Jump to content

nilizum

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

2 Neutral

About nilizum

  • Rank
    Rookie
  1. nilizum

    How are the mouse controls in Arma 3?

    Most likely they lack the understanding. I remember in the Far Cry 3 forum, people were complaining about negative mouse accel, and one of the DEVELOPERS asked what negative mouse acceleration was... My god... -_- It seriously isn't that fucking hard to have a mouse aim without all that stupid accel shit, because really, the DEFAULT CODE for mouse input is WITHOUT all of that crap! They just decide to add that in for some dumb reason, or if it's a console port, they leave the negative accel code from joystick settings and it gets inherited by the PC due to laziness. GGNORE
  2. nilizum

    How are the mouse controls in Arma 3?

    Yea I give up on this game... Same issues as in Arma II... X and Y axis different sensitivities, forced negative acceleration... Zzzz 2013 and still neglecting raw input =/
  3. nilizum

    How are the mouse controls in Arma 3?

    I played arma 3 lite and it definitely had strong negative acceleration... any way to turn off? Does arma 3 alpha have this issue?
  4. Is there forced negative acceleration? Is there forced positive acceleration? Can I fine-tune my mouse sensitivity via decimal format (if not in-game, by a config)?
  5. Current problems that I see with Arma II in terms of mouse controls are: Forced X axis negative acceleration. Forced Y axis positive acceleration. As well as no apparent way to fine-tune the mouse sensitivity via decimal format. (e.g setsensitivity = 3.2342342) The X and Y do not even match (probably because the X axis is affected by neg. accel and the y axis pos. accel) In Arma III will we have much better mouse controls? I would really like mouse controls like counter strike or quake, where you can adjust your own accel values, mouse sensitivities, etc.
×