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Antares

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About Antares

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  1. I have read your answers, thank you very very much. I am still not sure if I upgrade. I just have 1 GB as graphics card. ATI Radeon Mobility 4650 a bit old but not changeable since it is in a Notebook. DELL Notebook with a P8700, 2,5 GHz and 8 GB RAM.
  2. That´s the question I would like to ask to you. Maybe there is somebody who plays on Windows 8 Platform, our beloved game CCGM. At the moment I have Windows 7 prof installed, and its working fine with Command Carrier. A upgrade evaluation by Microsoft gave me the possibility to upgrade to Windows 8.1. Since its not cheap, 120 euros, I am hesitating a bit. But I heared that it boots faster, and the compatibility is the same like in Windows 7. Can somebody confirm this ? Thanks in advance.
  3. Thankyou Species1571. Very kind of you. Ehm, I forgot, I could have go back to autosaves of three or four islands back and begin again. But then again, I wouldn´t have visited this forum, which I like. Soo ;-) thank you very very much. The fulcrum savegame, worked. It follows what happend after starting your savegame. I started to conquer Duessa, immediately after destroying the first scrambler with four mantas equiped with machine gun, our radar, picked up Shin´s carrier for just a short time, therefore I decided to intercept the second scrambler. While I was engaging it, I got a second warning that the enemy was approaching. I knew I had to be quick. I destroyed the second scrambler and directed all 4 mantas, to my carrier. As I arrived I saw a terrible picture. The carrier was about to explode. Defense was down, Hammerhead down, Repair System down, Control tower down, Lifts down, walrus bays down, engine reduced and armor half gone. The only what worked was the offensive, due to the fact, that the enemy came from behind. I switched the manta into offensive stance and let them engage. Meanwhile I turned the carrier towards the enemy carrier which was very near. After that all undammaged turrets including the plasma and two bow turrets opened fire. The damage of my carrier was increasing steadily. But just before I thought I was done for, the enemy carrier steamed away. And Shin says to me: "It looks like I underestimated you". I called fuel from bacchus and destroyed the next two scramblers and then hacked the CC. The end.
  4. Thanks, from me, too. I am stuck at Thermopylae, because I forgot to drop the coolant into the river of lava at Fornax. It happend because, I had leveled the Island before with mantas and had launched a walrus to hack the CC. Unfortunately the walrus was quicker than expected. This savegames will be useful for me, too. At least I hope. I have the V1.6.011.
  5. Comment: I do not know if some of you, are in Flight Simulation. Maybe its out of context. But there was a little program, AirEd, which read the flight dynamics of any airplane and decoded the hexaddresses into some valuable information for the user. AirEd was freeware, but deserved a lot of money as support. Modding is a very difficult thing. That´s why I like to help if I can. (I did not made AirEd. I used it a lot. Main programm was Microsoft Flight Simulator 2004.) Maybe it would be nice to have a "AirEd" for the Carrier.exe. Altough I do not like to tempering with the carrier.exe, copyrights issue aside, it would make the program unstable. I downloaded the Patches with the SDK, but I never got the programms delivered running. Or I do not know how to use them. I wrote at the beginning that I was sceptic that it would work, I was glad that I was wrong. We should take what we already got and be happy. To complain about things which are not even implemented (multiplayer), is just a waste of time. (no offense intended.) For me, Multiplayer is not an issue, I would like it, but my internet connection, is slow (surfstick). Therefore, I do not play multiplayer. I would mod the game, if the developers support it, but if they changed their mind, than I continue play it as delivered. Bistudio, made an outstanding Job, and delivered a super game if you compare it with other products (if you find something with the same theme...nowadays). It has problems, yes, show me one game which hasn´t been patched during its release and after. We should give the devs, the benefit of the doubt, and trust them. Modding is a thin line between infringment of copyright and making the game a little better. And the coded errors, could be a hint, that the developers do not like, under pressure of the sales managment, that the game is moddable. Because modding could mean a loss in sales, if you would ask the sales managment. Well I could add more... but I do not want to bore you to much. I am sure you know that all, too.
