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Pilinir

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Everything posted by Pilinir

  1. Hi Abs, did you encounter any problems loading my model into game? (aside from how ugly it is of course)
  2. Thanks Leopotam, I just wanted to make sure I was spending as little time as possible in O2 lol.
  3. Haha thanks man, I should have thought of that!
  4. Leopotam, thank you so much for this plugin. When I export my model with UV's it does not seem to retain its texture. I can fix this by loading my model and resetting the texture in O2's UV editor. is there something I am missing to retain the texture when applied to my UV in Blender or is this a necessary step?
  5. Were you able to download that model ok? I have not used mediafire before so hopefully that link works lol
  6. Yeah I should be able to post that up later today. All it really has is the p3d, config.cpp, and my paa texture. I am able to successfully build an island I made out of visitor (minus my custom models), so I can package some PBO's just not models it seems. Ok here are my files, please keep in mind this model is HORRIBLE and for testing only =P I see no point in making anything complex if I cant even get this to work properly lol http://www.mediafire.com/?altrg7i4w1557k0
  7. I apologize, that recent hurricane on the east coast caused me some problems lol. Anyway I gave this method a try and the game crashes to the desktop and displays the error "Bad version 50 in p3d file 'wall\wall.p3d'". I noticed that when I ran binPBO on the directory that it finished the task far faster then it normally did so I am assuming it missed something somehow. my log file: BinPBO configurations: Addon source directory: p:\wall destination directory: ...\Arma 2\@wall\Addons path to temp folder: p:\bin_temp path to project folder p:\wall Sorry again for the delay, I really appreciate the help :) for clarification my p3d file exists in: p:\wall\wall.p3d
  8. I must be packing it wrong then The model exists in: p:\myProject\wall\wall.p3d I am pointing BinPBO's addon source directory to: p:\myProject\wall and inside the options menu I have the path to project folder set to: p:\myProject I would post screenshots but I am at work lol and for the heck of it, here is my full config.cpp: The only other weird thing I have noticed is that my original Wall.p3d uses an uppercase W where the pbo wall.pbo has a lowercase w. Not sure if it matters but thought I would mention it.
  9. That's what I was thinking. Its just weird that I have to specify the entire path for the model in the config. I am concerned though that it will cause problems when I get around to distributing the addon since I am using an absolute path.
  10. My exact syntax for the line: model = "\wall\wall.p3d"; Is it possible I am placing this file in the wrong place? My directory structure looks like: P:\myProject\wall\wall.p3d should I not have it inside of the project folder?
  11. I tried that and I see no reason why it wouldn't work, but when previewing in the editor it says "cannot open object wall\wall.p3d"
  12. So, I was able to get the file to show up in the editor. The problem I have now, is that after placing the wall and clicking preview the game crashes and displays the error: Bad version 50 in p3d file wall\wall.p3d. Any ideas on what could be causing this? Is there some file I am forgetting to include? ---------- Post added at 10:32 ---------- Previous post was at 10:05 ---------- Well...figured that problem out too. Looks like in my config.cpp the line model="wall\wall" needs to be model="P:\tag\wall\wall" no idea why the first method did not work as that is what I saw in all the tutorials. :j: Anyway I guess I solved my own questions lol. This thread can be closed if you guys do that kind of thing around here.
  13. Well...looks like I am using just version 2. That might explain my problems... Strangely though I cant connect to the download link in that other post, will have to try when I get home, my work computer has some finicky restrictions. Ah ok! this whole thing is starting to click for me, will try with the correct version of the BI tools tonight and see what happens. Thanks for the help, I didn't even think of verifying my version /facepalm.
  14. Hi Bushlurker, thank you for this tutorial it has been really helpful in getting things going. Unfortunately I cannot get the final PBO to load into the game, I did the Sgt Ace tutorial before this and I can load that map in so I at least know that part of the process works. I looked into the log that BinBpo makes and it ends with the following text: Also, in my P:WRP_PROJECTS\ca folder there is no plants_e subfolder. I am sure this is what is causing the version error in that log, could that also be why my map is not actually showing up in game? I would appreciate any help you could offer, I am so close to getting this to work and understanding this entire process!
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