The only ones that do work are the local mods i installed by hand and were not downloaded through Six Updater. Any help? -
B-1B Lancer Supersonic Bomber [GIX]
giorox replied to giorox's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Like i told marsemo. There is a guy working on an Arma 3 version already, i don't know how close it is to completion, but he was doing some work on the sound and it sounded awesome. -
B-1B Lancer Supersonic Bomber [GIX]
giorox replied to giorox's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
VERSION 1.2! CHANGELOG -Addition of 2 more flare launchers to better represent the real life counterpart (totals up to 4 flares per launch) -Fixed position for getting in. (previously you had to look up into the aircraft, all you need to do is be under it and look at the back) -Fixed clipping bombs through model in all variants -Fixed a name error that would list the GBU32 variant as GBU31 -One more attempted fix at wing sweep -Fixed some options showing up from the outside of the aircraft that aren't supposed to Download from the main post EDIT: Also excuse the hiatus in between. School has been sucking the life out of me and i'm mid exam week, i just had some spare time so i decided to push this out -
ShackTac Fireteam HUD (STHUD)
giorox replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was running a rather older version 1.62.95248 -
Can't wait for this :D ACE compatibility aswell?
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B-1B Lancer Supersonic Bomber [GIX]
giorox replied to giorox's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Works fine on my end. I'm using ACE/ACRE and CBA and works just fine. -
ShackTac Fireteam HUD (STHUD)
giorox replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am too having the same problem. STHud will not work for the life of me anymore. -
B-1B Lancer Supersonic Bomber [GIX]
giorox replied to giorox's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To use GPS Guidance, once you've marked it, it should the red box on radar, then you need to tab-lock it and from then on it guides it by itself after you drop the bomb. Also the AI treat the GPS target as a laser, hence why it's accurate. -
B-1B Lancer Supersonic Bomber [GIX]
giorox replied to giorox's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Sonslt6 Thank YOU! :D @Foxhound I PM'ed you. -
B-1B Lancer Supersonic Bomber [GIX]
giorox replied to giorox's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To Foxhound: I'm currently uploading a version that has the .bisign on, didn't realize i forgot to include it :P To mastermo: I'm almost 100% sure someone is already working on the B-1B for Arma 3 they even have this amazing sound directory for it. There was even a video on it, it really did look amazing. ^-^ -
How do i make a wreck model/LOD? And what would i need to put in to the .cpp?
giorox replied to giorox's topic in ARMA 2 & OA : MODELLING - (O2)
I dont know if that was supposed to be sarcastic or if you did not understand my question....I have a custom vehicle addon i'm working on, and when destroyed it just looks like the normal model...What i want, is that when i destroy it, it has a different look...a WRECK MODEL/LOD. -
I am working on an addon, and i copied a config from another addon (given the approppriate credits) and have come across an error where in the gunner seat, it only has 2 views, one of which is third person and the other which is a first person view but you cannot alt+look... Any ideas what might be causing this? Lack of or the existence of a magic line in the config that i have over looked? EDIT: Found out: forceGunnerOptics was set to true. just set it to false and it should work for anyone having the problem.
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NEW PROJECT: Putting Chernarus, Takistan, etc... on one global World Map - need Help!
giorox replied to Albus's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Chernarus is based off an area of the Czech Republic. That's about what i've come to. -
I've been trying to set-up PDB so i can play MSO with my community, can anyone that has done it help me with it? After following the instructions, i still couldn't get it up.
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Multi-Session Operations v4.5 released
giorox replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
I need help setting up PDB for MSO. I've tried following the instructions both on Kelly's Heroes and the MSO Dev heaven and still havent gotten it to work. If you can help me, shoot me a PM. -
Together with the aforementioned bug with ACE tracking, i have found that i cannot keycuff other players, it shows me a script error, it relieves the player of all of his gear, puts him in a prone position and the option to "Cuff" changes to "Uncuff", although the player is not cuffed and can move around freely. Any clue why? Although against AI it works well when paired up with the surrender module (as it should)
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Why is Ace white smoke shell is purple....
giorox replied to BLQQD's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If all of the slots for Grenade launcher ammo are filled, it adds them, but they dont show up until you free space. Otherwise you need to change to the grenade launcher and choose from the mouse-wheel menu to load the white smoke. EDIT: Oh i see now. Excuse my misunderstanding, i just tested it and indeed it adds the Purple Smoke shell rather than the white one. Hmmm strange. EDIT2: Here is why, the purple M203 smoke shell uses the "1Rnd_Smoke_M203" as you can see from the pic below from the Six Config Browser for ACE That also seems true for the 6-Pack of grenades for the M32. Although i can't find the classname for White Smoke -
Variable in vehicle passing to any units that get in it.
giorox posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I realized it was a misunderstanding on my part, variables DO NOT pass to it's occupants. Could a mod close this? -
I too have this problem. Much like this bug that occurs aswell. Although there is a bug tracker issue already although, it hasn't been updated in 3 months and i would like to know the status on this. Kind Regards
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Trouble unpacking Arma 2 files to ca folder in P:\ drive
giorox posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
So, recently i have undertaken the task of trying my hand at making an Arma 2 map using Visitor 3. After scouring the internet for tutorials i have set my mind on Mondkalb's Terrain Tutorial since i have followed his Addon making tutorials before and they helped me immensely. Now to my problem: I already had my Arma tools and P:\ drive setup as i had tried (and somewhat succeed) at making some models on Oxygen 2. Although following Mondkalb's tutorial he gets to the part where we need to unpack the Arma 2 .pbos on to the ca folder on the P:\ drive and from there he points us to Bush's Geotypical Microterrains - A Beginners Guide, so naturally i followed it, in Bush's tutorial he speaks of "Mikero's Dos Tools" specifically one called Arma2P, he also sends us to a website to download it, when i downloaded said tool, it came missing 3 .rar files that he states should be included and are not, AND 2 of the files appear to either not exist or be named something else on the download page. Thus, there is no way that i can set up Arma2P and i am stuck at the very beginnings of map making. Can anyone be as kind as to tell me how i should proceed about this? What to download? What to use? Names? Anything to help me unpack the files into my ca folder and get me back on making the terrain. -
This is amazing, something so simple, yet effective :DD