I'm looking to create a Warfare mission on the Chernarus map. However, as I want the unit-building airfields to be located in the exact location of one of the preexisting hangars on the map, I am looking to open the map file in Visitor 3 and determine the precise coordinates of those specific objects.
I converted the map to a .wrp, but can't seem to find the hangars on it within Visitor 3. The trees, the height map, and even the runways and roads themselves seem to be present, but the buildings seemingly am not. I am highly inexperienced with using the program (only once before have I used it, in an attempt to create a perfectly flat map for ballistics testing). Is there something in particular I'm missing?
The goal is matching the coordinates and direction of the airfield generated by the Warfare module so that its position is completely identical to the hangars inherent to the Chernarus map itself, as to make it visually impossible to tell that there's actually technically two hangar buildings overlapping.
If there is, can someone direct me as to how precisely I'd go about getting the information I seek? If it isn't, in fact, involved with Visitor 3, please move this thread to the appropriate subforum.