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gpcore

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About gpcore

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  1. Realy man, you need post full correct file in your first post and forgot about it... : )))
  2. Then its look like ??? //new 5 "Bo_Mk82" 5 "Loki" 5 "Gerk" 5 "(vehicle player) addEventHandler ["handleDamage", { false }];" 5 "player addEventHandler ["handleDamage", { false }];" 5 "GodMode" 5 "God mode" 5 "Infammo" 5 "InfiniteAmmo" 5 "Infinite Ammo" 5 "addWeaponCargo [\"M14_EP1\"" 5 "addWeaponCargo [\"Remington870_lamp\"" 5 "addWeaponCargo [\"M4A3_CCO_EP1\""
  3. Then how its look? 5 "m1a1" - > 5 "\m1a1\" 5 "addBackpackCargo ["DZ_Backpack_EP1"" -> 5 "addBackpackCargo [\"DZ_Backpack_EP1\""
  4. Guys, someone have ful script.txt for new Battleye converted? share please :)
  5. Win x64 Not official Then linux bad idea for use server? I want try port my win to linux, ty for info.
  6. Nope, same shit. I have 3.4 GHZ on each core right now its not help :)
  7. Strange situation.... I can try overclocking here but think its not help... With 40+ players on server we have like 400+ zombie in world then still high AI rate... Its terreble part of arma engine....
  8. Hello. I have server hardware with Phenom II X6 T1100 but when i am runing server with or without param -cpucount server use only 1 core on full load and other 5 like 1-3% load. WHY!?!?!?!?!? With 30+ players on server i have huge lags how i can fix it or its bug???? I try use server hardware i5 core and have same problem... 1 core full load other 3 cores 1-5% load.... I am use WIN platform.... I am use DAYZ mode on server Someone can explain???? Thank you.
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