papaga
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Hi, just a simple question. In A3 how can i exchange stuff with other AI member of my team?. In A2 i used to do this by accessing his inventory through the map, going to units - gear, and then making him throw all I need. Also, Is there an easier way?
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[SP/MP] Dynamic Whole Map Missions by SaOk
papaga replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Hi SaOk, how must be destroyed the military antenna?. The first time i couldn't finish that task but i did not pay too much attention. Now i'm playing for the second time, the updated version, and it is happening again. It is impossible. I've tried with satchels (up to 3 of them), firing rpg's, even destroying all around including a nearby watch tower, a truck that already had been destroyed before, the bmp-2 with all the bad people, and the antenna is still there. That thing must be the antenna used by chuck norris in his car. -
[SP/MP] Dynamic Whole Map Missions by SaOk
papaga replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Can be caused by many things. Maybe a relevant thing is that somehow it is stored in the savegame but they are huge, millions of lines! It is impossible to take that way. Has someone tried by disabling TPW AI LOS & TPWC AI Suppress?. Did this happen in previous versions?. This weekend I'll the first. -
[SP/MP] Dynamic Whole Map Missions by SaOk
papaga replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Mods I have installed (I use ACE only for missions which require it): CAA1 Project & OAC J.S.R.S. Driving AI Fix Anti Tank Launcher Vs Infantry Fix Civilian Interaction Module Full Night Vision Goggles With Clean Lens ShackTac Fireteam HUD (STHUD) -
[SP/MP] Dynamic Whole Map Missions by SaOk
papaga replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
I'm having a weird problem with this mission because after some time of play the game begins working suddenly at no more than 3-4 fps. I don't know the exact reason but I can tell you that is happening with this mission only, and always after an event or doing something like giving a order, closing the map, being attacked ... Until now I was able to solve it restarting the game, but today the trick didn't work. I had to save and restart the game and now the problem appears just after loading the savegame and it is 100% unplayable. -
Help with mission and item creation
papaga replied to papaga's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Finally it has been done as addon. http://www.flickr.com/photos/83556626@N07/7652348690/ -
Help with mission and item creation
papaga replied to papaga's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Unfortunately seems that there are no similar items to do the trick. Only the items used in the main campaign, some photos, the dogtags, ... http://browser.six-projects.net/cfg_weapons/classlist?version=58 -
Help with mission and item creation
papaga replied to papaga's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, I was afraid of that. I'm trying to do it in a mission environment, not as addon. Nevermind, is there a way to integrate an addon into a mission?. -
Help with mission and item creation
papaga posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to integrate my own first aid system into a mission but although the core of the script works, I can not implement it in the way I want. The method in which I'm working on is creating a new item object (like the map or the radio) that can be used and edited as the rest of weapons or ammo. The following script is called from init.sqf (_MedKitHandle = player execVM "MedKit\MedkitMain.sqf";) and as i said the core itself is tested but I can't create the new class, it gives me an error "no entry bin\config.bin/cfgweapons.itemmedkit". What am I doing wrong? [b]//MedkitMain.sqf[/b] MedKitEnabled = true; // Enables or disables the MedKit system. MedKitUnits = 2; // Number of supplies available. MedKitHealingTime = 5; // Time needed to heal the unit. MedKitUsageTime = 60; // Time until becomes available again. class CfgWeapons { access = 1; class Default {}; class ItemCore: Default {}; class ItemMedKit: ItemCore { model = "MedKit\mag_univ.p3d"; displayName = "Medical Kit"; descriptionShort = "Personal medical kit. Contains supplies for 2 uses."; picture = "MedKit\MedKitIcon.paa"; Type = "2 * 131072"; }; }; _MedKitAction = player addAction [ "Use Medical Kit", "MedKit\MedKitAction.sqf", "", 6, false, true, "", "(_target == player) && ((getDammage _target) > 0) && MedKitEnabled && (MedKitUnits > 0)" ];