democore
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Everything posted by democore
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RSCEdit - how do I set the current selection?
democore posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
TLDR: I'd like to know if anyone knows how to set the selection in the rscedit control. Hey there, I'm currently writing a little mod that displays a basic windows/linux console ingame. The problem right now is, that I would like to set the selection to the very end of the rscEdit. I have not found a command for that, neither do I have an idea for a workaround to do that. Screenshot: http://i.imgur.com/OAzSZn3.jpg (487 kB) Thanks in advance. -
RSCEdit - how do I set the current selection?
democore replied to democore's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the reply! Thats definetly a way to approach the mod differently. I'll take a look at that. :) -
Dude, this is amazing! However you did it, it's a masterpiece from a programming point of view!
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Yep, sure thing! Enemies can already be turned off. Disabling the other options wouldn't be such a big problem either. Will implement in next build! :)
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Thanks :) I'm actually not using the Google Maps API. I'm using Openlayers, because google Maps cannot use different maps than their own. Yea it's way easier to implement now as a mod! Yep, it will actually work with every map you throw at it, but if the online viewer doesn't know the map, it not of much use :D
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Update 01.07.2014 The server side of the Map Viewer is now a mod. So there is no longer any need to implement the map viewer into a map! Just throw the mod on the server and load it up into the modlist. I'm thinking about releasing the mod on armaholic soon. I just need to fix the clicking on units and get the markers back into the new system. There's also a bug in the current version of the map which disconnects the client from the server every 10 minutes or so.
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Update 28.06.2014 Today I've made a lot of changes regarding performance. In the last version, the map was updated every 3000 ms. I've managed to get that down to 300ms, which is pretty much realtime. The lag in arma is now on 0.002 seconds every second. So it's unnoticeable. This was tested with ~100 - 150 units on the server. I guess it works fine with even more. Now I only need to figure out how to get the visual updating fast enough, to erase the lag which comes up on theese update times.
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Tiled maps - Google maps compatible (WIP)
democore replied to 10t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yay nice work! Going to implement altis and stratis v 0.2 soon! :) -
Huh? Why doesn't it allow you to place more?
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Okay, so I finally found some time writing some code again today! (Sorry for the current lack of progress, I'm currently in my exam phase) It's now possible to make the map follow a unit automatically. You can turn it on/off on the left side. To make the map follow a player, you have to click on him and click the "auto follow" Button. Selecting a player doesn't always work so far. Working on that. http://i.imgur.com/CNt4gMO.jpg (245 kB)
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Yes, that will be possible. It's just not implemented yet.
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I ported the map to a framework. This way it's more accessable (works so far with every device and every browser I tested it on). But I had to rewrite the entire Map Logic. Anyway the new Map is WAY more detailed! It's made by 10T, so much thanks to him! :) So far only Statis is availabe for this way of displaying the map, so that's all I've got for now. Also displaying more info about a selected unit, the teleport and the move command are not implemented just yet. The source code of theese features is still there but the implementation with the new map framework isn't done yet. Hope you guys like the Update! :)
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Tiled maps - Google maps compatible (WIP)
democore replied to 10t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Implemented this into the testbuild of the online map viewer! :) Whats the status on Altis? :) Keep up with the awesome work! -
Okay, so I managed to get the dll working on other pc's than mine. I had to rewrite everything, which is why it took me so long. I've tested it on 2 other pc's, so it should work fine now! :) (just download the rar from the first post, it's updated)
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Huh.. yea should be possible..Will try that! :) its way smarter :D ---------- Post added at 19:55 ---------- Previous post was at 19:52 ---------- You just have to call a dll extention from arma, which has the code that send the data to your tcp server :) Just pm me if you need more detail :)
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Aw, okay, I see. Maybe possible with client side addon. :) We'll see!
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Thats pretty much it :) what do you mean with not stand alone?
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- Yes (but you will have to put a script in the mission, which is no big deal since you can edit any mission, even the ones you didn't make yourseld) - and Yes thats one way to use this! :)
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Hey 10T, thanks for the cool release! Once I get the dll's back up, I'll try to implement them! :) On the other side, I'm kinda stuck with the dll's atm. tried getting them to work on different pc's than mine.. Didn't work for the last 5 hours. So I'll try to fix it tomorrow, sorry no release today :(
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Tiled maps - Google maps compatible (WIP)
democore replied to 10t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Totally awesome mate! Great Work! -
Not sure yet. May be a little bit risky, since it's again kind of a security deal. I will think about it! :) why would you want it anyway?
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Oh sorry, i forgot to update that line of the tutorial. You should choose the altis map and the mission is called "MapViewerTestAltis" - Did you forward port 3000 tpc? - Did you copy the dll's in the arma root directory? Update: Nevermind, I tested with a friend, he got the same problem. I must have made a mistake in the last release, getting it done asap.
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Update: put the current version to download for you guys.
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Update: Vehicles are in. (not all vehicles are implemented yet, but quite some ( 86 ) )
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Update: Altis implemented