SammVarnish
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Arma 2 Sample Skeleton Custom Animations
SammVarnish replied to SammVarnish's topic in ARMA 2 & OA : MODELLING - (O2)
So what Hell is saying is that he creates his own bone structure? Like: Import BI sample > form bone family from 3DS > Copy each coordinate and rotation for bones as the sample > Finished? -
Arma 2 Sample Skeleton Custom Animations
SammVarnish replied to SammVarnish's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks for piecing it, it was all just sort of jumbled. Thanks for the information. :) -
Arma 2 Sample Skeleton Custom Animations
SammVarnish replied to SammVarnish's topic in ARMA 2 & OA : MODELLING - (O2)
I don't know, all I wanted to know was to import the arma 2 sample into Maya so I could rig and then animate. Getting confused by what you guys are talking about. -
Arma 2 Sample Skeleton Custom Animations
SammVarnish replied to SammVarnish's topic in ARMA 2 & OA : MODELLING - (O2)
So the edit lod does work? I am getting confused by this conversation you two had. -
Arma 2 Sample Skeleton Custom Animations
SammVarnish replied to SammVarnish's topic in ARMA 2 & OA : MODELLING - (O2)
Okay well, would you accept money through some form like Paypal and help me get a workflow set up? -
Arma 2 Sample Skeleton Custom Animations
SammVarnish replied to SammVarnish's topic in ARMA 2 & OA : MODELLING - (O2)
Oh that is very interesting. Do you know of any tutorials to get that import/export set up? -
Arma 2 Sample Skeleton Custom Animations
SammVarnish posted a topic in ARMA 2 & OA : MODELLING - (O2)
Are you able to import the skeleton into something like Maya or 3DS and animate it? This would create a much better workflow than using Oxygen2 for me. Or is it impossible, and I just gotta suck it up? -
Arma 2 NPCs; Work well with Custom Animations? No? Yes? Need Answers!
SammVarnish posted a topic in ARMA 2 & OA : MODELLING - (O2)
I created a previous thread and I suppose I misrepresented myself. But that is out of the way now and I am wondering if it's possible to hook up your own made animations with different bone sets to Arma NPCs, or would you have to use a rig that BI has provided? I am currently inquiring mainly because I wanted to test out the Arma 2 engine for creating mini-movies. Any information would be of help.:) -
Need Information on whether or not Arma 2 CO Models are portable into 3DS Max
SammVarnish posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This would of course be for personal use, and I would hook up animations to them through the external program. I'm wondering if I would just be able to rip them, because I've read the rules and it said for non-personal use that wasn't allowed. I've seen the PMC Pack models and I have them, and I am wondering if they could be ported into 3DS Max. Thank you for viewing this topic, I just need answers.