andreasb
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Posts posted by andreasb
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I can't do proper MP testing but i'll look into and figure it out.Do you mean wont? I thought STS server was your personal test server? It seemed that way before.
---------- Post added at 16:24 ---------- Previous post was at 16:18 ----------
The donator weapon shop doesn't work because I don't pay attention to it because I have no need for it. To fix it you need to edit the initialization of the NPC to:Why do you act like a kid? Are you 18 or something?
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Seems skiddies are ending the mission now, how do I either prevent this or log this so I know who it is attempting or succeeding to end the mission for everyone? CheersThis happens to us too.
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Look at the little island west of Pyrgos..
Sounds like you dont have it set to "Regular"
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I will do, thanks. Is there an easy way to find specific people by ID? Say there was a lot of people in the list and i just wanted to filter to that one player? Also is it done by online or if they've ever connected?Thanks for the amazing help.
mysql> select uid,name,coplevel,playerid,bankacc,cash,cop_gear from players where name = '<player name>';
Thats what I do :)
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Hi!
I'm looking for someone to help me develop Altis Life for our life server.
I am looking for someone who knows what they are doing.
Please PM me if you may be interested, or know someone who might be.
Andreas
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Really? Noone using Battleeye filters for Altis life?
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Hi!
Does anyone have an scripts.txt etc compatible with Altis Life?
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Ok so i have been adding weapons to a weapon array the original array comes from Altis Life RPGthese are two arrays
Civilian Shop
Blufor Shop
What addons are you using? What problem are you experiencing?
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usually means your missing something clientsideUsually yes, but life_server is serverside only :-/
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Am I the only one having users that get this?
"18:52:20 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
life_server"
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I've written my own createvehicle.txt and remoteexec.txt but they appear to be overritten each day aroud 14:00 and on each server restart. Is there a way to stop that from happening?And also is there a possibility to set the file via rcon? that would be really nice for people who have no ftp acces to their dayz server :)
But anyway great work so far!!
Tried writeprotection?
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Because it should be :)
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Do you mean you want to make big map images of different terrains? like big "planning maps" sort of thing, that you could print out and hang on the wall, for example??If so - take a look at This Thread as well....
B
That thread didnt really answer my question.. All it offered was a "hacky" way of doing it. Surely I must be able to open the mapfile somehow?
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I did this too. I get it opened, but it doesnt look like chernarus. And ConvertWRP complaints about missing 3pbo files or something.
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Ok, and how do I open chernarus in Visitor 3?
I tried depbo'ing it, but all I see is.. Jibberish in Visitor.
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Hello!
As the thread topic suggests, how do I go about making images of the maps in ArmA 2?
For example create an image of Chernarus.
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Yep, I bet that is the problem right there. CBA should always be first, as many mods depend on it. Then I typically do things like SMK, sthud, and other UI/client side improvements. Then I load ACE, and then anything else (islands, etc.) So far that has served me well.I have ACE stuff first. ACE, ACEX, ACEX_RU, A..USNavy, ACRE, then CBA
---------- Post added at 12:48 ---------- Previous post was at 12:46 ----------
when you start the server from armaoa folder you must copy the folders from arma2 into armaoa (server side only) not at your pc.try merge the folders (NOT the files from the arma2 root, but only the folders) one by one and then test your server......
ps first backup the original folder of armaoa and then try....... if no luck, restore the original folder and try other solution or buy the armaCo and install it to your server
DO NOT copy Arma2 into Arma2OA folder... Arma2 is added as a mod, just like everything else.
"-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;EXPANSION;CA"
My setup:
Server file: C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe
Parameters: -noCB -maxMem=2047 -cpuCount 4 -exThreads=1 "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;EXPANSION;CA"
Mods: @ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACRE;@CBA;@CBA_A2;@CBA_OA;@sthud;@tpwc_ai_sup;@tpw_ai_los;Expansion\beta;Expansion\beta\Expansion
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Seems to me that this is missing ALOT. Some of the sidearms doesnt even have ammo??
The AS-50 doesnt have ammo either.
Will this be fixed?
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Read above postWell yes, but untill then, how do I enable v2?
---------- Post added at 19:01 ---------- Previous post was at 18:59 ----------
It matters how you load them. For example CBA should be before ACE.. Its prob dependant on some mod you load after it.
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hello!suggest to add selection of verifySignatures 0,v1,v2
actualy its just true/false for v1
How excactly do I enable that at this point? Since there is no option in TA2DST..
Altis Life RPG
in ARMA 3 - MULTIPLAYER
Posted
Basicly Tonic thinks civilian weapons shouldnt save, so you need to edit the mission a bit to make this happen.
What I did is copy the way cop saves, and edit it to my needs to make weapons save for civs aswell.