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Punisher_1

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Everything posted by Punisher_1

  1. Hello, Looking for a proven talent to help with creating a wasteland like server. If you have an interest you can contact us here on TS3 at towgaming.org ask for Punisher_1 or Darkray. We require your verifiable past or present work to "check out" when we discuss the project to you. Compensation for your time and effort as work is completed and functional. Feel free to post here or PM me for more details or just join our Team Speak Thanks!
  2. Punisher_1

    [TVT/CO-55] Wasteland

    The AI still hunts the gunshops. Basically pulled out of the guglovo gun shop ( Center ) and was two shot killed by AI while driving the SPG technical.
  3. Punisher_1

    [TVT/CO-55] Wasteland

    Well heres some other random thoughts: Missions have a time limit to complete: Why? - Well some missions are not deemed important by some players - Sometimes players use the missions as an ambush point with no intention of clearing the mission. - Some players attempt to complete the mission and are killed by AI. - Sometime sides are engaged and will not break offto take the objective. Limiting the mission time allows the next mission to cycle without holding up the rest of the server. Moving Missions: Convoy - As mentioned before convoy missions start from an announced location and move to another announced location. The route is not determined by one road. As the convoy moves they will engage all players and once the convoy reaches it's end point the related objects are removed. Convoys are made up of 2 armed vehicles and a couple of cargo trucks each truck as a useful cargo. Protecting the convoy is 2 technical vehicles wich will kill the engage the players if they are disabled 12 AI will dismount on contact and kill the players in the area, remount and move on. Hostile Helo - An AI helo buzzes around the map and harrasses players until the players damage the vehicle and it is forced to set down inside the vehicle cargo are some useful items /food/ kits/ guns however the crew puts up a fight at the touch down site. Farms of Plenty: There are a ton of farms around the map but not a dam thing grows at them? Beyond animal spawns food bags spawn near the farm houses along with water. Thus making a relistic search for food in a place where it comes from ( Duh ) Be aware of the angry farmer guarding his stuff! Well due to lack of Tonics interest I'm off to do something else.
  4. Punisher_1

    [TVT/CO-55] Wasteland

    Okay I'm gunna catch shit for this cause I'm a regular player on Tonic's server. The AI when at a mission is semi challenging and very deadly as you close in. At range they do not appear to be organized up close they return fire effectively. Problem: When assaulted with an armored vehicle they choose to run away. I found this when a player attempted to take down a large base with the BTR command vehicle and the AI fled the base. The original player in the BTR was killed leaving us to complete the mission finding one AI 70+ meters from the base hiding in the woods. On a second mission we used the BTR to approach the downed Aircraft mission all three AI got up and ran for the hills. This could lead to broken missions if a player could not find and dispatch the AI. Your own personal DEATH SQUAD. Yes a squad is personally assigned to you that has a personal tracking device attached to your player. If you linger in an area for too long ( 10-20 minutes ) they hunt you down and kill you. In general you are shot in the back or ambushed out of thin air. AI seems to negate some structures and can see and or shoot you through them. They also sometimes meld into random structures or hillsides making it impossible to see or engage them. What is sort of game breaking about this is that it is highly fictional and unrealistic. Possibly game ruining when you stack a vehicle full of nice loot from a town just to be obliterated along with your vehicle by an entire AI squad that seems to come out of the blue to personally murder you for no good reason. It makes me nervous to step away from the keyboard to take a dump or eat or even sit in a ambush area. Solution: - PERSONAL AI murder squads need to be removed. - AI needs to be limited by number and once they are killed they are no longer in play. 250 units on the map? - The AI needs to be a functional side in the game that is non player affiliated hence an additional hostile faction that equally targets everyone. a. The AI bases with 32 units and armed vehicle in support b. AI bases need to be stocked with useful items and could be a viable player target. c. AI need to have functional patrol routes and engage all player factions. d. AI need manned vehicles as part of the patrol. - AI needs a specific uniform that is not like ANY player uniform. - The AI needs to act more like military units that search the map for hostile players once hostile actions are taken ( breaking the threshold of a mission area, killing the AI faction ) Missions: - It would be good to see additional missions in the game a. Food based mission, raiding a farm which includes a shotgun welding AI farmer! ) b. Convoy mission, the AI rolls a convoy of various useful items players are prompted of the start and end points but that is it. c. Arms shipment via boat which is a coastal mission. d. Downed helicopter ( crash) with various items e. Recover armored vehicles. Additions: - Randomly spawning objects so the server is not stale or people wait until server reset. - Vehicle lock - New base materials that offer better protection - Gun shop, rotating stock - An AI seller to buy food / water or other useful items - An AI seller to buy vehicles to get around.
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