RecondoLRRP
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Everything posted by RecondoLRRP
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I would like to know if it is possible for the mission to require someone to face an object, such as a door or a laptop for a certain amount of time in order to simulate picking a lock or hacking the computer to get intel. The challenge for the players is that since one person has to face the door in order to unlock it, someone else has to cover his back.
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unlock door/computer
RecondoLRRP replied to RecondoLRRP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK let's see this scenario. In order to hack the laptop, you will also need a special key (you'd probably find it on one of the dead guards). How would you check to see if the player has the key in his gear and then run the script? -
Is it possible for me to edit the mission to put back in the map tools and stamina module? Or will that require major surgery with the scripting?
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hmm is there any way to change the mission to play with ACE? It is really hard to use just the vanilla compass.
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POLL: Do you play ArmAII with ACE2 always on?
RecondoLRRP replied to kroky's topic in ARMA 2 & OA - GENERAL
Yes. Always with ACE/ACRE. I got tired of DayZ because it didn't use those mods. -
OK I am somewhat new to editing and this is my first post so please bear with me. Thanks I have a mission where a POW is spawned from one of several possible locations by grouping several markers to a unit (in my mission, there's a main objective and if you find the intel, you will see his location marked on your map). I've initialized him to be this setCaptive true. Now I'd like to set it up so that once he is taken out of the 2x5 area where he is located, setCaptive would be set to false and opfor would be able to kill him. But I have several possible locations all over the map. If I had set the trigger to check if he wasn't present in one location, maybe it was because he left that area but maybe it is because he was never there to begin with! He was spawned somewhere else. So how would I solve this problem?
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random hostage mission
RecondoLRRP replied to RecondoLRRP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was thinking of another idea. Instead of a not present trigger in the 2x5 box of the POW, I would put 4 rectangular present triggers surrounding each 2x5 location. Once he enters the present trigger, that would setCaptive to false. I'm going to see if I can get any idea to work... Update: my idea worked! I just had to group all the triggers to the original POW -
Day Z Announced as standalone title.
RecondoLRRP replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Probably because ArmA3 won't come out until 2013. I like ArmA2 but I have read in several threads "will put off development of mod until ArmA3 comes out." ACE, for example. http://wiki.ace-mod.net/ACE_future_plans_and_ARMA_3 That's going to mean a long wait and I hope they reconsider. I say forget about ArmA3 for now and have fun with ArmA2! -
Day Z Announced as standalone title.
RecondoLRRP replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
DayZ got to this point because of ArmA2's great mod support. Hopefully dayZ will also have mod support. -
Arma 2 Addon request thread
RecondoLRRP replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
2 requests: -tactical door breaching charges like America's Army 2. Even if it only works on mbg it will still make a big difference for cqb training. -a better grenade system with rolling and cooking. Again, see America's Army as an example. There must be a better way than ace clippi and pressing 'shift 3' several times in order to roll a flash into a room. -
PvP Animation replacement/enhancement pack
RecondoLRRP replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really looking forward to the update. I have a problem where everyone is half underground. It may have something to do with smk because once I removed it, everything went back to normal.