db8385
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=MIA= is a new clan with a rather large base area set up for 40 man Takistan domination. At MIA, we believe that anybody can fly (not just piliots), and our admins don't have time to unlock vehicles all the time (since they like playing the game to) so all of our 137 vehicles are already unlocked. We are looking for dedicated players that want to enjoy the game. Since opening the server 2 weeks ago we have gained a very small following, but wish to increase our numbers. So if your looking for a server that allows you to fly (member or not), utilize basically any vehicle, and still frowns on morons that just like to Tk; give =MIA= a look. At =MIA=, you can play the game as intended, without all the restrictions you have come to expect. Point your filter to : =MIA= Co-40 Domination West Takistan Hope to see you there.
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New BattlEye features for server admins
db8385 replied to $able's topic in ARMA 2 & OA - Servers & Administration
I am able to get my rcon to connect to my server, but I cant get it to actually launch my domination map. It only seems to launch if I log into the game. The game will remain persistent as long as somebody is in the game, but the second the game becomes empty it goes right back into "creating" stage, thus restarting the map once somebody joins. I don't like having to stay logged in just to keep everything running. Here is my config: /// // DefconServers.com ArmA2 server configuration file // by S.Tope, 9th July 2009. http://www.defconservers.com // // Password for private servers. Remove the forward slashes if you wish to run a private server // password = ""; // Password to protect admin access type: #login mypassword // in in game client chatbox to login as admin // type: #missions to display the mission list passwordAdmin = "xxxxxxxx"; // The name of the server that shall be displayed in the public server list hostname="=MIA= Co-40 Domination West Takistan"; // Message of the day. It can be several lines, separated by comma //empty messages "" will not be displayed at all but are only for increasing the interval motd[]= { "Welcome to MIA", "The newest Domination server available", "Some changes have been made recently to the base area for those of you who have been here before", "The gameplay is still the same...So enjoy your stay.", }; // Time interval (in seconds) between each message of the day motdInterval=30; // 25% or more players need to vote for mission to become effective // set to 1.5 to turn off missions voting voteThreshold=0.25; // Maximum amount of server slots //Changing this setting above your limit can result in additional fees maxPlayers=40; // Gamespy reporting url for public server list inclusion reportingIP = "arma2oapc.master.gamespy.com"; // If specified player connects/disconnects and player id are written to file. // log file is persistant and appends data on server restart. logfile="server.log"; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=0; // Do not allow players with duplicate ids to connect kickduplicate=0; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=0; // If set to 1, Voice over Net will not be available disableVoN=0; // Quality from 1 to 10 // for codec info. 7 seems to work the best. vonCodecQuality=7; // Set the timestamp format used on each report line in server-side RPT file. // possible values are: // none (default), short & full timeStampFormat=full; // Enables persistent battlefield // dependent on the mission specifiying persistence, otherwise has no effect. // missions must contain either instant respawn or base respawn options located in the missions description.ext file persistent=0; BattlEye=1; // Enables signature verification for addons // this will prevent pbo hacks by only allowing pbos that pass servers public key checks verifySignatures=2; // Signature timeout fix regularcheck="{}"; class Missions { class Coop_177ARDomiOA { template = "Domination40.takistan"; difficulty="regular"; }; }; All the features for rcon work great so long as people are playing on the server, but using 1.85 i thought it was set where I didn't have to stay logged in. Any help would be appreciated. -
Linux Server for v1.62 - Status (NOT A RANTING THREAD!)
db8385 replied to pchaxor's topic in ARMA 2 & OA - Servers & Administration
Makes paying $85 a month for a server that can't be used seem worth it. -
Is there another way to get 1.62 patch on my server?
