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VasVadum

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Everything posted by VasVadum

  1. http://steamcommunity.com/id/VasVadum/stats/appid/65740/achievements Seems I got one on the 28th. Maybe it's just some achievements such as the 2 I listed. I took a 2 strong islands in the time earlier. I'll take note of all the numbers and see if any change next I play.
  2. Oh goody, the other island also had an invulnerable command center. I dropped 8 bombs on it, 2 tanks emptied lasers on it, and it was literally unhackable till all hacking locations were taken down.
  3. I really thought this would be a great game, and it somewhat is, at least as far as keeping me entertained for a while. But after a while it just becomes frustrating. It seems as if campaign is wildly unbalanced and it seems as though there's no strategy in this. Sure, you're told to attack a few areas to hack the firewalls, but it's just more destroy this and that. Units can't function without you there to constantly help them. The AI is to retarded to do anything alone. I have armor upgrade on my tank and end up losing the other 3 tanks that are faster than me somewhere a mile away because they can't pathfind on a ROAD. I end up seeing them bumping into eachother, doing slow donuts, backing up and moving forward then repeat because they can't figure out how to get past a tree or a small rock. There's several things I would like to see and others I dislike so far. 1. Needs better tutorials. I barely got squat for a tutorial. 2. Tutorial islands need to have their defense rating changed to "pathetic" or "pitiful". I move on from the 5th island and find that it's quadruple the difficulty than the last, and every island after at, even if all say they are weak, are double the difficulty than the last. 3. A timer needs to show up on how long it will take for a dock to repair and reconnect to the island network. I destroyed one once and it didn't ever come back, so I restarted campaign. 4. AI needs better path finding. Seriously, it's bad when they can't drive on a road very well, let alone when there is no road, they'll get stuck on every single object possible along the path. 5. Enemy units should not have infinite ammo. If I can dodge an enemy laser tank till he runs out of ammo, then I should be easily able to kill him right? Wrong, apparently the enemy has infinite ammunition. 6. Refuel all tanks. I should be able to tell my group to fuel up one by one, repair one by one. AKA aim my main controlled tank at a supply area, hold space to bring up the menu, the move command will change to whatever the supply area is "Refuel" "Repair" "Get Ammo" and each tank should go one after another to get their supplies. Rather than me having to manually control each one to do it. 7. Fleeing blows. If I tell all my guys to dock, they automatically pick the area in which has the most enemy units in it to drive through to get to the ship. Maybe, just maybe, they should know how to go back along the path we already cleared? It's not possible to control 4 tanks at once to get them to take the safe route. I'd have to bring up the map and tell each one a manual waypoint to get them to go back safely but by then, half of them will have died. 8. The grenade tanks have perfect aim almost. So good, that they ignore my armor and kill my tank extremely fast. On top of that, the enemy builds them constantly. Since I can't destroy a dock if I want the island, I'm screwed when I have to take over a command center that has infinite grenadier/laser tanks being produced each time I repair and get ammo and go back. I haven't even gotten that far into the campaign yet and it's already programmed so that you'll lose many units always. 9. Mouse sensitivity for when you are controlling the person (out of tank, out of aircraft) [Like in the first mission]. I don't want to try to turn an inch and end up doing five 360s trying to kill an enemy. It's so sensitive it's just wild. I don't know why it's so much more sensitive in the person than in the tank and aircraft. 10. If I were to wait for a storm to end so I can actually see where I'm driving, I would be watching TV for an hour before a second storm begins after the first. One island where this happened, it was just so ridiculous. First a dust storm, then without even a blip of clear skies, I had a thunderstorm, then it was night and raining, then it was back to a dust storm, then it was clear skies for a few minutes. There needs to be more clear skies than storms. If the AI doesn't function properly, than the person playing the game needs to be able to see what he's doing. 11. I would like to have a no UI button. To cancel out the UI mode to get a good screenshot. This doesn't effect my opinion on the game though. This is just a personal preference. I use F12 to capture screenshots with steam overlay, so that I can mess with uploading them after the game. 12. What's with the hack-capsule breaking constantly? Since when does a hacking device expire after it's first use? In real life, if I were to use a hacking device of some sort, or hack something, my computer would not self destruct. Are you trying to make it so we constantly have to keep producing a lot of things? Why not just make each bullet take 1 supply too? and each second of repair take 5 supplies. Seriously, the hack-capsule should not expire after use. Especially not after EVERY use. Yea, I know. It's a lot right? I've only played for a few days now and am already frustrated with some of how the game works. I love it when it's not ridiculously overpowered in some areas. In one island, I was told that using aircraft would not be possible till I destroyed the AA towers. But I undocked a Manta anyway to try to get a location of them all. Apparently, they kill you in one shot, as soon as you undock. It doesn't matter that the AA towers can't see you. You just can't undock your aircraft at all because you're being shot through walls/rock. People have mentioned on the forums here that it is possible to lift tanks and transport them with the manta but I have not figured out how yet. I sat there for 30 minutes trying to figure it out. Also, one of my tanks ran out of fuel 300m from the ship. But, somehow he was still able to dock by moving forward 5 meters at a time then stopping for several seconds and repeat. I was trying to figure out if it was possible to give him fuel from another unit or pick it up with the Manta again, but it failed to work too. The object of the game should not be to lose as many units as you possibly can, it should be to do our job as efficiently as you can. I should not be required to abandon units everywhere, build new ones all the time, lose them every time I attack a command center that has a crapton of grenade and laser tanks all ready to instakill you ignoring your armor upgrades as if your tank was made of paper. One more thing I thought should be mentioned. There are 3 achievements that make no sense at all. "capture islands without using load"... What is "load"? I still like the game, and will continue trying. At least until it gets so frustrating that it becomes more hassle than fun.
  4. VasVadum

