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ionpballer05

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About ionpballer05

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  1. Thanks alot brotha, worked like a charm! Im not 100% sure, but when i tested it locally it shows my profile name in the sidechat. Good enough for me!
  2. So ive got this operation with my unit on Saturday and I've been designing the op. I have an NPC that our captain talks to and it all works fine and dandy except for one thing, when we did our first test of the AI tonight, the conversation between them in global chat only shows up on the captains screen. No one else can see the conversation, even though its in global chat. Ive looked at the conversation system how-to sticky, but im not sure if that will show up for everyone. Implementing it seems a bit much for our simple use of conversations. Any ideas on a quick fix of my problem? Thanks!
  3. So ive got this operation with my unit on Saturday and I've been designing the op. I have an NPC that our captain talks to and it all works fine and dandy except for one thing, when we did our first test of the AI tonight, the conversation between them in global chat only shows up on the captains screen. No one else can see the conversation, even though its in global chat. Ive looked at the conversation system how-to sticky, but im not sure if that will show up for everyone. Implementing it seems a bit much for our simple use of conversations. Any ideas on a quick fix of my problem? Thanks! ---------- Post added at 22:55 ---------- Previous post was at 22:53 ---------- woops just realized i was in the OFP forums. You can lock and delete this mods. Sorry.
  4. I have small trigger to detect BLUFOR in a 10m area around some placed IEDs. The trigger though only works when the units are on the ground. When they pass through in a vehicle, it doesn't detonate. Heres what im using Any idea on what i could add to fix this?
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