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Posts posted by BlenderRUS
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Almost every month they "catch" special forces soldiers with documents (!) of GRU (like CIA) officers and rifles... and of course, all of this were fake ;)
This two guys could be a former russian soldiers and nothing unusual here because there are many volunteers from Russia (inc. ex military), former Soviet republics and even EU countries.
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Nothing special... just meat for the ukrainian soldiers :)
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You can easily fix this by yourself.
Just change this crazy explosionShielding value from '50' to at least '1' in 'HitPoints' subclass of this building (Land_Jbad_Mil_ControlTower).
Same issue also presents in 'Land_Jbad_Mil_House' class.
UPD:
Here is some 'express' version of buildings replacement addon for All In Arma we've made.
Maybe it will be useful for someone.
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There is a new problem with Steam Query Protocol today:
Arma 2 servers dont send back players information after correct challenge response.
Challenge packet response is absolutelly correct!
It works with arma 3 servers but since today - not with arma 2.
Same problem in my C++, C# and PHP query libraries.
A2S_INFO response is correct but this request is not using challenge packet.
There was a similar problem with GameSpy query protocol when gamespy has finished (last 4 challenge bytes simply didnt sent back from the servers).
Is there also some sever-side dependencies on external services (ex. Steam/BE master servers) which can be down?
Example players query sent by me:
Sending player request to server: FF FF FF FF 55 FF FF FF FF
Challenge response from server: FF FF FF FF 41 AD EA 49 6
Sending player request with challenge to server: FF FF FF FF 55 AD EA 49 6
.... server closed connection
---------- Post added at 18:17 ---------- Previous post was at 16:52 ----------
OK. It seems that players information is handled by Steam services which are currently down/broken or something..
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Hey!
Check this: https://community.bistudio.com/wiki/STEAMWORKSquery
and this: https://developer.valvesoftware.com/wiki/Server_queries
I wrote C++, C# and PHP libraries based on this information.
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Just copy "addons", "dta" folders from Arma 2 to your Arrowhead and forget about arma 2 problems.
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We've got the same bug after survive update... 1/5 of our side started without uniform/vests on weekly sunday games (~140 players)
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Nice one... but how can I change color scheme?
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ArmA Tactics
Steam: http://store.steampowered.com/app/224860/?snr=1_7_15__13
BIStore: https://store.bistudio.com/arma-tactics
Will be available October 1, 2013
Is there something exclusive for PC version?
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DEN: Problem solved with latest update.
Now you can change language in CONFIGURE >> GAME >> LANGUAGE
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Guys... Please think twice before post... You cant just change language in executable when content is absent!
BTW look at the arma 2 language changer's author..... just to avoid unnecessary questions...
UPDATE:
OK, small ArmA 3 update (~1,6Mb) just 5 minutes ago can solve this problem (at least stringtable.xml now seems valid).
(September 12, 2013 – 10:19:39 UTC)
Changed Depots:
branches/staging/buildid: 113588 › 113728
107412/maxsize: 10496846116 › 10532056786
107411/encryptedmanifests/staging/encrypted_gid: * hidden *
107412/encryptedmanifests/staging/encrypted_gid: * hidden *
Changed changenumber – 282774 › 282944
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ramius86: Lol :)
First of all I disabled development build, selected language, verified cache... It doesnt helped!
After that I removed all content and redownloaded.
Game says that version is 1.00... I can join servers but no localization inside xml files!
I asked my mates who owns Standart edition to share with me their stringtable files... and discovered that localization is missing in Supporter Edition xml files!
Thats it.
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OK. stringtable_f.pbo from Supporter Edition only have Original and English languages
<Key
ID="str_a3_radio_b">
<Original>Bravo</Original>
<English>Bravo</English>
</Key>
When standart version have 10 languages (inc original)
<Key
ID="str_a3_radio_b">
<Original>Bravo</Original>
<English>Bravo</English>
<Czech>Bravo</Czech>
<French>Bravo</French>
<German>Bravo</German>
<Italian>Bravo</Italian>
<Polish>Bravo</Polish>
<Portuguese>Bravo</Portuguese>
<Russian>Браво</Russian>
<Spanish>Bravo</Spanish>
</Key>
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Better stay on english... russian translation is terrible... not much better then google translator :)
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Magirot: Yes it was. In ArmA 3 we have a different font (Purista) which dont have Cyrillic and other chars by default (I mean even not in arma 3).
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Hi there.
I've been a little confused because of no cyrillic support in Arma 3.
So here is a small addon I made to fix this lack for our games but it will be unfair if I not share this with community :)
RusFont addon replaces standart Arma 3 font with a new one which supports cyrillic characters.
UI may looks unusual because of new font but its the closest to Purista font that I found.
Download:
- zalil.ru
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Any documentation for arma3server.exe?The same as for Arma 2 but without BattlEye yet.
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upagumtree: First - use search...
Update to the latest development build which have fixes mentioned in hack announcement
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I could explain but I think Steam support explains it better:https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Though keep in mind the current hack does not modify your game files. It only modifies game functions in memory, and those are reset every time you restart your game.
Of course, if the server you are playing on isn't restarted, or the players you are playing with haven't restarted, their hacked functions will just modify your game functions again. So you must clean yourself by restarting your game and keeping yourself clean by only playing on clean servers with clean players.
... or just subscribe to development update which have fix for this hack...
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MickyTek: Nice logic... Judge architect if someone peed in your porch...
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Crap!
Dont say anything about alpha state... since A3 goes public its not a "secret circle"'s game. First of all: Its PUBLIC!
It is Bohemia's decision to restrict number of instances and I'm OK with that.... but...
Too sad that no announcements about this important feature were made in changelog.
We have A3 games every weekend on 3 servers... this weekend "surprised" us and many players....
At least BIS could add this feature a little bit later when dedicated server executable is released.. and as I know some of admins already have test version of it...
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And... what about enable setVehicleInit (and etc...) just serverside??
It is really necessary for a many missions/addons which creates vehicles with custom textures and many other attributes!
Ukraine General
in OFFTOPIC
Posted
I have 3 friends who dismissed from the regular army and went to fight for Donbass. Maybe this deserters just wanted to immigrate - I dont know, but actually government dont need to send troops because there are many skilled volunteers.
I've heard this story about this guys from 106th Airborne Division and maybe it can be truth, but this story really strange - Russia have enough volunteers.
Another story that government can *unofficially* support people from Donbass with vehicles and equipment.. but EU and USA does the same.