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maveric

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Posts posted by maveric


  1. On 25/03/2017 at 7:49 PM, Von Quest said:

    When you place an Object down (any object you choose), double-click it to bring up its Eden Editor Options. At the top (Variable Name) you MUST name it so the SOCOM System Script can find it. Name it -----> VQI_SOCOM_LAPTOP.

     

    As ski2060 stated, it can be anything. If you want to use a Laptop (again your choice) its in the Yellow Props Icon, so it would be: Objects >> Props >> Things >> Electronics.

     

    In the next update you'll be able to name it anything as well as a User Option, to lessen some confusion as you are not the only one. A few of my projects require an User-Map-Placed Object for the Menus to show up on to use and initiate the Mod.

     

    Hi,

     

    Very nice thx for you help.


  2. On 21/03/2017 at 7:21 AM, Von Quest said:

    @maverick

    I can't remember, and can't check right now, but I believe there is instructions included in the Docs Folder. I'm guessing you didn't place an Object down for the Action Menu (like a laptop). Place a Laptop down and name it: VQI_SOCOM_LAPTOP. The menu to activate a Mission will be on there within a minute or so. Not at home to check, but I believe that's how it goes. Check the Docs Folder. I'll be making this better soon for newer players. Busy with other projects right now.

     

    Hello,

    Thank you for coming back. Precisely I read the documentation. But precisely the object is nowhere in the editor, even when I try to do spawn with its classename.

    In my first post I had not seen but the picture does not appear.

    Would you have a solution idea for the object to be available.

    thank you in advance

    Cordialy


  3. Hello Zbug ,

    First of all thank you very much for this great mod games I adhere enormously.

    I have 2 against reassembled by a declaration .

    1) I started in 0922 and this issue has never changed.
    When the server or restart tasks , I lose the last FOB often asked .
    The backup yet made ​​it nice because all the outlet areas are preserved .

    The buildings are present but the structure is no longer considered FOB . Unable to destroy the structure it imposes on for 1 to a little further .

    Is this a known bug in the day when it would it make a solution to avoid this?


    2) Since the update of the 0924 extension_classname.sqf the file is no longer read it and my force to put directly into extension.sqf .

    Is this a known bug in the day when it would it make a solution to avoid this?

    thanks a lot for your help


  4. Hello, Voila i have several questions about this great mod.

    1: Should there be a in instalation server also

    2: Where find your the accesories (viewfinder, suppressed, etc. .) in the caisses is there need of special fund

    3: Why this is not the accessory in the magicbox then that found the weapon

    Thank you very much for your help dismayed for my English it is Google translation

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