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RecondoLRRP

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Posts posted by RecondoLRRP


  1. If you read the thread you'll see that so many people complained about ACE requirement that I took it out. That way people can play with the pretty much unusable vanilla compass or at the very least use Map Plus addon which is the older Map Tools that you'll see in ACE. I believe you should still be able to run the mission with ACE but I can't remember. The problem you will likely have there is with the ACE stamina system.

    Is it possible for me to edit the mission to put back in the map tools and stamina module? Or will that require major surgery with the scripting?


  2. I would like to know if it is possible for the mission to require someone to face an object, such as a door or a laptop for a certain amount of time in order to simulate picking a lock or hacking the computer to get intel. The challenge for the players is that since one person has to face the door in order to unlock it, someone else has to cover his back.


  3. I was thinking of another idea. Instead of a not present trigger in the 2x5 box of the POW, I would put 4 rectangular present triggers surrounding each 2x5 location. Once he enters the present trigger, that would setCaptive to false. I'm going to see if I can get any idea to work...

    Update: my idea worked! I just had to group all the triggers to the original POW


  4. OK I am somewhat new to editing and this is my first post so please bear with me. Thanks

    I have a mission where a POW is spawned from one of several possible locations by grouping several markers to a unit (in my mission, there's a main objective and if you find the intel, you will see his location marked on your map). I've initialized him to be this setCaptive true.

    Now I'd like to set it up so that once he is taken out of the 2x5 area where he is located, setCaptive would be set to false and opfor would be able to kill him. But I have several possible locations all over the map. If I had set the trigger to check if he wasn't present in one location, maybe it was because he left that area but maybe it is because he was never there to begin with! He was spawned somewhere else. So how would I solve this problem?


  5. Congratulations guys, hope it'll be a great success for BIS.

    On a side note, i'm amazed by how people are never happy : DayZ is a mod of ArmA2:Co ? OMG BIS is loosing its soul by mixing its military game with zombies. DayZ is a stand alone game ? OMG it'll take resources from ArmA3. NeverHappyTM.

    Probably because ArmA3 won't come out until 2013. I like ArmA2 but I have read in several threads "will put off development of mod until ArmA3 comes out." ACE, for example.

    http://wiki.ace-mod.net/ACE_future_plans_and_ARMA_3

    That's going to mean a long wait and I hope they reconsider. I say forget about ArmA3 for now and have fun with ArmA2!


  6. 2 requests:

    -tactical door breaching charges like America's Army 2. Even if it only works on mbg it will still make a big difference for cqb training.

    -a better grenade system with rolling and cooking. Again, see America's Army as an example. There must be a better way than ace clippi and pressing 'shift 3' several times in order to roll a flash into a room.

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