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RazorFlint

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Everything posted by RazorFlint

  1. Here's what I've got, server.cfg: // GLOBAL SETTINGS hostname = "Domination West - Hosted By Tzeale.com"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "password"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Two empty lines above for increasing interval", "Welcome to our server", "", "", "We are looking for fun - Join us Now !", "http://www.example.com", "One more empty line below for increasing interval", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions {}; aoconfig.cfg: // These options are created by default language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning MinBandwidth = 131072; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 10000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
  2. Hi, I couldn't find a tutorial/helpful page which really helped with creating a dedicated server on a Linux server. I started by zipping my ArmA 2 OA contents from Windows into a ZIP file then transferring them over through SFTP to my server, then unzipping and adding to the directory /arma/server. I then downloaded the dedicated server files for Linux from the BI wiki here. Created a server.cfg file with the correct details and information, then ran the 'tolower' script to remove all capitals from files. Everything runs smoothly but it doesn't show up on the ArmA 2 OA server browser, I feel like I'm missing something blatantly obvious. Below is my directory structure and errors which may (hopefully) help. Directory Structure Server Start Error Server Check Feedback would be greatly appreciated, thanks.
  3. Could anyone else help with this matter? Sorry for bumping :-( / Quick question to anyone really, do I have to merge both Arma 2 And Arma 2: OA together?
  4. Checked and didn't show up, to double check this is the processes running: root@ubuntu-server-a1:/arma-def# ps aux USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1 0.1 0.1 3536 1900 ? Ss 17:58 0:00 /sbin/init root 2 0.0 0.0 0 0 ? S 17:58 0:00 [kthreadd] root 3 0.0 0.0 0 0 ? S 17:58 0:00 [ksoftirqd/0] root 4 0.0 0.0 0 0 ? S 17:58 0:00 [kworker/0:0] root 5 0.1 0.0 0 0 ? S 17:58 0:00 [kworker/u:0] root 6 0.0 0.0 0 0 ? S 17:58 0:00 [migration/0] root 7 0.0 0.0 0 0 ? S 17:58 0:00 [watchdog/0] root 8 0.0 0.0 0 0 ? S< 17:58 0:00 [cpuset] root 9 0.0 0.0 0 0 ? S< 17:58 0:00 [khelper] root 10 0.0 0.0 0 0 ? S 17:58 0:00 [kdevtmpfs] root 11 0.0 0.0 0 0 ? S< 17:58 0:00 [netns] root 12 0.0 0.0 0 0 ? S 17:58 0:00 [sync_supers] root 13 0.0 0.0 0 0 ? S 17:58 0:00 [bdi-default] root 14 0.0 0.0 0 0 ? S< 17:58 0:00 [kintegrityd] root 15 0.0 0.0 0 0 ? S< 17:58 0:00 [kblockd] root 16 0.0 0.0 0 0 ? S< 17:58 0:00 [ata_sff] root 17 0.0 0.0 0 0 ? S 17:58 0:00 [khubd] root 18 0.0 0.0 0 0 ? S< 17:58 0:00 [md] root 20 0.1 0.0 0 0 ? R 17:58 0:00 [kworker/0:1] root 21 0.0 0.0 0 0 ? S 17:58 0:00 [khungtaskd] root 22 0.0 0.0 0 0 ? S 17:58 0:00 [kswapd0] root 23 0.0 0.0 0 0 ? SN 17:58 0:00 [ksmd] root 24 0.0 0.0 0 0 ? SN 17:58 0:00 [khugepaged] root 25 0.0 0.0 0 0 ? S 17:58 0:00 [fsnotify_mark] root 26 0.0 0.0 0 0 ? S 17:58 0:00 [ecryptfs-kthrea] root 27 0.0 0.0 0 0 ? S< 17:58 0:00 [crypto] root 35 0.0 0.0 0 0 ? S< 17:58 0:00 [kthrotld] root 37 0.0 0.0 0 0 ? S 17:58 0:00 [kworker/0:2] root 56 0.0 0.0 0 0 ? S< 17:58 0:00 [devfreq_wq] root 200 0.0 0.0 0 0 ? S< 17:58 0:00 [firewire] root 206 0.0 0.0 0 0 ? S 17:58 0:00 [scsi_eh_0] root 207 0.0 0.0 0 0 ? S 17:58 0:00 [scsi_eh_1] root 211 0.0 0.0 0 0 ? S 17:58 0:00 [kworker/u:3] root 212 0.0 0.0 0 0 ? S 17:58 0:00 [scsi_eh_2] root 213 0.0 0.0 0 0 ? S 17:58 0:00 [scsi_eh_3] root 219 0.0 0.0 0 0 ? S< 17:58 0:00 [ttm_swap] root 229 0.0 0.0 0 0 ? S< 17:58 0:00 [kdmflush] root 237 0.0 0.0 0 0 ? S< 17:58 0:00 [kdmflush] root 287 0.0 0.0 0 0 ? S 17:58 0:00 [jbd2/dm-0-8] root 288 0.0 0.0 0 0 ? S< 17:58 0:00 [ext4-dio-unwrit] root 307 0.0 0.0 0 0 ? S 17:58 0:00 [flush-252:0] root 309 0.0 0.1 5264 1332 ? S 17:58 0:00 mountall --daemon root 370 0.0 0.0 2832 608 ? S 17:58 0:00 upstart-udev-bridge --daemon root 374 0.0 0.1 2972 1148 ? Ss 17:58 0:00 /sbin/udevd --daemon root 470 0.0 0.0 2968 640 ? S 17:58 0:00 /sbin/udevd --daemon root 471 0.0 0.0 2968 648 ? S 17:58 0:00 /sbin/udevd --daemon root 508 0.0 0.0 0 0 ? S< 17:58 0:00 [cfg80211] root 511 0.0 0.0 0 0 ? S< 17:58 0:00 [kpsmoused] root 617 0.0 0.0 2844 344 ? S 17:58 0:00 upstart-socket-bridge --daemon root 715 0.0 0.0 2928 404 ? Ss 17:58 0:00 dhclient3 -e IF_METRIC=100 -pf /var/run/dhclient.eth0.pid -lf /var/lib/dhcp/dhclient.eth0.leas root 749 0.0 0.0 0 0 ? S< 17:58 0:00 [kdmflush] root 758 0.0 0.0 0 0 ? S< 17:58 0:00 [kcryptd_io] root 759 0.0 0.0 0 0 ? S< 17:58 0:00 [kcryptd] root 813 0.0 0.2 6680 2356 ? Ss 17:58 0:00 /usr/sbin/sshd -D 102 814 0.0 0.0 3256 648 ? Ss 17:58 0:00 dbus-daemon --system --fork --activation=upstart syslog 826 0.0 0.1 30036 1432 ? Sl 17:58 0:00 rsyslogd -c5 root 889 0.0 0.0 4632 840 tty4 Ss+ 17:58 0:00 /sbin/getty -8 38400 tty4 root 895 0.0 0.0 4632 836 tty5 Ss+ 17:58 0:00 /sbin/getty -8 38400 tty5 root 905 0.0 0.0 4632 836 tty2 Ss+ 17:58 0:00 /sbin/getty -8 38400 tty2 root 907 0.0 0.0 4632 828 tty3 Ss+ 17:58 0:00 /sbin/getty -8 38400 tty3 root 914 0.0 0.0 4632 836 tty6 Ss+ 17:58 0:00 /sbin/getty -8 38400 tty6 root 933 0.0 0.0 2620 864 ? Ss 17:58 0:00 cron daemon 934 0.0 0.0 2468 348 ? Ss 17:58 0:00 atd mysql 954 0.1 3.2 317900 33516 ? Ssl 17:58 0:00 /usr/sbin/mysqld root 979 0.0 0.6 34280 6984 ? Ss 17:58 0:00 /usr/sbin/apache2 -k start www-data 992 0.0 0.3 34304 3800 ? S 17:58 0:00 /usr/sbin/apache2 -k start www-data 993 0.0 0.3 34304 3800 ? S 17:58 0:00 /usr/sbin/apache2 -k start www-data 994 0.0 0.3 34304 3800 ? S 17:58 0:00 /usr/sbin/apache2 -k start www-data 995 0.0 0.3 34304 3800 ? S 17:58 0:00 /usr/sbin/apache2 -k start www-data 996 0.0 0.3 34304 3800 ? S 17:58 0:00 /usr/sbin/apache2 -k start root 1031 0.0 0.0 4632 832 tty1 Ss+ 17:58 0:00 /sbin/getty -8 38400 tty1 root 1139 0.0 0.0 0 0 ? S 17:58 0:00 [flush-8:0] root 1140 0.0 0.0 0 0 ? S 17:58 0:00 [flush-252:2] root 1142 0.0 0.3 