  6. Just a wild guess, maybe it has something to do with the autosave, this time. But I am not sure. It would be helpful, if someone else would join, the test team. So we can narrow down the problem faster and the mod becomes more stable for all. Addendum: I tried again, starting a new game with "restart game" in the strategy game section. The settings are similar like before, and I nailed the red carrier down very quickly, as the red carrier could not repair itself anymore, because I did not cease my fire, it did not retreat and no autosave started, and the scene with the sinking carrier did not start either. ---------- Post added at 01:38 ---------- Previous post was at 00:56 ---------- ------------------------------------ DELL-PC, 13.08 2013 23:57:25 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by b8fcc2fc at b8fcc2fc SymGetSymFromAddr:126, addr:0xb8fcc2fc SymGetSymFromAddr:126, addr:0xb8fcc2fc (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod MultipleEnemies --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\crash.log started at 15.08. 00:30:26 ------------------------------------ DELL-PC, 15.08 2013 00:30:26 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by 589898 at c2e559e9 SymGetSymFromAddr:487, addr:0x00589898 SymGetSymFromAddr:487, addr:0x00589898 (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod MultipleEnemies
  7. Hi there, I downloaded your last update. I tried it with the highest tech rate for me and very few islands for them. ( 2 each and a lot of neutrals.) Pretty soon, both sides began to conquer the neutrals first. Green had not a really great chance, because it was surrounded by my islands with only 1 Island neutral that it could include into his network, to establish enough resources. (I had more than 12 islands already operating, hehe. ) Red on the other side, had more neutrals in its vicinity. So I crippled first the green, taking his last Island, he conquered the neutral, as I arrived at the green HQ the carrier was not there. So I turned to the red, which meanwhile was trying to conquer one of my defense Island, I arrived before red had success, and the battle between red and me began. You can see where it is going: I sank the red carrier, but the program crashed and I could not finish the game. Here my last crash report: ------------------------------------ DELL-PC, 13.08 2013 23:57:25 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by b8fcc2fc at b8fcc2fc SymGetSymFromAddr:126, addr:0xb8fcc2fc SymGetSymFromAddr:126, addr:0xb8fcc2fc (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod MultipleEnemies
  8. Hi again, if I understood you right you want my crash and error logs. Which are created automatically by the main program. Let´s begin with crash.log then: --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\crash.log started at 21.07. 00:49:19 ------------------------------------ DELL-PC, 21.07 2013 00:49:18 NULL pointer to instance Class: 'MyGame' Function: 'OnUpdate' Stack trace: scripts/CCGame.c:9012 Runtime mode CLI params: mod deckviews ------------------------------------ DELL-PC, 21.07 2013 00:50:06 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by 40c85a at d8 Script callstack: Class: 'MyGame' Function: 'OnUpdate' Stack trace: scripts/CCGame.c:9012 SymGetSymFromAddr:487, addr:0x0040c85a SymGetSymFromAddr:487, addr:0x0040c85a (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod deckviews --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\crash.log started at 09.08. 23:10:59 ------------------------------------ DELL-PC, 09.08 2013 23:10:59 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by 1 at 1 SymGetSymFromAddr:126, addr:0x00000001 SymGetSymFromAddr:126, addr:0x00000001 (Press Retry to debug the application - JIT must be enabled) Runtime mode --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\crash.log started at 11.08. 17:53:01 ------------------------------------ DELL-PC, 11.08 2013 17:53:01 NULL pointer to instance Class: 'Classic_Campaign' Function: 'InitPlayersNetwork' Stack trace: scripts/Campaign/Classic_Campaign.h:1195 scripts/Campaign/Classic_Campaign.h:1765 Runtime mode CLI params: mod MultipleEnemies ------------------------------------ DELL-PC, 11.08 2013 17:53:05 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by 65ea33 at eb8 Script callstack: Class: 'Classic_Campaign' Function: 'InitPlayersNetwork' Stack trace: scripts/Campaign/Classic_Campaign.h:1195 scripts/Campaign/Classic_Campaign.h:1765 SymGetSymFromAddr:487, addr:0x0065ea33 SymGetSymFromAddr:487, addr:0x0065ea33 (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod MultipleEnemies --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\crash.log started at 11.08. 