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ShadowDuke

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Everything posted by ShadowDuke

  1. Yes, i know that. How if they pull BEta Patches when BE support is allready available!?
  2. @TSAndrey you get definitely kicked for because its not in the allowed dayz_code for (allowed) skins.
  3. yay, still no answer ony my bug.
  4. enableItemsDropping = 0; have no effect anymore in description.ext. It was disabled all the time, but people complaing about losing their stuff (in lingor island, because its more likely you will swim). So it seems that this command, introduced in Arma2Beta 93958 is not working anymore. But last working in 95948. Please fix that, thanks!
  5. Ok, thanks. Gonna update now ^^
  6. Why just not post them? We (every admin) have to come to your irc and ask you for the files? I really dont understand why you have to make it so hard for people!
  7. ..why just cant they do a forums thread 1st and then add links!? How hard can this be? They posting changelog always and only here in threads, not rly on beta page! So you have to wait always for them to create topic here for newest beta patch and hope for fast BE support! BE also fucked up the game today, again, Restriction #90 (#98 - depends on scripts.txt).
  8. Scripts.log is supposed to be big and thats the new scripts.txt! //new 5 "Bo_Mk82" 5 "Loki" 5 "Gerk" 5 "(vehicle player) addEventHandler ["handleDamage", { false }];" 5 "player addEventHandler ["handleDamage", { false }];" 5 "GodMode" 5 "God mode" 5 "Infammo" 5 "InfiniteAmmo" 5 "Infinite Ammo" 5 "Killplayer" 5 "OwnageMenu" 5 "EjectPlayer" 1 "setVehicleInit" 5 "MrMedic" 5 "U-NO-WHO" 5 "Darky" 5 "Alexenderpack" 5 "Alexenderp$ck" 5 "Troopman" 5 "Troopmon" 5 "hacks" 5 "U-NO-" 5 "onMapSingleClick" 5 "gau" 5 "aa12" 5 "bomblauncher" 5 "azp85" 5 "m1a1" 5 "M1A2_TUSK_MG" 1 "createMarker" 1 "setMarkerPos" 5 "Teleport" 5 "teled" 1 "vehicle player setPos" 1 "(vehicle player) setPos" 1 "addWeapon" 5 "createLocation" 5 "Vojtec" 5 "hint format ["A %1 has been added", gun]" 5 "vehicle player setpos _pos;" 5 "marker2 setMarkerPosLocal (getPos veh)" 1 "private ["_dummy"]; _dummy = [_this,"onload"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" 1 "private ["_dummy"]; _dummy =" 5 "marker2 = createMarkerLocal [marker2,getPos veh];" 5 "marker2 = "VehMarker" + (str i); 1 "private ["_dummy"]; _dummy" 5 "private ["_dummy"]; _dummy = [_this,"onload"]" 5 "onDoubleClick" 5 "_markerMirador" 5 "TKCV1_0\TKCOWNS.sqf" 5 "[_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";" 5 "_v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd" 5 "addWeaponCargo ["M14_EP1"" 5 "addWeaponCargo ["Remington870_lamp"" 5 "addWeaponCargo ["M4A3_CCO_EP1"" 5 "addWeaponCargo ["M4A1_AIM_SD_camo"" 5 "addWeaponCargo ["BAF_L85A2_RIS_CWS"" 5 "addWeaponCargo ["BAF_AS50_scoped"" 5 "addWeaponCargo ["Winchester1866"" 5 "addWeaponCargo ["LeeEnfield"" 5 "addWeaponCargo ["revolver_EP1"" 5 "addWeaponCargo ["FN_FAL"" 5 "addWeaponCargo ["FN_FAL_ANPVS4"" 5 "addWeaponCargo ["m107"" 5 "addWeaponCargo ["Mk_48_DZ"" 5 "addWeaponCargo ["M249_DZ"" 5 "addWeaponCargo ["DMR"" 5 "addWeaponCargo ["M16A2"" 5 "addWeaponCargo ["M16A2GL"" 5 "addWeaponCargo ["AK_47_M"" 5 "addWeaponCargo ["AK_74"" 5 "addWeaponCargo ["M4A1_Aim"" 5 "addWeaponCargo ["AKS_74_kobra"" 5 "addWeaponCargo ["AKS_74_U"" 5 "addWeaponCargo ["AK_47_M"" 5 "addWeaponCargo ["M24"" 5 "addWeaponCargo ["M1014"" 5 "addWeaponCargo ["M4A1"" 5 "addWeaponCargo ["MP5SD"" 5 "addWeaponCargo ["MP5A5"" 5 "addWeaponCargo ["huntingrifle"" 5 "addWeaponCargo ["glock17_EP1"" 5 "addWeaponCargo ["M9"" 5 "addWeaponCargo ["M9SD"" 5 "addWeaponCargo ["Colt1911"" 5 "addWeaponCargo ["UZI_EP1"" 5 "addMagazineCargo ["30Rnd_556x45_Stanag"" 5 "addMagazineCargo ["30Rnd_556x45_StanagSD"" 5 "addMagazineCargo ["20Rnd_762x51_DMR"" 5 "addMagazineCargo ["30Rnd_762x39_AK47"" 5 "addMagazineCargo ["5Rnd_762x51_M24"" 5 "addMagazineCargo ["10Rnd_127x99_m107"" 5 "addMagazineCargo ["8Rnd_B_Beneli_74Slug"" 5 "addMagazineCargo ["1Rnd_HE_M203"" 5 "addMagazineCargo ["FlareWhite_M203"" 5 "addMagazineCargo ["FlareGreen_M203"" 5 "addMagazineCargo ["1Rnd_Smoke_M203"" 5 "addMagazineCargo ["200Rnd_556x45_M249"" 5 "addMagazineCargo ["8Rnd_B_Beneli_Pellets"" 5 "addMagazineCargo ["30Rnd_9x19_MP5"" 5 "addMagazineCargo ["30Rnd_9x19_MP5SD"" 5 "addMagazineCargo ["100Rnd_762x51_M240"" 5 "addMagazineCargo ["15Rnd_W1866_Slug"" 5 "addMagazineCargo ["5x_22_LR_17_HMR"" 5 "addMagazineCargo ["10x_303"" 5 "addMagazineCargo ["15Rnd_9x19_M9"" 5 "addMagazineCargo ["15Rnd_9x19_M9SD"" 5 "addMagazineCargo ["7Rnd_45ACP_1911"" 5 "addMagazineCargo ["17Rnd_9x19_glock17"" 5 "addMagazineCargo ["8Rnd_9x18_Makarov"" 5 "addMagazineCargo ["6Rnd_45ACP"" 5 "addMagazineCargo ["8Rnd_9x18_Makarov"" 5 "addWeaponCargo ["Binocular_Vector"" 5 "addWeaponCargo ["NVGoggles"" 5 "addWeaponCargo ["ItemGPS"" 5 "addWeaponCargo ["ItemMap"" 5 "addWeaponCargo ["ItemCompass"" 5 "addWeaponCargo ["ItemWatch"" 5 "addWeaponCargo ["ItemKnife"" 5 "addWeaponCargo ["ItemMatchbox"" 5 "addMagazineCargo ["PipeBomb"" 5 "addMagazineCargo ["HandGrenade_west"" 5 "addMagazineCargo ["ItemBandage"" 5 "addMagazineCargo ["ItemPainkiller"" 5 "addMagazineCargo ["ItemMorphine"" 5 "addMagazineCargo ["ItemEpinephrine"" 5 "addMagazineCargo ["ItemAntibiotic"" 5 "addMagazineCargo ["ItemBloodbag"" 5 "addMagazineCargo ["PartEngine"" 5 "addMagazineCargo ["PartGeneric"" 5 "addMagazineCargo ["PartVRotor"" 5 "addMagazineCargo ["ItemJerrycan"" 5 "addBackpackCargo ["DZ_ALICE_Pack_EP1"" 5 "addBackpackCargo ["DZ_Backpack_EP1"" But people still can spawn vehicles and teleport, use maphack? I dont know about the cheats.
  9. ...so just create a new scripts.txt with //new in 1st line, nothing more? Did that! Also at RCon "loadscripts" and now what? Shift+P still working. Scripts.txt still has only //new in it. So its still not working. I read your previous post a few times now. Why just not post the new scripts.txt?
  10. i dont understand. What new script.txt ? After it renamed to scripts_old.txt there is no new scripts.txt created. So should i make one with just //new in it? Or like this? //new 5 Bo_Mk82 5 Loki 5 Gerk 5 (vehicle player) addEventHandler ["handleDamage", { false }]; 5 player addEventHandler ["handleDamage", { false }]; 5 GodMode 5 God mode 5 Infammo 5 InfiniteAmmo 5 Infinite Ammo 5 Killplayer ... Hmm. And Shift+P is still working, no matter what i change. Please help! Edit: Did it like i nthe code, and now its ok. But still, can press shift+p.. Now you get kicked ingame with script restriction #40! When putting //new in scripts.txt !!! Little help here whats going on!?! And yes, "Next time, let everyone know BEFORE you do this please. " !!!
  11. Unknowncheats updatet their stuff. Ppl now can spawn gear again easy, etc. scripts.txt is useless now! BE needs to update their stuff!!
  12. 20:02:43 BattlEye Server: Could not connect to BE Master 20:02:43 BattlEye Server: Update attempt failed Yesterday it lasts 2 hours! Now same, beginning.... I changed nothing and it sure is not my fault. So whats up? Edit: So server just got updated to 1.149.. And still 20:12:52 BattlEye Server: Failed to receive from BE Master (2) 20:12:52 BattlEye Server: Update attempt failed It wont update to 1.165! It want to but then "Failed to receive from BE Master (2)" - every day the same...sigh!!! Manually updated from Be page now.
  13. Yeah, waiting for thread for 95208...i think its RC2?
  14. Server again crashing in arma2oaserver.exe in tbb4malloc_bi.dll !!! Can you tell me why???
  15. Yesterday BE support was alrdy when RC2 came out. Today its a few hours now :( ---------- Post added at 19:02 ---------- Previous post was at 17:43 ---------- Now Server is crashing every few minutes in arma2oaserver.exe in tbb4malloc_bi.dll - wtf? Server was running hours, now it crashes every few minutes, i changed nothing. Downgraded to 95054 now working fine again.
  16. Use RC3 or use the workaround!?!
  17. No its working, read pages back, pplsa sying jsut theres no lite models update then!?
  18. Ah, ok. I thought Devs, like Dwarden could tell when approx BE is supported. My ppl getting " kicked off by BattlEye: Unknown Game Version". So i have to turn off BE as long its supported?
  19. Thats not what i asked. I asked when is there BE support, not when new Patch is on SIX Updater (when there is BE support).
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