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CatBook-Yi23332 started following sproyd
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LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
sproyd replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
keep up the good work Little Axemann!!! Really love what you have done so far and looking fwd to release. great job -
Hi Rydygier Just want to say I finally finished the mission woohoo!! I had a great time playing and wanted to say thanks!! Feedback I really enjoyed in particular the "hunt down this guy and kill him to prove your loyalty missions" I think you should build in more of those but just with smaller rewards to keep things balanced. The final drive the body back to the boat part was a bit tedious and annoying when I got HMG'd / GMG'd without the chance to have periodic saves which is what you get with the church saves (a very nice feature by the way and means you need to stick to the objective). AAR Highlight for me was when I found a Hunter which was the perfect balance of speed and armour and I unwittingly hurtled into an enemy attack helicopter's attack range. The helicopter started blasting my Hunter and I managed to escape before it circled back around and knocked the vehicle out permanently. Then I took shelter until it went back to its base. I then stumbled upon a Titan AA and two rockets, and while on foot the AH came back for me... this time I took aim and the AA missile went off course due to counter-measures. The AH started to fire and I hid behind a building. It circled around and I fired with my last rocket, disabling but not destroying the helo. The helo desperately tried to swing around to deliver a death blow to its would be attacker but slowly lost altitude until I heard a satisfying BOOM from behind the building I was cowering behind. Great Arma moment! Mods I played the game with the following mods bCombat 1.7 (essential to avoid frustration at super-AI - both super-dumb and super-good) JSRS Blastcore
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@StrongHarm Haven't managed to beat the mission yet, some feedback - When starting, I opted for a long take-off (turn left) despite orders. Unfortunately there is a bloody plane right in the taxi lane that I crashed into. Can you move this plane back slightly so its not blocking the taxi lane? - Couldn't hear any music - Everything seemed to work well but I always run out of cannon rounds from strafe runs before the SF troops start moving for extract. And then subsequently fail the mission although UAV is only showing 3 enemy troops alive in the grove. Q: What is the trigger to get them to move? Is it time based or once enemies have been taken out? Or once I'm out of ammo? Should I be saving my strafe runs for when they start moving? My thoughts are: if the SF troops are hemmed in and I've only partially eliminated the enemy force why would they start moving towards the extract choppers if the situation is still dire? In theory they could stay put, wait for me to RTB, re-arm and then take out the remainders. Also it would be really cool if there was fellow AI CAS although I can't imagine how you would programme the strafe run and make sure that they don't complete the mission for you. Overall its pretty great but just a few things that I think need clearing up.
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babe midtex does stratis and altis... although I prefer the look of this one I think it is stratis only sadly - unless anyone can confirm?
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A new StrongHarm mission? Thank you Easter bunny!! Been waiting for something like this from you and was just thinking yesterday how I was missing a good A-10 A-164 CAS mission in my life. Will come back with feedback/bugs.
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Can I post an ad to sell my TrackIR 5? I figure this will be mutually beneficial for me and some lucky community member? I wanted to ask before posting in case its a no-go. I couldn't find a BUY & SELL forum on BI only OFFTOPIC
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Advanced Combat Sound Environment (A3) WiP Thread
sproyd replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well you're part of the EU so the wEUrld is your oyster... see what I did there. Come to London we have jobs or so I'm told... -
and... today fixed in stable.
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fixed in dev build now... still bork in stable
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One of my pet peeves is gun feel. I wish the small arms felt more realistic. I really love the gun feel in Insurgency - recoil handling etc seem to be great - I'd love to see that in A3 (unrealistic I know seeing as I understand A3 is all in real 3D so hard to tweak these things). TMR goes somewhat to fixing this but MP is where it's at and the vast majority don't permit TMR anyway. FYI: For those that haven't checked out Insurgency on Steam you definitely should. Its basically CS with a focus on reality so realistic bullet damage (better than A3) and tactical gameplay. Its by no means perfect and is based on the Source engine but its great for a quick drop-in game.
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you mean like setpos below the water?
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okay that's a good idea. This is an A3 bug, which was not present in prior versions. If I enter the water from the land the problem does not persist. Very annoying Please vote up this on bug tracker http://feedback.arma3.com/view.php?id=17243
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The whole mission is built around the TAVOR... and has always worked before? Also if I move into the water from the shore with this weapon it works... Can you think of a workaround which doesn't involve the shitty SDAR as all of hte combat is actually on land
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For some reason, my oldest mission - made back in the Alpha days and updated multiple times since - has bugged out due to a BI update. The bug is really weird, whenever the player ejects from the boat (which they start the mission in). They are just frozen in the water. They can ascend/descend but can't move. The AI units under the players control, can eject and move. I can't figure it out... I've tried a different boat, scripted eject, manual eject etc. Its a really weird bug. Here's the mission - any ideas? http://steamcommunity.com/sharedfiles/filedetails/?id=170448148
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[SP] Chain Reaction - blow up the Solar Plant (with awesome explosives script)
sproyd replied to sproyd's topic in ARMA 3 - USER MISSIONS
I've never seen that error - try again? also if you are playing on dev branch please don't report errors as they may be dev branch related.