22:39:54 ------------------------------------ DELL-PC, 11.08 2013 22:39:54 NULL pointer to instance Class: 'Classic_Campaign' Function: 'InitPlayersNetwork' Stack trace: scripts/Campaign/Classic_Campaign.h:1195 scripts/Campaign/Classic_Campaign.h:1765 Runtime mode CLI params: mod MultipleEnemies ------------------------------------ DELL-PC, 11.08 2013 22:39:58 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by 65ea33 at eb8 Script callstack: Class: 'Classic_Campaign' Function: 'InitPlayersNetwork' Stack trace: scripts/Campaign/Classic_Campaign.h:1195 scripts/Campaign/Classic_Campaign.h:1765 SymGetSymFromAddr:487, addr:0x0065ea33 SymGetSymFromAddr:487, addr:0x0065ea33 (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod MultipleEnemies --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\crash.log started at 12.08. 23:01:32 ------------------------------------ DELL-PC, 12.08 2013 23:01:32 Unhandled exception Program: D:\win7_giochi\Bohemia Interactive\carrier.exe Reason: Access violation. Illegal read by 589898 at 175717c SymGetSymFromAddr:487, addr:0x00589898 SymGetSymFromAddr:487, addr:0x00589898 (Press Retry to debug the application - JIT must be enabled) Runtime mode CLI params: mod MultipleEnemies ------------------------------------------------------------------------------------/* end of file */---------------------------------------------------------- and now the error.log --------------------------------------------- Log C:\Users\DELL\Documents\CarrierCommand\error.log started at 13.08. 12:20:08 Loading config '$profile:ccsettings.xml' /* end of file */
  9. This question is a bit vague, I think. Carrier Command was Always a bit tough when you fighting against the enemy. (both the one 1980s and 2012s ) I think, that the mantas are a bit weak from start. If you would compare the manta of 80s against the 12er, the old one would win. (standard weaponry on the 80s, LASER, this ones have just machine guns, poooh) Both colors behaved the same way, very angry. But I started just for checking the autoaim feature. The default setting is never my first choice. I like to play with a little headstart in technology. I will test it with that.... than we´ll see. Please promise me, that you do not touch the fight parameters, I would like just see only multiple enemies, with the option to change the technology as players choice. Thanks you in advance. ---------- Post added at 00:15 ---------- Previous post was at 23:06 ---------- Alrighty, I tested it with MY settings. I had two interesting encounters. First a green carrier, it sank as soon I had it intercepted, I catched him trying to conquer one of MY islands. (only over my dead body, sonny!). Then the red carrier, tried it at MY islands, well, I intercepted him, too. I attacked him, with all mantas and walrusses like before, he tried to stay afloat but failed. The carrier command program, showed itself a bad looser, sadly, it crashed before the endscene could come up. http://www.flickr.com/photos/salvo682/9495592583/
  10. Hi, I restarted the strategy game, anew. That means, New Game Button clicked, not a old savegame loaded. Settings again default. Here is the situation, Obsidian is red. Styx is green. I visited Obsidian, I launched my manta and got autoaiming. I shot easy one manta, and than landed quickly my manta on the carrier and off to Styx (green one). Arrived there I started my manta and engaged the green forces, again, I got a welcoming party of three mantas, they shot me quickly in bad shape, but not quickly enought to test the autoaim feature. Nope no autoaiming on the green side, but yes autoaiming on the read side, in the same game. I tried to find out where the red forces had their HQ, but on the way there I came near of one of my islands which meanwhile was under attack. I dropped out of "Quicktime" and was intercepted by the red carrier. The End. Hope I was helpful. :-)
  11. I tried it, and here a short summary: I started the mod, which the first time, as I clicked on "restart strategy game" quitted without further notice. I started ccgm again and clicked again on strategy game, there was now the button "New Game", of course I clicked on it !! I found myself with now three fractions plus a neutral field (the settings are the default ones from v1.6.011 without steam) I started to conquer the green first, the AI was responding well, enemyside as well myside. Soon I myself found to try out my combatskills, against three mantas, well, it ended good because I had help ;-). But, the autoaim routine wasn´t responding. I had to aim myself as good I could. The firewall hacking in automatic worked fine to, all three walrusses, hacked the firewall, as instructed. Sorry it is not much. The autoaim feature is not working in mantas or walrusses. The Island was taksaven. Good Work. I am surprised that it worked pretty good.
