

UltimateBawb
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Everything posted by UltimateBawb
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Still an issue, midrange textures still look like absolute ass.
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Why is there no stealth simulation on the NATO aircraft (Ghosthawk, Blackfoot, Wipeout)? The designs of each should presumably decrease/eliminate radar signature and decrease the accuracy of MANPAD's and other SAM's, no? Could this be implemented?
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You guys have really bad analogies here don't you?
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New Weaponsway is way to much. And holding breath bug?
UltimateBawb replied to HAseONE's topic in ARMA 3 - GENERAL
Stop trying to play with words. Realism doesn't have to be a carbon copy of real life. This game is supposed to be close to reality. Authentic. Again, stop trying to make ridiculous claims by bending language. -
New Weaponsway is way to much. And holding breath bug?
UltimateBawb replied to HAseONE's topic in ARMA 3 - GENERAL
This game is supposed to be realistic. Semantics aren't going to help you change that. Stop. -
New Weaponsway is way to much. And holding breath bug?
UltimateBawb replied to HAseONE's topic in ARMA 3 - GENERAL
Except your answer is wrong, it wouldn't be the same. With your eyes open you actively adjust and compensate, with your eyes closed you cannot. It's simple and factual. Point at something with your arm outstretched and close your eyes. After 30 seconds I guarantee you won't be pointing exactly where you were before. -
New Weaponsway is way to much. And holding breath bug?
UltimateBawb replied to HAseONE's topic in ARMA 3 - GENERAL
Why do all of you that are against the sway realize that no matter how well you hold a rifle your body still moves, trembles, and sways? It's just fact. And when you have this small weapon pointed at something hundreds of meters away a small tremble makes a huge difference. It's simple math and physics, it doesn't matter if you 'don't like it,' I don't like how my body trembles when I target shoot but I counter it through trigger and breath control. That's what you do in real life and that's what you do in game. The whole everyone-wins 'it should be an option' argument makes no sense either, how about we have an option to sprint forever? Or carry infinite amounts of gear? Or do X? The options argument only goes so far, but something as fundamental and mechanical as weapon sway needs to be constant. -
Extended armor only applies in singleplayer and only makes the player more difficult to kill.
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New Weaponsway is way to much. And holding breath bug?
UltimateBawb replied to HAseONE's topic in ARMA 3 - GENERAL
Stop crying, aiming isn't like in CSGO in real life. -
How well threaded is the Arma 3 server executable?
UltimateBawb posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I'm considering building a dedicated server computer with a spare FX9590 (spare me the tirade, I know), how well could this processor with a decent amount of memory run an Arma 3 server? Will it take advantage of all 8 cores? -
I don't understand the 'tin.'
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[bug report/WAD?] Not able to use scope when laying side ways
UltimateBawb replied to enforcer4100's topic in ARMA 3 - GENERAL
What the fuck does 'engine restriction' mean? I'm tired of people who know nothing of software or game development say things regarding the 'engine.' If you're talking about the game's 'engine,' you probably don't know what you're talking about and are just speaking out of your ass. This was a deliberate decision, nothing more, nothing less, no illuminati 'engine' restrictions. -
.45 ACP and 9mm rounds both penetrate without any deflection, questionable as to whether the glass even exists or it's just fake glass like in the shit tier tempest.
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Do you have a source? I'm not doubting you, I'm just interested, never knew this.
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In my opinion this game is supposed to be hard, it should make you its bitch given anything beyond slight error.
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Massive, glaring, unnaceptable Z-fighting issues at di
UltimateBawb posted a topic in ARMA 3 - GENERAL
*distance I'm pretty sure this issue has always been in Arma 3, can't say the same for Arma 2. Why is it that when you scope in on far away objects that they freak the fuck out and look like autistic children fighting for the same Z-buffer? I was unable to record a video myself but here's a quite humorous display of the issue shitting on the Arma 3 LPC display: Shouldn't this be fixed by now? It pretty much ruins any ranged combat with optics. -
Place a Marid APC and walk to either side of it; its gun will detect and engage you. Stand behind cover in the same circumstance; its gun will detect and engage you. When clearly out of both commander, driver, and gunner view the Marid can pick up enemy locations within about 50 meters.
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Even so why do tires disappear completely? It's incredibly illogical, tires should go flat but not disappear unless they get hit by some extremely large round with explosives.
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Now I know Arma's never been the best in the sound department, but has anyone even listened to the AA and aircraft cannon sounds? They're literally just pops; pistols make louder sounds than them. Just adding the APC cannon sound to them would be perfectly amazing, why can't that be done?
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Still an issue, still horrendous. A-164 is a perfect implementation of good sounds, yet BIS still can't get it right with ANYTHING else.
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Dear ignorant poster, you have no idea what you're talking about.
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This still needs fixing, BI get on this.
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The Tempest 'armored' truck is a joke. Small arms rounds penetrate the front hull and glass, the rear is only covered by fabric when it should be fully enclosed by armor plate, and the window glass isn't simulated at all (no particle effects when hit, no cracking when damaged, no sign that it even exists). BI fix this.
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
UltimateBawb replied to Placebo's topic in ARMA 3 - GENERAL
First upgrade your CPU, then GPU. What kind of budget do you have? -
I'll just leave this here: http://www.lockheedmartin.com/content/dam/lockheed/data/mfc/photo/joint-light-tactical-vehicle-jltv/mfc-jltv-newest-02-h.jpg