Hello my fellow ArmaII players.
So, I am one of those so-called noobs, morons etc etc DayZ player.
Let's get things straight right now:
I don't like being called a COD kiddie. If I wanted to play a shitty arcade autoaim videogame I'd play COD, I wouldn't be playing dayZ.
I am here to complain about this update as well. As far as I read, you too think this UD was a fuckton of bullshit. Indeed, it is. Since you all may not be familiar with dayZ, allow me to explain why, from my dayZ player point of view:
with the low-tier weapons nerfed (makarov, revolver, 1911, lee enfield), freshly spawned players are less likely to defend themselves against the fully equiped bandits roaming in the spawning areas and the 2 major cities that are Elektro & Cherno. There will be blood, and rage, and more and more combat DC (witch already plagues DayZ).
This update killed the SMG users. I wanted to use the MP5, but now it'll be more efficient to throw rocks to other players to kill them. Who can take 13 9mm rounds in the chest and still be alive? CQC with SMG is dead in dayZ.
Slug damage nerfed. Now the shotgun slugs deal as much damages as the winchester (4500 damage). The winchester mag can hold 15 slugs, the shotguns tube can hold 8 slugs. Simple math, a low-tier weapon is actually a better choice than a mid/ high grade weapon. Shotgun users like me (I love shotguns) are screwed. Taking a shotgun for midrange and CQC combat is no longer an option
Lee enfield nerf: a rifle shooting a more powerfull round than the dmr, m24 and AKM now deals less damage than the previously cited rifles. This is bollocks.
It now takes now 3 to 6 .45 shots at point blank to kill an infected, torso hits. I don't even want to talk about the 9mm guns and smg because if I do I'll just scream insanities.
So, tl;dr:
this update is idiotic because:
freshly spawned players in dayZ are now real meatcannon for bandits since they can't fight back efficiently
it killed the SMG gameplay
it killed the shotgun gameplay
the Dinner bell is no longer the dinner bell.