dazholmes
Member-
Content Count
73 -
Joined
-
Last visited
-
Medals
Everything posted by dazholmes
-
I'm trying to make a hotkey so once pressed it launches a script ingame I put this into my init.sqf MY_KEYDOWN_FNC = { switch (_this) do { //Key C case 46: { nul = [] execVM "light.sqf"; }; }; }; inside light is script that allows lighting once fired i know it works i tested it in debug. can anyone help? not sure why it's not working the lightning script is if (isNil "LIGHT_IS_FUKED" ) then {LIGHT_IS_FUKED=0}; if (LIGHT_IS_FUKED==0) then { LIGHT_IS_FUKED=1; vehicle player removeAllEventHandlers "Fired"; hint "Explosive Bullets ON"; vehicle player addeventhandler ["Fired",{call Those_Massive_Bullets_Tho} ]; Those_Massive_Bullets_Tho = { if (isNull cursorTarget) then { LIGHT_IS_A_SEXY_CUNT = screenToWorld [0.5,0.5]; } else { LIGHT_IS_A_SEXY_CUNT = getpos cursorTarget; }; private ["_caller"]; _caller = _this select 0; omsz = false; _center = createCenter sideLogic; _group = createGroup _center; _target = PEDO_IS_A_SEXY_CUNT; _zlb = _group createUnit ["ModuleLightning_F",_target,[],0,""]; _thunder = ["thunder_1", "thunder_2"] call BIS_fnc_selectRandom; playSound _thunder; omscz = true; true; }; } else { LIGHT_IS_FUKED=0; hint "Explosive Bullets OFF"; vehicle player removeAllEventHandlers "Fired"; }; I have a script that allows just me to activate this but can someone help me get hotkey built into this lighting script without having to code into the init.sqf! thanks
-
I just want this for my server since i don't have zues in it! i don't see any reason to be rude about it. Unless there is a way to get zues in wasteland but only for admins?
-
Run script when button is pressed.
dazholmes replied to Orion987's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tri i know this is an old comment but i'm trying this and it's not working -
Does anyone know how to make a safezone in Wasteland i made a trigger and put player allowDamage false; into it but didn't work!! but i tested it on a AI any ideas?
-
Arma 3 Wasteland Safezone
dazholmes replied to dazholmes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm asking if that code will work on mp with other players? and also just wondering if it's not working because i tested it on AI a straight answer would be useful. -
Does anyone know how to make a safezone in Wasteland i made a trigger and put player allowDamage false; into it but didn't work!! but i tested it on a AI any ideas?
-
Simple Vehicle Repair Script For Arma 3
dazholmes posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
/////////////////////////////////// // Simple Vehicle Repair & Flip Vehicle Script For Arma 3 // by TAW DAZ _timeForRepair = 5; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; _vehicle = _this select 0; _vehicle setvectorup [0,0,1]; Just save this in your mission folder repair.sqf now type this code into the init of your vehicle. this addAction [("<t color=""#66FFFF"">" + ("Repair/Flip") +"</t>"), "repair.sqf",[],1,false,true]; [http://i.imgur.com/bCEk8v5.jpg (269 kB) -
Truck and Trailer - Arma 3 - Standalone Released (22.10.2015)
dazholmes replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
-
Truck and Trailer - Arma 3 - Standalone Released (22.10.2015)
dazholmes replied to dscha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice i added the trailer into mission and added this to it cursortarget animate ["HideCargo",-1]; but it's not showing cargo on it? also can you make it so you can detach trailer without having to jump out the truck ty -
Simple Vehicle Repair Script For Arma 3
dazholmes replied to dazholmes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I've Updated the code Here /////////////////////////////////// // Simple Vehicle Repair & Flip Vehicle Script For Arma 3 // by TAW DAZ _timeForRepair = 5; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; _vehicle = _this select 0; _vehicle setvectorup [0,0,1]; -
Arma 3 Altis Life Admin Repair&Flip Script With Tutorial
dazholmes posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So first what you want to do is save this script as repairflip.sqf save it in the folder C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions\Altis_Life_RPG.Altis\fusionsmenu\admin\tools /////////////////////////////////// // Simple Vehicle Repair & Flip Vehicle Script For Arma 3 // by TAW DAZ _timeForRepair = 5; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; _vehicle = _this select 0; _vehicle setvectorup [0,0,1]; Next go to C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions\Altis_Life_RPG.Altis\fusionsmenu\admin And Open tools.sqf Scroll down a little till you find a line called ToolsMenu = Then add this line at the bottom ["Repair Vehicle(s)", [8], "", -5, [["expression", format[_EXECscript1,"repairflip.sqf"]]], "1", "1"], It should look like this. Then go back to C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions and update your folder to pbo Done. Here you can see the script working http://i.imgur.com/zIMMZUy.jpg (213 kB) http://i.imgur.com/pSlwNik.jpg (210 kB) -
#Made By Rapt0r http://www.mediafire.com/download/h35oh3ta0591bwi/mx.pbo http://i.imgur.com/HoeU5nR.jpg (175 kB) http://i.imgur.com/68ZUrat.png (604 kB)
-
Simple Vehicle Repair Script For Arma 3
dazholmes replied to dazholmes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. -
Hi, so i'm making a mission and i need to figure out how to add player slots can some one help please i really don't like seeing these ai all over the place :D
-
=ATM= Airdrop [A3] - Beta
dazholmes replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it's all working no errors but when i click the halo it says height etc and nothing happens? -
Virtual Ammobox System (VAS)
dazholmes replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, can you get this working for atlis please? -
Arma 3 Multiplayer Server Slots
dazholmes replied to dazholmes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol disabledAI = 1; :D ty -
Arma 3 Multiplayer Server Slots
dazholmes replied to dazholmes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes that works but like i said in my topic i don't want ai all over my base how do i get them invisible? or only spawn in when i want them like normal servers!!!