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mmavipc

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About mmavipc

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  1. Also, something to keep in mind. If you use callExtension, all of the detection messages would have to propogate through the script VM, and the skiddies could just patch that out. If using callExtension, at most, I recommend having the DLL call ExitProcess() to end A3, and not worry about banning them.
  2. If you're taking this route, you're going to have to distribute your dll to everyone who wants to play on your server.
  3. The only way to do it currently would be to release a DLL that scans as the game is running, and interface with the dll using callExtension, or have the dll hook into the game and interface with the game directly.
  4. mmavipc

    No alpha lite keys

    I'm missing them too.
  5. mmavipc

    Found reproducable crash

    Thanks, was looking for that.
  6. AnlGrp = createGroup civilian; _goat = AnlGrp createUnit ["Rabbit_F", position player, [], 25, "NONE"]; selectPlayer _goat; Can be Rabbit_F or any other animal. Run the above code, and then try to zoom your view with right mouse button, crash.
  7. mmavipc

    Warfare BE

    In my case, the init was running before the engine initialized the player object, so at that point in time local player = false .
  8. mmavipc

    Warfare BE

    Your isHostedServer in the init does not work, I replaced it with isHostedServer = (isServer && !isDedicated); so I can play on a listen server
  9. Headless client just randomly stopped working for us. We restarted our server, and now headless client wont connect to it, or any other server. I can spawn a HC on my local box using the exact same settings and have it connect to the server though. SOLUTION FOUND!!!!! where -port=x the HC will try to bind to x+2, so if you specify it as 2302, or leave it blank, it will try to bind to 2304 Problem: server binds to 2304 Solution: add -port=2303 Hc will bind to 2305 https://dev-heaven.net/issues/70604
  10. mmavipc

    Secure ID progress

    Version 1.62.100296 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable HTTP error 500 (res=35) Info: (( About to connect() to is.bistudio.com port 8181 (#0) Trying 109.123.194.186... connected Connected to is.bistudio.com (109.123.194.186) port 8181 (#0) schannel: SSL/TLS connection with is.bistudio.com port 8181 (step 1/3) schannel: checking server certificate revocation schannel: sending initial handshake data: sending 123 bytes... schannel: sent initial handshake data: sent 123 bytes schannel: SSL/TLS connection with is.bistudio.com port 8181 (step 2/3) schannel: failed to receive handshake, need more data schannel: SSL/TLS connection with is.bistudio.com port 8181 (step 2/3) schannel: encrypted data buffer: offset 3185 length 4096 schannel: sending next handshake data: sending 326 bytes... schannel: SSL/TLS connection with is.bistudio.com port 8181 (step 2/3) schannel: encrypted data buffer: offset 6 length 4096 schannel: SSL/TLS connection with is.bistudio.com port 8181 (step 2/3) schannel: encrypted data buffer: offset 53 length 4096 schannel: SSL/TLS handshake complete schannel: SSL/TLS conne Registration failed: error SSL connect error (schannel: failed to setup extended errors)
  11. mmavipc

    Secure ID progress

    Version 1.62.100258 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Registration failed: error SSL connect error And that's where it ends. Not really much of a help.
  12. mmavipc

    Secure ID progress

    Build 100258 isn't out yet, but I captured packet with wireshark: https://dl.dropbox.com/u/3925811/ssl.pcap With the SSL private key you should be able to decrypt them, and that encrypted alert at the end.
  13. mmavipc

    Secure ID progress

    Nothing unusual about how I access the web, when I open that link in my web browser it works fine. I'll try ArmA 2 OA Beta in a bit and post a screenshot if it errors again. Screenshot: http://img.ctrlv.in/50d12a7d43ed6.jpg (162 kB) SSL Connect error is very non-descript, even just adding an error code generated by whatever library you're using would make this so much easier to debug.
  14. I made an sqm to biedi converter. The code is available here: https://github.com/mmavipc/SQM2BIEdi If someone would like to, it could easily be ported to an operating system different from windows, because it uses nothing windows specific(except for the #pragma once header guards, I was lazy). Pre-built binary: https://mega.co.nz/#!mMUlEDbZ!XGOa8gZF1GQ5C4AMhHCRWQoytq0JK4G5EGs9KOZ90AQ Virus scan of binary: https://www.virustotal.com/file/27aa6879c739ba584ab67c3a8c6c087bfa55a3e499727c479ebd182df68bd2e1/analysis/1355596836/ How to use: Put SQM2BIEdi.exe and your mission.sqf in the same directiory Run SQM2BIEdi.exe A mission.biedi has been generated Put it in Documents/Arma 2 Profiles/profilename/missions/mission_name.world_name Load it up in the 3D editor There are still some things that it is missing, the ones I know of are listed here: https://github.com/mmavipc/SQM2BIEdi/issues?state=open If you find something that isn't listed there, make a new issue if you already have a GitHub account, or post in this thread if you don't.
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