sgtredphoenix
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Welcome to Glasgow
sgtredphoenix replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Mate, is the Clyde being green deliberate lol -
Welcome to Glasgow
sgtredphoenix replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow! any plans to do the city centre at all? George sq etc? -
Bohemia Interactive Mníšek Studio
sgtredphoenix replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@thebuckfastwine Yaldy!, Maybe, instead of Zombies, we should create wee neds? Nedapocolypse!! Then, like WarZ, you can try and pure escape George SQ without getting the malky! - Again, joking aside, looking forward to it :) need to download some of your other maps :) -
Bohemia Interactive Mníšek Studio
sgtredphoenix replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mate, is there any chance, you have the Glasgow files available? I fancy a wee stote aboot the toon :) -
Risen Dead WIP
sgtredphoenix replied to jw custom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any update on this? looks promising :D -
Optional Addons Question
sgtredphoenix posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, I'm currently making a mission for a few friends. My question is how do I make the missions have Optional Addons? Me and a few of my the other players use JSRS sound mod but some don't. I want to be able to use this mod but at the same time not stop anyone who doesn't playing the mission. Could someone tell me I need to code this? I'm gathering its going to be in the Mission.sqm before exporting it but I'm not sure what to put. -
Help with Creating MP Mission - Units not appearing :(
sgtredphoenix posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, I'm looking for some assistance, i've made a multiplayer missions with a combination of mods and I want to test with a few of my friends. I have moved all the mods into one folder and created the singleplayer mission, exported it to multiplayer but when I go to launch the mission only 3 units are playable when there should be 7. The ones which are playable are default chernaus civilians, the others are Mod units. The units all have server key's so i'm not sure why it wont work, all units set as playable. I'm a bit of a noob at this so i'm sort of stuck. Any suggestions? ** UPDATE ** I FIXED IT!!! Please close this post admin :) -
Taviana Island for ArmA 2!
sgtredphoenix replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stunning work :) -
COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!
sgtredphoenix replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Right guy's looking for some help each time me and some friends try to play this we keep spawning as a crow on each other's PC's. Is this common? if so how do we fix it? -
Is there anyway of changing these so that I could make some of the lights flicker?
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Free for All Script
sgtredphoenix replied to sgtredphoenix's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah thank you so much :) I'm realizing how complex the arma engine can be -
Hi All, I'm working on a cinematic at the moment but off the back of it I will be making a downloadable mission. Basically all I am looking for is a trigger script which tells all units on the map to engage and destroy all targets. The mission itself will contain 8 survivors, none of which should be friendly and should be treated hostile. I'm also going to add in some other elements like zombies, dogs etc. The issue I have at the moment is that the survivors will not fire on each other, I'm gathering its because they are from the same faction. I'd just like to add a trigger that when they all enter this one area, all bets are off. treat all AI as hostile and open fire. I've searched about and tried myself but I suck at Scripting. Any help would be greatly appreciated.
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TPW HOUSELIGHTS - automatic house light addon
sgtredphoenix replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guy's, I'm a complete noob at this game, i'm trying to get this mod working but failing miserably :(. I was looking to use this for a cinematic series but i've tried everything to get this working and failed. Can someone give me a complete idiots guide on how to install and use this mod? -
Unable to Set up Co-op games over internet :( Help please!
sgtredphoenix posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hey, I'm trying to set up a CO-OP server for this mod; Coop mission : Dynamic Zombie Sandbox by bobtom updated When ever I set up a server or my friends do we can never find each others servers. I've set up Port forwarding for the default port 2302, I have also tried 9987 which I use for teamspeak server on my machine. The server appears for me on both internet and LAN but not my friends. I have even tried Hamachi but the game never shows. We have all tried LAN and internet, searching by name and I.P address can anyone help?