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Trulz

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Everything posted by Trulz

  1. Trulz

    Altis Life RPG

    You have to change it in your database. The column should be "cop_lvl" with the default value 0. Change it to a value between 1 - 7(1 = Cadet & 7 = Chief of Police).
  2. Trulz

    Altis Life RPG

    You can add checkpoints for example or move the NPCs to other locations. Cop cars get spawned through scripts so it's not necessary to place them on the map but in general, yes, you can add what you want(As long as it doesn't affect/crash any scripts).
  3. Trulz

    Altis Life RPG

    Is it the unzipped mission folder? If it can be edited it'll be listed in blue. If it's just the .pbo, you can't edit it.
  4. Trulz

    Altis Life RPG

    1. Download "PBO Manager" 2. Unzip the pbo with the "PBO Manager" 3. Place the unzipped mission folder in your ArmAs MPMissions folder 4. Start ArmA 5. Open up your own Server with: Multiplayer --> New 6. Select the Map und click edit at the bottom. You do it via the database. There's a column called "cop_lvl"(or something like that). If the value's 0 it means that the player is not whitelisted. You can give the player level 1 - 7(1 = Cadet - 2 = Patrol Officer - 3 = Sergeant - ... - 6 = SWAT - 7 = Chief of Police) Tutorial by BTNGaming
  5. Trulz

    Altis Life RPG

    Try to rename your folder and choose a name without blanks.
  6. Trulz

    Altis Life RPG

    Where is your "police_suv.paa" stored? The easiest way would be to create a folder in the "root directory"(Where folders like core, dialog, icons, etc. are) of the mission. Then you have to give the script the path to your .paa. It should look like this: ["textures\police_suv.paa","cop"] init="this enableSimulation false; this allowDamage false; [color="#FF0000"]this addAction[""Cop Item Shop"",life_fnc_virt_menu,""cop""]; this addAction[""Cop Clothing Shop"",life_fnc_clothingMenu,""cop""];[/color] this addAction[""Police Equipment"",life_fnc_weaponShopMenu,""police_equipment""];[/color] this addAction[""Police Officer"",life_fnc_weaponShopMenu,""cop_patrol""]; this addAction[""Sergeant"",life_fnc_weaponShopMenu,""cop_sergeant""]; this addAction[""Lieutenant"",life_fnc_weaponShopMenu,""cop_lieutenant""]; this addAction[""Captain"",life_fnc_weaponShopMenu,""cop_captain""]; this addAction[format[""%1 ($%2)"",[""license_cop_air""] call life_fnc_varToStr,[([""cair""] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,""cair"",0,false,false,"""",' !license_cop_air && playerSide == west '];"; If I'm not mistaken the two marked addAction-calls are not in use anymore. I can't say for sure but maybe this crashes something in someway.
  7. Trulz

    Altis Life RPG

    Does this happen with your own server or are you joining somewhere as a client? Do you use special characters in your name?
  8. Trulz

    Altis Life RPG

    First step to get your answer: Stop spamming this thread. I think every active user in this thread has already read what you need/want. It doesn't help in any way to post it every 30 - 60 minutes. From what I've seen in Tonics scripts there's no parameter like with the vehicles to assign a texture to clothing. Google for setObjectTexture and try around with that. Also, have a look at this: Link @derLandvogt: I'm rude to you because you keep spamming this thread. If no one answers it means that either way people don't want to help you or they don't know it either. Like I said at the beginning of this post, it doesn't help if you post your request every 30 - 60 minutes.
  9. Trulz

    Altis Life RPG

    You don't just call the yourlock.ogg. You have to "register" it first in your description.ext and then call it with say3d from the script. And don't ask how to do that now. Fucking google it. Etwas mehr Selbstständigkeit!
  10. Hey, I've built a Map on Celle 2 with the help of this DAC/HC-Tutorial. Everything's worked quite good so far but I have a problem with the DAC part of it. When I start the Mission with a HC present it gives me this error code: What the error log says:
  11. I've understood everything so far but I have problems with creating the DAC zones via script. It executes the script but no units get spawned. Where do I have your/Moonsoons DAC files? Do I have to unpack the DAC source.pbo and replace the files?
  12. Trulz