11404 3364 ? Ss 18:02 0:00 sshd: root@pts/0 root 1156 0.1 0.3 7204 3508 pts/0 Ss 18:02 0:00 -bash root 1221 0.0 0.3 11404 3236 ? Ss 18:02 0:00 sshd: root@notty root 1235 0.0 0.0 2432 768 ? Ss 18:02 0:00 /usr/lib/openssh/sftp-server root 1553 0.0 0.1 4944 1104 pts/0 R+ 18:06 0:00 ps aux All I could see was this line which involved the terms 'watchdog' which relates to the error log: root 7 0.0 0.0 0 0 ? S 17:58 0:00 [watchdog/0] It's starting to really bug me why this keeps happening. It still spams this in the error log as well: WATCHDOG (1214): [sat Nov 24 18:02:20 GMT 2012] Starting server (port 2302)... WATCHDOG (1214): [sat Nov 24 18:02:22 GMT 2012] Server died, waiting to restart... :/
  5. Well I actually redid everything, this is what my start script looks like, called 'arma': ARMA_DIR=/arma-def CONFIG=server.cfg CFG=aoconfig.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=2 And now my directory structure looks like this: (All files are in the directory /arma-def/ not in /home/arma-def/) http://piclair.com/data/h8wed.jpg (141 kB) And also, this is the output from my log: WATCHDOG (4361): [sat Nov 24 15:23:51 GMT 2012] Starting server (port 2302)... WATCHDOG (4361): [sat Nov 24 15:23:51 GMT 2012] Server died, waiting to restart... And yes, I have ran ./tolower to convert existing files. Thanks.
  6. Well it seems I sort of fixed it but now it spams this error in the log file: WATCHDOG (1645): [sat Nov 24 14:15:58 GMT 2012] Starting server (port 2302)... WATCHDOG (1645): [sat Nov 24 14:15:58 GMT 2012] Server died, waiting to restart... WATCHDOG (1645): [sat Nov 24 14:16:03 GMT 2012] Starting server (port 2302)... WATCHDOG (1645): [sat Nov 24 14:16:03 GMT 2012] Server died, waiting to restart... WATCHDOG (1645): [sat Nov 24 14:16:08 GMT 2012] Starting server (port 2302)... WATCHDOG (1645): [sat Nov 24 14:16:08 GMT 2012] Server died, waiting to restart...
  7. Hi, So I have a cargo script which allows me to load vehicles onto a C130, works brilliantly. Although when the vehicle is destroyed and then respawns the script for loading vehicles no longer works, while the respawn one does. The scripts I use are: C130 Cargo Script Simple Vehicle Respawn The init for the empty C130 looks like this: veh = [this, 240, 120, 0, TRUE] execVM "vehicle.sqf"; veh = [this] execVM "c130cargo.sqf"; I can load vehicles fine when it first spawns, but when it respawns i'm not able to load vehicles again. If someone could point me in the right direction on what do that would be great. Also I was wondering if I can globally enable this on all C130's as well. Thanks!
  8. Works great, thanks for the help and happy 10 year anniversary soon!
  9. Hey, yeah I couldn't attach a link scene as it was my first post. So it would look like this? hey = [this] execVM "c130cargo.sqf"; veh = [this, 240, 120, 0, TRUE, FALSE, "hey = [this] execVM "c130cargo.sqf""] execVM "vehicle.sqf" I'm really confused, sorry for so little input, I updated the main post links as well if that helps. :-)
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