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vitdom

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Posts posted by vitdom


  1. Because of Arma 3's high modability and sandbox design, there's no need to push out a new game every other or so years. Therefore there is no negativity in waiting to release Arma 4. As long as Arma 3 is continually supported and improved with fixes, optimization and content updates in the form of the existing DLC strategy of Arma 3, then Arma 3 will be popular for at least 5 more years.

     

    If Arma 4 is being developed, the same mindset should be undertaken, meaning it should be developed for next-gen systems. An emerging trend for next-gen systems is VR. What Bohemia need to ask themselves is, do we want Arma 4 to be VR-compatible, and if so in what way. A hybrid monitor/VR game, or with separate VR-gamemode support? When Arma 4 releases in the future, do they want the game to be JUST a Sandbox, or should it be a complete, all-around and premium content Military Simulator with modern / futuristic weapon and support systems and gear, or somewhere in-between with long-term development possibilities? That is of course a lot more time demanding and investments are heavy on the company to create an entirely new game. The Arma series is already a very renowned trademark, and I'm sure if Arma 4 is beating this already high reputation it will become an immensely popular premium game.

     

    Not much information is available on the performance of future hardware post next-gen, coming in the years following 2018. But it is likely that VR-games will have established conventions of quality by then. So if Arma 4 is to be VR then in the future years ahead we will really see what VR can do and the tricks to make it work well, as well as what it needs in the future for enhanced capabilities instead of "an empty 4x4 m room cleared of objects"; these type of requirements are not available to everyone.

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  2. As feedback.arma3.com is down and I was redirected here, I am submitting this bug report concerning the RC of Arma 3 v1.58.135609.

     

    OS: Windows 10 64-bit

    ISSUE: With FSAA Enabled, unnatural jagged edge illuminations are visible around object/model's edges. The higher the FSAA setting, the more clear the jagged edges appear. I believe this is only visible when the object is exposed to some kind of sunlight from behind.

    Reproducibility: Always

    Temporary workaround: Disable FSAA and only use PPAA. Increase(small amounts does it very well) your sampling resolution if you really need it and have the performance available.

     

    4d58dec.gif

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