KraaZe
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Posts posted by KraaZe
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Can anyone help me? Where is civilian default gear settings? Can't find it... Want change default loadout.Thanks for advice =)
*sorry for my bad English.
---------- Post added at 10:55 ---------- Previous post was at 10:48 ----------
There is no any bank. Just opent mission.sqm in game editor or text editor.
You need to edit
core/fn_civLoadGear.sqf
core/fn_civFetchGear.sqf
But be aware - sometimes when civ logout or die dropped weapons stay few moments on a ground and there is few ways to duplicate items.
Cheers, just had to remove the allowed weapons array.
Does anyone know how to enable the skins on players?
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Is the mission supposed to be saving weapons/gear? I see it being placed in the database, but never do I see it actually load in game.
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@KraaZe: Try copying all the Arma2NET DLL files and placing them in your root Arma directory (where the game executable is).I'm still getting a crash.
EDIT:
There seems to be a new type of error in the Arma2NET.log file, see here:
01/29/2014 14:49:55 Arma2Net.Unmanaged loaded successfully 01/29/2014 14:49:58 Fatal unhandled exception of type System.TypeInitializationException 01/29/2014 14:49:58 System.TypeInitializationException: The type initializer for 'Arma2Net.Managed.Bridge' threw an exception. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Games\ArmA3\A3Master\AddIns'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.EnumerateFiles(String path, String searchPattern) at Arma2Net.Managed.AddInManager.FindAddInAssemblies() at Arma2Net.Managed.AddInManager.LoadAddIns() at Arma2Net.Managed.Bridge.Initialize() at Arma2Net.Managed.Bridge..cctor() --- End of inner exception stack trace --- at Arma2Net.Managed.Bridge.InvokeFunction(String function, Int32 maxResultSize) at Arma2Net.Unmanaged.InvokeFunctionImpl(SByte* output, Int32 outputSize, SByte* function) at Arma2Net.Unmanaged.InvokeFunction(SByte* output, Int32 outputSize, SByte* function)
EDIT 2:
Fixed, just copied the AddIns folder as well!
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I am running Windows Server 2012 and am experiencing issues with the addon.
In my RPT, I see this:
Mods: @Arma2NET Distribution: 0 Version 1.10.114486 Fault time: 2014/01/29 00:38:20 Fault address: 77114B32 01:00013B32 C:\Windows\SYSTEM32\KERNELBASE.dll file: Altis_Life_RPG (__cur_mp) world: Altis Prev. code bytes: 20 83 64 24 10 00 8D 04 24 50 FF 15 80 83 19 77 Fault code bytes: 8B 4C 24 54 33 CC E8 07 72 FF FF 8B E5 5D C2 10
In my Arma2NET.log, I see the following:
01/29/2014 00:38:20 Arma2Net.Unmanaged loaded successfully 01/29/2014 00:38:20 Fatal unhandled exception of type System.IO.FileNotFoundException 01/29/2014 00:38:20 System.IO.FileNotFoundException: Could not load file or assembly 'Arma2Net.Managed, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8762987cc8e6095e' or one of its dependencies. The system cannot find the file specified. File name: 'Arma2Net.Managed, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8762987cc8e6095e' at Arma2Net.Unmanaged.InvokeFunctionImpl(SByte* output, Int32 outputSize, SByte* function) at Arma2Net.Unmanaged.InvokeFunction(SByte* output, Int32 outputSize, SByte* function) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
This only occurs once the server tries to read the mission, which causes it to go unresponsive (crash).
Any help is well appreciated.
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Hey guys, right now in my mission.sqm I have the following setup for each of my Cop
position[]={5907.3682,83.082619,11892.562}; azimut=65.167801; id=128; side="WEST"; vehicle="Soldier_Crew_PMC"; player="PLAY CDG"; leader=1; skill=0.60000002; text="Cop1"; init="removeallweapons this;this setObjectTexture [0,""images\policetest.paa""];"; description="Cop1";
Now what this does is makes the player spawn with that custom texture which basically says POLICE. Ya know, for role play purposes.
The issue I'm having is that the skin goes away and the texture is the default for Soldier_Crew_PMC although if I am to abort and login again it will go to the police skin.
Ideas?
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Hey everyone. I'm looking for some advanced scripters to work with me on Modern Life RPG.
As of right now I have a mission which requires no addons and is very similar to Takistan Life. This mission is currently on Chernarus.
What I would like/have planned:
- Custom buildings
- Police cars with working sirens and lightbars, as well as a radar camera (speed)
- Custom vehicles, such as Lamborghinis and what not.
- Stat save + login system
If any of you are interested please message me with your Skype, AIM or Steam names.
Payments may go out to ones who do good work.
Thanks! :)
- Custom buildings
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Hello everyone. I would firstly like to thank you for visiting my topic and taking your time to read this. Any help would be appreciated.
So basically I and a few others are looking to start an RPG server. I myself do not know where to start. As of right now I am wondering if I would have to start this from scratch or use a base.
I would like to create a server which has some similar traits to City Life and Chernarus Life with custom cars and different classes such as Civ, EMT and PD but do not want to steal scripts, so don't bother sending me leeched ones. I would eventually like to work my way up into adding in a stat save system as that is a big factor.
So my question is:
- How does a server like this operate?
Any tips or an answer to my question would be great.
Thanks!
- How does a server like this operate?
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Ok so I am tryin to setup a Life server running Linux Ubuntu Server 12.04.1 LTS any ideas on how to get it running? I have looked everywhere for guides and how to's, but cant seem to find any.Have you found an answer yet? Do you have the scripts already?
Altis Life RPG
in ARMA 3 - MULTIPLAYER
Posted
I believe that is an issue with the current version; if you look a few posts up, you'll see that some other people have had the same issue.