s3v
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Posts posted by s3v
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So, tried playing again today with MP and custom addons. This is the error I'm getting now:
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Yes, they are. "mycuraterobj" was referring to the name of your GM module. You can scratch that if you're syncing the modules (at least that's what I think). I suppose using the manage addons module in the way I described would work for your purposes however.I bloody well hope BI adds the possibility to place custom objects in Zeus without having to place each and everyone in the editor before playing...
I've tried syncing unofficial addons, adding them by unitclass, and by addon name. I haven't had any luck and I'm starting to believe that unofficial addons just don't work with Zeus right now.
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Excellent thank you, I'll use that parameter as well from now on as well.
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Hey guys,
I'm incredibly new to scripting and am trying to make a player detonate themselves with the action menu. In the init line of player:
this addaction ["Bomb","SB.sqs"]
SB.sqs:
"Bo_GBU12_LGB" createVehicle[getPos sb1 select 0, sb1 this select 1, getPos sb1 select 2]
Nothing happens, I'm obviously doing something very wrong.
Please help!
Arma3 - AGGRESSORS
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Fantastic mod man. Any chance of Zeus support?