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Zeus Mission Generator – In-Browser Mission Script Generator with newly added functions!
spades_neil replied to bijx's topic in ARMA 3 - ZEUS
Looks like the website is dead. A pity. I just discovered this tool. -
Firewill Standalone Series Release Thread
spades_neil replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
YES. I will use my Captain Woodward clout to get the Eminent Domain vs Alicorn crossover fight I've always dreamed of ever since I began to VA for funny indie plane game with the orange. Someone ported both from their respective games. Now I just need to make them work more than being static props. On a more serious note, if you do add EML pods, please for the love of God just do not make it available on any fighters unless you get into the fancy super planes. But there are script commands to add any weapon to any pylon, which is how I would force-add it to something like an F/A-18 such as what we see in Ace Combat 7. I just don't want every muppet moron using ACE pylons to strap railguns on their fighter when I'm not looking, and blacklisting pylons is a thing I can do sure but it's a pain in the ass. -
Firewill Standalone Series Release Thread
spades_neil replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, Firewill. So hear me out. EML pods. 🙂 Hidden in the code, accessible only through script command. A little easter egg if you were, in the core weapon files. A sneaky little surprise tool that we'll use later. I plan on trying to make one already. Basically just a tank tracer shell that goes stupid fast and has a fancy firing sound, shoved into a vanilla gun pod as a placeholder. -
Probably a lost cause considering I am necroing a thread from 7 years ago, but does anyone have this PSD file? The original link is dead.
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Play sounds/music from a radio prop
spades_neil replied to spades_neil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any particular codec that the music requires? Aside from OGG format--because I tried to play some other songs, and they didn't work. -
Play sounds/music from a radio prop
spades_neil replied to spades_neil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It works! :D Now, a final question, is there any way to turn up the volume? Or do I have to manually edit the file? (Looks like the file its self is already a low volume.) I also noticed it's possible to shoot the radio and knock it around. Any way to make it more static so it doesn't go anywhere? -
Play sounds/music from a radio prop
spades_neil replied to spades_neil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where can I find a list of music tracks in ArmA 2? I want to go through them and find some that I like. More importantly, how do I attach the script here to the object in-game? Or is that already covered by me just naming the object MusicRadio? Although I don't see any indication in the script to that. I see RadioMusic, but not MusicRadio. Not sure if mere typo or something else. Simply dropping the file in the init.sqf seems to accomplish nothing, however. -
I wound up with something called PBOView. This actually works for me. Hopefully it'll work for other people too.
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Request for a simple music addon
spades_neil posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I just want to slap into my @STALKER folder, because I use it as a radio tune, and it's more convenient to download the song as part of the mod pack instead of being infused with the mission file because the file is so large.I'd do it myself but I don't even know what to put in the config file, nor do I know how to turn it into a bin file. Plus I don't know how bisign files work. Or keys. Can anyone lend me a quick hand? In fact, here's the song file, already in .ogg format and everything. http://www.mediafire.com/?bgvqrodbnzhno9a -
Play sounds/music from a radio prop
spades_neil replied to spades_neil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OoooOOOoooo... So I can set up a whole playlist if I like? The above two scripts, depending on which one I choose, do they go into my init.sqf? Or do I drop them elsewhere and write [] execVM "whatever-path-the-radio-config-uses.sqf"; in my init.sqf file? I already know the third one belongs in description.ext -
Play sounds/music from a radio prop
spades_neil posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
A couple other threads touch on this topic, but one of them links the solution to a dead forum and the other doesn't exactly answer the question--and the thread was locked for being in the wrong section. If I want a radio (or any other object) to play a music on a loop, with said radio being the source of the sound, how can I achieve this? Like I want it to be dynamic so as a player walks closer or farther, the music gets louder or quieter. Let's assume the prop's name is MusicRadio. Let's assume also that I already know how to add custom sounds to my mission, so we can skip that part. So can anyone help me out? Other applications of this may include a loudspeaker, a propaganda tower, etc. -
co30 Hohei Evolution 2 - the Evolution must go on!
spades_neil replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
So I suppose this is where I post bugs? I'll repost from the website I posted this on. They told me to bring it here since they didn't make the mission. Mind you, this server uses the ACE version of Evolution on Takistan. In addition, the damage icon up in the top-right corner of the screen indicates the damage at 0. It will try to refuel the vehicle, but the moment I press any direction on WASD, the fuel disappears. This even happened once with a fully healed vehicle. Also engineers cannot repair anything, but I haven't played ACE long and therefore know not if that is normal. However, it should also be noted that I cannot tow vehicles when dead crew members are inside. So ACE's tow function is also useless. A roll-mouse option to remove bodies from a blown up vehicle would be nice. -
I'm surprised I've not found a topic for this. Or I just suck at using the search function. I want to do what should be some pretty basic stuff revolving around editing the Wasteland gametype. 1. Change available weapons that spawn in cars/crates, so I can remove TWS weapons from the game. Because they're lame. :I 2. Converting Wasteland to work with other maps beside Chernarus. Anyone able to help?
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Necropost because you guys aren't making a ton of sense and I think this is what I'm looking for but I'm not sure. I want to de-PBO a mission file so that I can customize it to my own desires. I have CPBO but as the person above stated I cannot open it. I get a brief flash of a command prompt dialog, and then it disappears before I can read it and nothing else happens. I ran CPBO in administrator mode and have no idea what else I could do.
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V-22 Osprey Folded
spades_neil replied to =USA=TV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nevermind. You seem to have this idea that I have the faintest clue what I'm doing here. PBO extracting programs break on my computer, and even if I got it open and extracted the config.cpp file, I have absolutely no idea what the syntax means, so this information is useless to me going through lines of script I don't understand. The objective is to have someone explain it to me so I do understand the syntax.