    My experience so far

    If they made it so both carriers had the same speed with max engine health, then you would never catch the enemy carrier while he could never catch you. Or they could add afterburners to carriers for a quick boost so you can flee a carrier before it catches up. (Maybe at the cost of triple fuel usage.) This goes for both carriers.
  5. VasVadum

    My experience so far

    My game crashed just after I killed the carrier in the end game island. Anyhow, why not have the stockpile island rebuild the carrier if you lose it (at a high cost) in Strategic mode? Then you can have longer games. Once you kill the enemy carrier, he will just rebuild it and be out of commission for a while. Unless you capture all his islands. Then you own all islands and he can't rebuild. I don't know why the devs didn't think of this before. Strategy should be a little harder, and campaign should be a little less unfair. I practically had 60% of my islands as a defense type just to keep him from taking them all. So when I did that, he just went after me only, hit me 4 times in a 30 minute period, barely any time warp was used, 3 of those times I hadn't even fully repaired since the last battle. He left me alone when I pushed my carrier into the sea floor coast line of one island and he couldn't get to me, only close enough for me to shoot and him not to be able to shoot back. That was the only way to get him to leave me alone. Of course the enemy is always going to go after you if he's twice as powerful. Maybe his engines should not be as powerful? So outrunning him is ACTUALLY an option... Maybe only if you have max engine health or some such.
  6. VasVadum

    My experience so far

    Your logic is flawed. One carrier does not enter time warp while the other one does not. Time warp speeds all actions of the game up, not just one player. Time warp will not be available in multiplayer for this reason. If he has time warp while I do not, then he is cheating and I would like my refund. Since I doubt that's the case. He attacked me, I beat him, meaning I had to have damaged his systems down to under 10% to get him to "flee"(teleport away like a .....). If I didn't have time to repair, he didn't either. I only had most of my systems operational, he should have still had damage too, especially since he came at me from the location I kicked his ass at. I could not get fuel to my carrier in time to repair it, he destroyed so many systems, it would have taken 2 loads of fuel, one to repair and one just to get to another island again. You can't avoid an attack, it's not possible. if he enters your radar, you're screwed. Royally absolutely screwed, even if you win because now apparently, you can't even get half an island away from the scene where you kicked his ass before he attacks you at full health again from behind. If I resume campaign, I'll only lose again, and again, and again, there's nothing I can do differently from the last save because the game is now locked in an infinite lose scenario. Oh, and keeping him alive? It's not possible to kill him, I've killed him 6 times now and all he does is teleport away to do more terrorizing. This is campaign, not Strategic. If I could kill him and capture the other islands without him, I'd do that instead.
  7. VasVadum

