Jump to content

bjwimer

Member
  • Content Count

    17
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About bjwimer

  • Rank
    Private First Class
  1. bjwimer

    Stratis-RP: Ultimate

    Just caught your "join.me" looks good mate. My favorite part of CrimeLifeRPG was the crafting. You mine coal/iron and take to factory to make steel. Mine sand/unrefined oil to make silicon then electronics. steel + electronics + iron + ?? to make vehicles and such. Throw in sulfur to start gun powder, cotton for clothing, wheat for sammiches. Then you got an MMO.
  2. After the new Arma 3 update on the 15th it just fades to black screen. *EDIT* figured it out. It is because of the internal spectating mode that Arma 3 just added in the last update. Because of this you have to leave and come back for this script to work.
  3. it worked with Arma 3 before the 54 upgrade on April 15th... now not so much, can't figure out why
  4. bjwimer

    Crime Life Roleplay Mission

    Just letting you kids know I had these files from back in june and ported it over to Arma 3. Basically changing class names where appropriate. Works pretty decent so just a big thanks. Trunks aren't working but I just worked around it. But if you have random insights on why I am listening. *EDIT* just thought I would throw in lock/unlock doesn't work either so searching the FNC_vehicles to see if I need to change something.
  5. bjwimer

    Hostage Rescue: Extreme Edition

    Click here for my steam screenies Short sleeves are Civie clothing. If you want long sleeve you have to use one of the overall skins... Until I can figure out which texture combat clothes/vest are.
  6. bjwimer

    Hostage Rescue: Extreme Edition

    I like the punching... Can't seem to get it to work in my mission.. What is your secret master.
  7. http://www.armaholic.com/page.php?id=18929
  8. This is the only game type I play. Just add a spectate script for the noobs that treat this like COD or BF3 and die first and it should be fine. If anything only a revive option where a team mate can bring you back, but only with a health kit or something.
  9. bjwimer

    Demolition SOCOM Style

    Finally.. I thought I was the only one that hates respawning. I too loved SOCOM and can't wait til this and the others (VIP rescue, attack the base, ETC) are done for arma the exact way socom 2 was.
  10. you can make civilians friendly to opfor and they will not be afraid of them when near. EAST setFriend CIVILIAN
  11. bjwimer

    Mission optimization

    I had the same issue with the fill crate script. Apparently every player is filling it at same time which will create server lag. I recommend a preset list (not everything in the damn game) in the ammo/weapon/item crates. Once I shrank it down to 5 guns/ammo and 20 items everything went much smoother
  12. ahh very nice. Learn something new every day. I also "borrowed" a line from another mission I played where you get the distance. Added that to the text and it looks pretty spiffy. Like you, I agree the pictures make it look... blech. However with weapon name/distance it looks nice and gets the point across. For those wanting the extra lines... just add _dist = round (_victim distance _killer); then change {format ["%1 killed %2 with %3 from %4 meters",_killerString,_victimString,_weaponName,_dist]}; and you get "Bob killed Bob with peashooter from 600 meters"
  13. Very nice script. I changed just one line just so I can see the weapon name in the kill message. You did all the work naming things I just used them :). Now if I can figure out how to get it to say the name of the gun instead of the classname. {format ["%1 killed %2 with %3",_killerString,_victimString,_killweapon]};
  14. I have a DM type game where there are a limited amount of respawns and I would like the outro to declare "bob wins". I have the trigger set up to bring up the briefing when there is only one player left but how do I name him in the message screen?
  15. Old Arma2 user here. I used to use "civilsitting1..3" for civilians sitting with their hands tied. No matter what I do they stand there. I also use the "disableai 'fsm'" or just "disableai 'move'" and that doesn't seem to be working now either. I hate how some run away just because of an explosion. Did these actions get changed or just not implemented?
×