seadog
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UK:FF - British Forces for ArmA 3
seadog replied to Flax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Happy New Year to you Burnes, I hope that your donation box runs full, cant thank you enough for all the work on British Kit!!! Really look forward to seeing HMS Bulwark in game, I hope that you can get the davits working etc, now we just need some MAN trucks and we are nearly on the home straight -
Hi O'Hally Awesome work on the Static Jump routine, look forward to the impending release, can you elaborate on the Jump Out function and what your aims are regarding this, also wanted to know if you how far you have got to getting the opening animation to work, (just out of pure interest would this allow the chute to still be opening when the next man jumps)
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Hi there Don't know if this is pasted within the right thread We are currently looking for a Config specialist that can assist with a number of configs for some of our custom artillery models Please drop me a PM if you are interested Cheers
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Navigation Aids (pre release) - Hand angles, Pace counting and Vehicle Odometer
seadog replied to zodd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Could not have said it better than Raptor 6 -
Navigation Aids (pre release) - Hand angles, Pace counting and Vehicle Odometer
seadog replied to zodd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Zodd this would be used by FST /FOO in terms of fire orientation by also by FDC I suppose particularly when number crunching (solution finding) -
Navigation Aids (pre release) - Hand angles, Pace counting and Vehicle Odometer
seadog replied to zodd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Zodd That just looks so awesome, apologies about the range card (My Bad eyesight) , it was more this one : This would definetly helps some us Mortorists outhere Look forward to seeing the next update -
Navigation Aids (pre release) - Hand angles, Pace counting and Vehicle Odometer
seadog replied to zodd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Zod that would be awesome if you could add in the protractor scale and get it working with the map etc, you have just made my day was always hoping that someone would bring such Nav Aids into arma 3, if I may would it be possible to have the following: would you be adding any drawing tools? Pencil etc -
Drongos Artillery (an advanced artillery system)
seadog replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Drongo Nice addon really enjoying just wondering on how you got the rounds to airburst etc. Is this possible to do this in game (change the fuse type?) or has this not be implemented by BIS -
Anyone know what time the next Dev Patch is going to be available?
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Mate I think you have the wrong type of Helmet for this to be RAF Reg
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@cobra4v320 Mate I hope BIS take this on board ! Cant thank you enough this, Hopefully BIS will expand on the whole rebreather / diving thing to include the old school open ciruit system as well as mixed gases etc
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How to add chem lights to unit inventory in editor?
seadog replied to mr_lahey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Mattar_Tharkari, Thanks for that if I may further ask how would I remove the attach to when exiting the water? -
How to add chem lights to unit inventory in editor?
seadog replied to mr_lahey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would one attach a chemlight to a divers back and back pack? -
@Cobra4v320 Mate your are the best! Many thanks for this, how would I add the set damage as I want to be able to simulate the bends @ 32 meters and then if they dive down further then they loose vision and die (based on time) and if they stay at constant 32 meters they will black out (possible to add first aid ?)
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How would I be able to expand on this to have a trigger that will if the diver goes below 30 meters an alarm sounds, and then if they don't take corrective action the health starts to deteriorate for every meter the get deeper