    My experience so far

    I've just had even more experience that makes me wish I never bought this game in the first place... This is the absolute worst cheat I've ever seen the AI do. I went all the way back to my first islands to recapture them. The enemy carrier attacks me while I was successfully taking the island. It parks along the island and doesn't move anymore. I capture the island and send a heavily armored manta with a bomb dancing around the sky to dodge bullets towards it, he kills my manta before I even remotely get close. So I start moving my carrier towards his. When I get within visual range of him, somehow having a DUST STORM in the middle of the OCEAN where dust totally is all over the surface water..... He starts moving, starts destroying my carrier rapidly, so I managed to distract him long enough to drop 2 bombs on him after he destroyed my plasma tank in 3 hits with a single gun. So he "flees" badly damaged. I have 90% of my carrier modules 100% damaged, and barely anything with hitpoints still. my total carrier health is like 7%. I repair my engines and send a barge with fuel to myself, while repairing the engines, I start towards the closest island to recapture that island, figuring that the enemy carrier has to be damaged enough that he can't come back at me for at least an hour. WRONG, he teleports in behind me, from the exact location I just killed him from, and starts following me to the next island while I'm still badly damaged, destroys my engines, then destroys my ship and ends in a game over. Less than TEN %$#@ING MINUTES! Full health enemy carrier teleports in right behind me to kill me before I can even leave the island. How great is that? I spent several minutes repairing the engines JUST TO MOVE, and less than 5 minutes after I started moving, I die because your AI cheats all to hell. This is the most frustrating game in the world, the AI has so many cheats, it's just no fun. How can anyone enjoy a game that's clearly rigged so that the enemy is invulnerable and can do anything and can capture any island with ease? He also instantly teleports himself to the WEAKEST islands on the map, rather than actually sailing the distance, poof, teleports right there. Clearly you don't know how to program the game AI because this is absolutely ridiculous. The campaign is totally unbalanced.
  8. VasVadum

    My experience so far

    2. The tutorial islands should still say pitiful or pathetic or even none on defense rating. Or, they can just say 'Tutorial' on defense rating. And that would clear things up for when the tutorial area ends. I didn't feel like it was much of a tutorial anymore after the 4th island. 3. I destroyed a dock and captured the island. The dock appeared to be repaired later on, but it was still not showing a line on the map to show it was reconnected. 5. I can't do this easily apparently, and infinite enemy ammo is just nuts. Especially when it's a laser armor tank killing your unarmored pathetically weak useless manta in under 5 seconds. The campaign is so wildly unbalanced. 10. Yes, I like the weather. But not when it's 80% of the time. This much rain should sink the islands! Cause tidal waves, destroy the world in massive floods! And switching from rainstorm to dust storm? How does wet dirt turn into dust? And then it turns back into a rainstorm. And then dust. then 2 minutes of clear skies. It's a ridiculous amount of visibility killing storms. The game seems to calculate 7 seconds as one game minute. So, 8.5 hours is 24 hours in game. Are you saying that I can have 10 rainstorms 4 dust storms and a tiny bit of clear skies per day? Granted these are different islands I go between storms. I bet if I stay at 1 island for 8.5 hours, we will see unusual amounts of odd weather in a "24 hour" period. 4. I always use assist mode, and they get stuck a mile behind me somewhere doing a dance routine around a rock as they try to figure out how to get to me. 8. My manta get shot down like butterflies in a tornado. One turret kills them at a range before I can even get close enough to shoot the turret. Mantas start out pathetically useless in the campaign. 9. Nope. no ajustments. 10. Refer to above quote replies. 13. I was advised against, not told not to. I wanted to send one on a quick run around the island dodging as much as I possibly could to gather intel. Are you saying that the devs made it so you aren't allowed to scout the island till there is only one AA tower left? And they put that AA tower in a spot that no tank could possibly reach so I had to use a fleet of manta (4) to destroy it, and docked with 10% of a single manta remaining. ------------------------ So apparently it's just the campaign that's so crappy and horrible. My manta are nothing but useless targets because they STILL have no upgrades and once I got the armor upgrades for my tanks, the enemy started using a cluster---- of grenades and lasers to make my tanks seem like paper toys. ---------------------------------EDIT------------------------------- Something I noticed in the campaign that could have been clarified before. In the train tracks, there is a light you're supposed to mess with to shut the shield down. Why would you mess with a light? What does a light have to do with a forcefield? Anyway. It took me 30 min and then I had to go ask someone and THEY said they got stuck there too, till they found that out. Maybe, there should be nav points for important stuff like this and maybe even some maps with important info? I don't want to be lost underground somewhere because I can't get a map of the complex I am in. The load achievement, I haven't gone back to a previous save at all, and have actually got several islands without quitting at all but I haven't even got the first achievement. Or is it only the strategy game and not campaign? Barque can't pathfind if you are in coastal boundaries. He sat there behind my ship about less than 1 inch max zoomed just waiting with an ETA of 1 "minute" (7 seconds). I had to back my ship up to get my delivery and i was barely that far into the coast line.
  9. This game has a red and a blue team. So, why the lack of multiplayer? I'm sure this'd make an entertaining game for anyone wanting to play against a friend. You can even add other color teams in if you wanted to, like green and purple, and just name them something else. Though the fact that it has 2 teams and no multiplayer is one downer for this game. I'd consider buying it now, but I would definitely buy it if it had multiplayer. even if Multiplayer came as download content sometime in the near future. I have a friend across the street I'd probably be playing against all the time if I could. I only saw the trailers, I don't remember if it said multiplayer or not but I do know the steam page for it says it's single player only which, is what I have to go with.
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