  12. Great answer RichardCranium. Quick and to the point. I too, would prefer the PC version. In the old version you could look at the reconstruction and building process at real time, meanwhile in the new game everything pops up just like that. For instances, if a production Island was conquered in carrier command, and you destroyed the control center, then you drop a defence pod on the same Island, you see, how the factory is going dismanteled, and a vulcano is created. Polygon by polygon. (Line after line until the wireframe is completed and then the Whole thing gets colored and a message appears, like, "Medusa is now a friendly Island") This game by bohemia works in other way. Its focus is basically on the groundforces, the mantas are only a welcome support from the air with the restrictions already posted. And the rebuilding process is not shown, unless you click on the Island you are interested in, and peek on the building process bar, which shows the progress. The facilities are not dismantling automatically when you conquered the Island, they just cease to exist as enemy and are brought to the original strength in your colors. Carrier Command and Carrier Command Gaea Mission are two different games. The background story and the gameplay is in many ways different. Just play the demo, and try it. Always better to test it before buying it. Let us know if you like it.
  13. The idea is good and crazy at the same time. My point of view is: I have problems when I am fighting one carrier, but if there is another fraction, I am getting crazy. Immagine those two, decide to attack me at the same time. There would be only one strategy: retreat and wait til one of them sinks the other. Then going in and finish the already damaged thing, which survived. And there it is: the problem for the game. AI manages red and neutral side. You could teoretically change neutral into Yellow, but you cannot add another fraction in the game. You have to add another AI for the Yellow fraction. And we have seen, how difficult it is, ask the devs....
  14. Antares

    Carrier Flares?

    The flares were intented for countermeassure of the missiles incoming from the enemy carrier. In the old game. But in this game the carrier fight like in a boxing match. Just on close contact. Real Carrier fight would be fought at long distance with scouts, which are searching the carrier and then the rest of the mantas would start to attack it with torpedoes or tomahawk or missiles (but all this weapons should work at larger distance, like AGM-88´s or Anti-Ship-Missiles, which are deployed out of range of the AA-Guns of the Carrier. But for this adventure you need a comms-pod. Notice please this is the actuall modus operandi (rules of engagement) of modern warfare between carrier taskforces. ) The AA-Guns would have then the task to kill the approaching Anti-Ship-Missiles. In this game, the AA-Guns do not have a locking system on weapons of this kind.
  15. Antares

    Carrier Flares?

    Yeah, I had this feeling, too. When I took on the enemy carrier, I could not lock on any target. But I solved it, by looking at my own carrier, and firing at the same position of the Subsystem of the enemy carrier. Of course I know only if I hit it, when the smoke begins to rise, meanwhile the enemy carrier has all the time to shoot at me. My AI Mantas follow me by assist end in offence stance, they shoot at the enemy mantas and walrusses, but not the carrier itself, that´s my job via my personal Manta or the offensive guns of my carrier in automatic as well.
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