db8385 posted a topic in ARMA 2 & OA - Servers & Administration
is there another way to update my DefconServer to 1.62? Currently 1.60 is all they are offering, and I kind of want to get it back up and running. Wasn't sure if there was a manual way of doing this? -
RTS error message: ErrorMessage: File server.cfg, line 55: /: '1' encountered instead of '{'
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// GLOBAL SETTINGS hostname = "1-77AR co-40 Domination West"; password = ""; passwordAdmin = "blocked"; //reportingIP = "armedass.master.gamespy.com"; //reportingIP = "arma2pc.master.gamespy.com"; reportingIP = "arma2oapc.master.gamespy.com"; logFile = "server_console.log"; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]= { "Welcome to 1-77AR", "Shoot to kill", "And enjoy your stay", }; motdInterval = 5; // JOINING RULES checkfiles[] = {}; maxPlayers = 40; kickDuplicate = 1; verifySignatures = 2; equalModRequired = 0; //requiredBuild = 12345 // VOTING voteMissionPlayers = 1; voteThreshold = 0.33; // INGAME SETTINGS disableVoN = 0; vonCodecQuality = 10; persistent = 1; timeStampFormat = "none"; BattlEye = 1; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; //regularCheck = "{}"; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; onHackedData = "ban (_this select 0)"; onDifferentData = ""; class Missions { class Coop 177AR { template = "177AR.Takistan"; difficulty="regular"; }; class COOP_HikeInTheHills { template="MPE1_HikeInTheHills.Takistan";// omit the .pbo suffix difficulty="regular"; }; class COOP_LaserShow { template="MPE1_LaserShow.Takistan"; difficulty="regular"; }; class COOP_Littlebird { template="MPE1_Littlebird.Takistan"; difficulty="regular"; }; class COOP_OneShotOneKill { template="MPE1_OneShotOneKill.Takistan"; difficulty="regular"; }; class COOP_SteelPanthers { template="MPE_SteelPanthers.Takistan"; difficulty="regular"; }; class CTI_MountainWarfare { template="MPE_MountainWarfare.Takistan"; difficulty="regular"; }; class CTI_MountainWarfare3Sided { template="MPE_MountainWarfare3Sided.Takistan"; difficulty="regular"; }; class CTI_UrbanWarfare { template="MP_UrbanWarfare.Zargabad"; difficulty="regular"; }; class SCont_SectorControl { template="MPE_SectorControl.Zargabad"; difficulty="veteran"; }; class DM_Dogfighters { template="MPE1_Dogfighters.Takistan"; difficulty="veteran"; }; class Team_HuntersHunted { template="MPE1_HuntersHunted.Takistan"; difficulty="veteran"; }; };
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I recently got a 40 slot server from defcon, and after reading: http://community.bistudio.com/wiki/server.cfg I was able to get the basics of the server setup. All of the OA missions can be accessed and run on my server, but none of my user made missions seem to be working. My domination maps cause error messages if I try to add them into the rotation. Is user made map coding for the cfg file different? I havent found a tutorial for user made mp maps. Currently the server will only run: Hike In TheHills Laser Show Littlebird One Shot One Kill Steel Panthers Mountain Warfare Mountain Warfare 3-Sided Urban Warfare Sector Control Dogfighters Hunters Hunted I uploaded the pbo files for the maps I made into my mpmissions folder on defcon's site, but i guess i just don't understand what to with them beyond that point.
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How to replace intro pictures with your own
db8385 replied to db8385's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I actually started going through the old threads. Eventually found what I was looking for. Thanks though http://forums.bistudio.com/showthread.php?135298-Loading-screens&highlight=loadscreen -
How to replace intro pictures with your own
db8385 replied to db8385's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nothing that they had in the map is the same. I only used their map for the purposes of getting the latest domination 2 map type. The base they had is nothing like what they created, its not even in the same location, i am moved it to the northern airbase in Takistan instead of the the southern airfield. I created member only areas, Changed all the unit types. The entire thing was changed. -
How to replace intro pictures with your own
db8385 replied to db8385's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah I just want to change the loading screen. I have a paa image already created that I want to use. I just want to get their clan image removed so I can add mine instead. The loading screen shows their image currently for about 15 seconds, and than you go to the briefing screen. -
How to replace intro pictures with your own
db8385 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I unpacked someone else's pbo file and started making my own changes and additions to the map. I have the mission completed with my changes, but I don't know how to remove their clan picture at the intro. I want to remove their's and put mine in it's place to make the map and mission truely mine. Any help would be appreciated. I also apologize if this has been posted, the only threads I was seeing was for adding video intros.