polkaboy
Member-
Content Count
6 -
Joined
-
Last visited
-
Medals
Community Reputation
1 NeutralAbout polkaboy
-
Rank
Rookie
-
Bon's AI Recruit Script Respawn Help
polkaboy replied to polkaboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll give that a try, thanks!!! Polka -
Bon's AI Recruit Script Respawn Help
polkaboy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have using Bon's excellent ai recruit script for a long time and I decided it would be great if the player could activate the script instead of assigning the script to an object. For those that don't know, this is a script that brings up a menu for the player to click on to recruit new units. I have changed the script so that the player can call up the Recruit menu and call in soldiers at his location that come in parachutes. The problem I have is that I cannot get the script to work when the player dies and respawns. I have spent hours researching the forums and I cannot come up with a working solution. Here are my init lines: init.sqf: [] execVM "bon_recruit_units\init.sqf"; player's init line: this addAction ["Recruit Units", "bon_recruit_units\open_dialog.sqf"]; this addEventHandler ["killed", {this execVM "bon_recruit_units\open_dialog.sqf"}]; I have modified the "this" in addeventhandler to read: this, _this, (this, 0), (_this, 0), and nothing seems to work. When my player respawns, there is no Recruit Units menu. If I move my mouse cursor over the original player's dead body, I do see the Recruit Units menu. Any suggestions? Robert W -
Hey, has anyone been able to figure out a respawn script for the SAM support units. It would be nice in case an aircraft gerts taken out for example. PB
-
A Couple of Respawning Questions
polkaboy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I have read a few threads regarding this, but I haven't been able to get what I want out of them so here goes. First, I want to have an air or ground vehicle respawn with crew inside after it's destroyed and reappear at the original starting location of that vehicle. With some of the scripts I have seen the respawning location was always at a marker rather then the original location. Also, with a vehicle named AH64_1, I would like it to respawn with that same name. Plus, I would like the vehicle to respawn with an init line. I have been using Tophe's excellent vehicle respawn script but it doesn't work with a crewed vehicle. Second, I want to create a group of infantry units linked to me (so I can command them using function keys) and I want to create a respawn script to have them respawn with an init line at their original starting location and still be under my command. PB -
Does anyone have a current link for the mission file by any chance? Robert W
-
Does anyone have a current link for the GITS Evolution Vietnam mission file? I checked out an earlier thread but none of the links work for me for getting the actual mission file. The mission file is called Evolution_unsung.rar. Robert W