    Insurgency

    Hey, I added some units and that worked just fine but I tried to add Pilots and Crewman instead of the "normal" US Army units and now they spawn at GridPos 000000 and won't get portet to the MHQ. Does someone know where to edit the script to get that working? I've searched through the script files but I can't find any unit classes. Just the one's for the Opfor units and the term WestSoldierClasses. Is there some way to edit that?
  13. Hey, I need some help with a little script I wrote. In that mission you have to find three mass graves to prove war crimes. The script itself works fine but my problem is that it's just executed on the client machine. That means everyone else can find those evidence and the "tskObj2 setTaskState "SUCCEEDED";" is also just executed on the client machine. I want the script to work "global". I've already tried to solve that with "?(!isServer): exit". Can someone help me with that? How do I execute that script for everyone? P.S.: I've tried Google and the search function. No solution so far. Greetings, Truls
  14. Hey, I have a problem with the createUnit command. The error message tells me that there's a missing "]" but I can't find the spot. As far as I see it all needed "]" are placed. This is the spot in my script. _mkr is the marker. It's filled with a String("mkr1" for example). I've already tried it with createUnit array and that works fine. The problem is I don't have an Init-parameter with that function. I used the Wiki explanation of createUnit to script that. I hope some of the experts here can help me out. Thanks in advance. Greetings, Truls
  15. The value of _mkr is just one string. It's the actual marker name. I.e. "mkr1". This is the part of the other script that passes the mkr-value. About the random marker thing from createUnit array - Here's a quote from the Wiki:
  16. I gave the unit a name to use it with a trigger. I want the trigger to go off if the unit is near it/into the trigger area. Therefore it needs a name, doesn't it? Edit: All the HINTs and SLEEPs are debugging entries. This is the script atm. _mkr gets the value from another script that chooses one of three markers on the map and sets that marker to visible. As far as I know it would be easier to give the creatUnit array function a marker array because it chooses one of those markers randomly and automaticly. @Iceman77 Thanks for the hint. I'll try that. I've tried to use Notepadd++ with ArmA-Script but somehow that doesn't work that well.
  17. Thanks for the quick help. It worked. I would've searched for ages to find that mistake.
  18. Well, it doesn't even go near that mark. It's just around 500 mb. No matter how much players are on it, it stays around that mark. As I mentioned before, we have allocated the maximum of 2047 mb for it.
  19. Hey, I've got a problem with my/my clan's server. We have 8 gb of RAM installed and allocated 2gb of RAM to ArmA. It's all good if we play with about 4 - 10 guys on our server but as soon as more people join it starts lagging really bad. When I use the "#monitor 5" command, it says that ArmA just uses 545 mb of RAM. Is there anyway to "order" ArmA to use more RAM or is there a parameter somewhere where I can enable the usage of more RAM? Is there any known solution to that problem? P.S.: I'm not a native speaker so please excuse any of my grammar/spelling mistakes. Greetings, Trulz
  20. I have to correct myself. It's 16 GBs of RAM instead of 8. Here are the server's stats: Processor: Intel® Xeon® E3-1245 Quad-Core w/ Hyper-Threading RAM:16 GB DDR3 RAM ECC HDD: 2 x 3 TB SATA 6 Gb/s HDD 7200 rpm (Software-RAID 1) Networkcard: 1 GBit OnBoard (100Mbps Ethernet connection) OS: Windows Server 2008 R2 Standard Edition
  21. Hey, first of all, this is one of the best maps I've played so far. My clan uses it on it's official server now. But there are a few bugs I've got to report: - The AEG(ArmA Electrical Grid) doesn't work properly. 1. You can't destroy any of the power poles and when you destroy the transformers, nothing happens. The near by city and the base just keep shining like a christmas tree. //Edit: Scratch that. I'm an idiot. I should've read the whole starting post including the ToDo-list first. - Sometimes there's a bug with the initialization. My (Ace)-Selfinteraction-Menu doesn't load properly and I can't interact with other objects like satchel charges. - Sometimes it keeps teleporting you back to an position near your car. It always happens when you exit a vehicle. You can't fix that and once it happens, every civilian and enemy keeps getting ported back too. Does someone know a solution for those things? Greetings, Truls //Edit: I forgot to say that we play the MSO-Version of Reshman.
  22. well, that was easy. Thanks Günter. I've got another question: How does one of those field commanders exactly look? We've found a couple of guys with camo vests but we were not able to get intel out of them. Could someone post a pic maybe? greetings, Truls
  23. Hey, first of all: Great work. We are palying that map with about 20 - 30 ppl and it works just fine. But I have one question: Is there an easy way to make the teams bigger? 5 ppl per team is a little smal. Is there an option in the code/mission/menu to expand the teams?
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