dannyboy92
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[Help] How to setup logs and custom script detection?
dannyboy92 posted a topic in ARMA 2 & OA - Servers & Administration
Hello! This is my first thread on this forum just to clarify that. Me and my friend rented a server from a server hoster company. My question to you is, how do you get the logs of events and chat in your ArmA2 server? I have been told that there should exist Scripts.txt Scripts.log and ban.txt in my BattlEye folder. I tried creating these files myself, but there havent been written anything in these logs. I am guessing these are the correct path's to the BattlEye. AppData\Local\ArmA 2 OA\BattlEye arma 2 operation arrowhead\Expansion\BattlEye This is what i find in my BattlEye folder arma 2 operation arrowhead\Expansion\BattlEye BEclient.dll beserver.cfg (for my Rcon) BEserver.dll UninstallBE.csv UninstallBE.exe UninstallBE.log Any help appreciated! I am a first time administrator of a server. -
[Help] How to setup logs and custom script detection?
dannyboy92 replied to dannyboy92's topic in ARMA 2 & OA - Servers & Administration
Shouldnt be a problem to fill out those, i love to learn stuff like this. The thing is, i rent this server. Rented it with the mod and all installed. I only have a controll panel trough an url, and cant access the game folder on the server. There is only one file i am able to edit, wich is the file where the difficulty is written. class Difficulties { class Recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; WeaponCursor=1; AutoAim=1; AutoGuideAT=1; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=1; UltraAI=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.34999999; skillEnemy=0.34999999; precisionFriendly=0.2; precisionEnemy=0.2; }; class Regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; WeaponCursor=1; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.44999999; skillEnemy=0.44999999; precisionFriendly=0.34999999; precisionEnemy=0.34999999; }; class Veteran { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.75; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.75; }; class Expert { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=1; VonID=0; }; skillFriendly=0.94999999; skillEnemy=0.94999999; precisionFriendly=0.94999999; precisionEnemy=0.94999999; }; }; shadingQuality=7; shadowQuality=3; singleVoice=0; maxSamplesPlayed=128; activeKeys[]= { "BIS_IAmBeingNaughty1", "BIS_IAmBeingNaughty2", "BIS_IAmBeingNaughty3", "BIS_IAmBeingNaughty4", "BIS_IAmBeingNaughty5", "BIS_IAmBeingNaughty6", "BIS_IAmBeingNaughty7", "BIS_IAmBeingNaughty8", "BIS_IAmBeingNaughty9", "BIS_IAmBeingNaughty10", "BIS_IAmBeingNaughty11", "BIS_IAmBeingNaughty12", "BIS_IAmBeingNaughty13", "BIS_IAmBeingNaughty14", "BIS_IAmBeingNaughty15", "BIS_IAmBeingNaughty16", "BIS_IAmBeingNaughty17", "BIS_IAmBeingNaughty18", "BIS_IAmBeingNaughty19", "BIS_IAmBeingNaughty20", "BIS_IAmBeingNaughty21" }; sceneComplexity=300000; viewDistance=1600; terrainGrid=25; volumeCD=6.5; volumeFX=6.5; volumeSpeech=6.5; volumeVoN=6.5; vonRecThreshold=0.029999999;