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Rick1384

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  1. Rick1384

    hideObjects help?

    How would I go about removing things like these? http://www.dayzsuperhive.co.uk/uploads/3/0/3/2/3032704/1586798_orig.jpg (122 kB) Misc_TyreHeap Land_fortified_nest_small
  2. Rick1384

    hideObjects help?

    So what exactly am I writing? I dont understand. ---------- Post added at 09:20 ---------- Previous post was at 09:12 ---------- I figured it out.... thank you so much for the help Animus
  3. Hello fellow map editors / mission makers, Im going to get right to the point. Im trying to hide a certain section of a town as its in the way of my mission plan. I wrote (nearObjects [[this,1000] , ["building"], 1000]) hideObject true; in the game logic thinking I could add a radius to the (nearestObject [this,"building"]) hideObject true; init and it would work with a radius instead of having a gamelogic for every single building. (They are very small shanties all over the place that I want to clean up.) Can anyone help me develope this Init so that it includes a radius instead of just the specific building I put it over? I appreciate any help. Rick
  4. Again, your no reading the entire thing and your using ONE specific sentence to try to prove your point. We are NOT redistributing their software for profit. We are NOT reverse engineering their products neither are we doing that for profit either. And if you want to get technical there are plenty of communities out there running other games with parts from other games without an issue... why? Because they arent doing it for money, they are doing it for fun and for the enjoyment of the players in modding communities. There are also VERY large Arma communities specificaly using ripped content from other games (not naming names) and they have yet to encounter any issues. We chose Arma because of its awesome simulation core of a game... we want to simulate real life to the best of our ability. Matter of fact like weve stated we are desiging our own game FROM SCRATCH with all scratch models and etc and we thought this would be a nice way to test our concept, get reactions and suggestions from a live player base and work off of that to proivde the best and most fun result possible... not profit from other's work. So please, lets get back on topic where we were looking for experienced people to help out. ---------- Post added at 14:45 ---------- Previous post was at 14:42 ---------- And to add to that these "very large communities" have been both advertised here, and other large arma modding websites AND they actually sell these ripped game content for profit on their sites... were not even doing that... everyone on our server will be able to play for free without having to pay ANYTHING in order to use the content on our server UNLESS they want to contribute to the project volunteering a donation to our project. Again we ask that we please get back to the main point of this topic.
  5. Well actually if you read Rockstar's Terms of Service and EULA... you'll see that they dont have any clauses in there against model/asset use. They only stipulate that you cannot reverse engineer their game and use it for your own for reasons of profit. Which means you cant rip apart their exe and rip their scripts or executables and clone their code/game to make your own and make money from it... which again, is not what we are doing. Were a professional group who have been involved in multiple projects involving large communities and have never put in anyone at risk and have researched everything weve done before doing it. Matter of fact there has been a total conversion mod for Arma completely ripping out GTA SA and porting it to Arma... it has been viewed by millions and played by thousands without a single word from Rockstar, lawsuit, or etc. So no there is no problem with doing this... especially when most of the work is still being done by hand and we are only using a few key buildings... all other models.. (houses, factories, and etc are actual 3d models) are hand done and ported to Arma by us. We chose to use some of the key buildings from them because how close in looks they are to the real life counterparts and it adds ALOT of realism to the mod idea we have, NOT to profit from their creations. Were not rookie modders/modelers. Weve done the research.. we come from and take part in major GTA communities... weve moded for GTA for years now without a single problem. So hopefully this addresses your questioning our project. If you have any other questions please dont hesitate to PM me.
  6. Im sure it does, but we are dedicated to providing a finished and complete project to the players that join our server. Therefore we want to make sure things are done right. We thank you for your encouragement.
  7. It is based on GTA IV Liberty City. Our idea with this is that New York City itself would be way to big for players as a map in this game for them to travel to get what they need back and forth. We looked at the Liberty City map and thought it was a very efficient way to have all of the city's wonderful places and environments in a respectable travel area. As player population and interest increase we will also add the other islands. This map however was NOT converted from GTA IV and was actually had made using images from that games maps with some customizations and tweaks for usability purposes for Arma. If your interested in seeing the concept map I can provide you with one on this topic. There wouldn't be a problem with using that game. We believe BIS has some other great games to use with good potential for this type of concept. However, we are utilizing the ACE 2 packages and ACRE package and using them in a way never done before in a roleplay server. ACRE will be used for emergency services while it is not a deff requirement for civilian players. ACE 2 will be utilized for its wonderful features of injury realism, treatment realism, rappelling, and etc. We have over 50gb of building models. Everything from small one room houses to huge mansions and skyscrapers. But we do appreciate it if you had some nice NYC skyline buildings with interiors. Matter of fact weve already been working on the FDNY firehouses and some Times Square buildings which are already done. I dont really understand what that comment was meant as, but I can assure you that the models we use will be our own and not anyone elses. We have some of the largest and most wide known GTA modelers in our team and are assisting with models for this project. We are a GTA community that has been around since 2009 and I can insure you that we deff are experienced and alot of the models you see on Arma roleplay servers come from us. We figured since our mods/models are being used in this game anyways we might as well start a server on the Arma platform. Thank You, Rick CEO Syndicate Gaming Network
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