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LuxusElg

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About LuxusElg

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  1. I'm not sure what he means by that myself, but I've found that if you assume a target height of 1.4 for a standing target, the scope seems accurate. (e.g. (1.4*1000)/target height in mils = distance.)
  2. Yeah, good find! I'm not really privy to how the discretefov setting works, but won't this mess up all the other mildot rifles?
  3. I'm not sure if you actually looked at the gallery images, but the scope is not accurate even when zoomed. Try it for yourself.
  4. After having used most of the mil-dot equipped sniper rifles in the DayZ mod, I consider myself reasonably familiar with how mil-dot ranging works, and I am mostly able to pull off the required arithmetic in my head. Just recently I came across an AS50, and not too much later I was given an opportunity to test it out on some hostile survivors. I judged the distance carefully. A walking zombie close to my targets appeared 2 mils high in my scope. I zeroed for 1000m, took aim, and fired. The shot went miles above their heads, and I was perplexed.. Okay, I thought, it might have been a bit off. Trying again with the scope zeroed at 800m. Again the shot went way too high! Something was amiss, I thought to myself, as I set the scope for 700m and fired again. This time I hit, albeit not exactly where I aimed, but close enough. Later in the evening I decided to go into the Shooting Range custom mission to test my theory that something was off about the AS50, and sure enough—its scope was off by about 1 mil at 500m, the cause of my wildly inaccurate judgement of distance earlier. I decided to try out the other rifles present in DayZ as well, to compare the results, and it showed that they are all accurate when zoomed in, except for the AS50. You can check out my findings for yourself here. I've also made a bugreport on Dev-Heaven.
  5. No, he's correct. Even when zoomed in, the AS50 mil-dots are incorrect. I've tested it myself on several occasions, and recently submitted a bugreport on dev-heaven.
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