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stevenson

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Everything posted by stevenson

  1. Hi community! After I did retexture of MBT Kuma on last week, I`ve been asked to do retexture of MSE-3 Marid as "AAV7 of the future". So... This is a small retexture of CSAT MSE-3 Marid. It can be useful for BLUFOR side as Assault Amphibious Vehicle. Screenshots: http://imageshack.com/a/img39/2517/t1ld.jpg (491 kB) http://imageshack.com/a/img834/2487/rzvl.jpg (359 kB) http://imageshack.com/a/img28/636/ok39.jpg (412 kB) http://imageshack.com/a/img856/1615/np2d.jpg (527 kB) http://imageshack.com/a/img600/51/5qmc.jpg (447 kB) Download: v 1.0 Download Classname: Steve_IFV_Marid Changelog/Bugs/Known Issues: v1.0 - first release Credits and Thanks: armyinf for idea to retexture MSE-3 Marid
  2. Hello! I`m a newbie in scripting, I can only change some variables in scrips, but nothing more and I need help. I`m working on a mission where you need to destroy facility, which lays on bottom of a mountain by a snow slide, caused by controlled detonation. (Maybe some old fans remember mission in C&C: Generals with Col. Burton doing same stuff) So - I have a Col.Burton, I have a snow slide script idea, but I dont have any ideas how can I do an mountain rope script :) I know there is a "ropeCreate" command, but I have no clue how can I make a rope being flexible as AGM ropes are (they are acting with some kind of physics) and how can I attach player to that rope, so he can just have come down. I`ve looked through AGM fastrope.pbo, but it didn`t help me... Can someone please help me? :rolleyes:
  3. stevenson

    United States Air Force

    Used last version of AC-130, no other addons launched. These errors accompaying this addon since first release. Sometimes causing mission kick all players back to lobby. 1.Launched game https://pp.vk.me/c621822/v621822978/10ce4/uY4mTEWx-Rc.jpg (138 kB) 2.Starting mission with AC-130 https://pp.vk.me/c621822/v621822978/10cee/PpTLcspjbq4.jpg (114 kB) 3.Back in Main menu https://pp.vk.me/c621822/v621822978/10cf8/Ktbi9Ug4Woc.jpg (108 kB)
  4. stevenson

    MGSR Mod

    Hello!! Pls, tell me, what animation did you use for those hostages?
  5. stevenson

    United States Air Force

    Addon is cool. But - AC130 still has sound problems. What`s the point of releasing update on AC130 when it`s still causing such errors?
  6. stevenson

    BLUFOR MBT-Kuma retexture

    You don`t need any permissions to my addons. They are free to use/spoil/play with :) It`s better to send me a PM next time. I don`t check my threads often :)
  7. Hi everyone! This is a small retexture of AAF MBT-52 Kuma tank. It can be useful for BLUFOR side as additional/alternative tank for M2 Slammer. It is made to match the color scheme of UMSC Vehicles from Massi`s Navy SEALs DEVGRU addon. http://imageshack.com/a/img839/1899/74a9.jpg (191 kB) http://imageshack.com/a/img856/3889/xzjm.jpg (165 kB) With Massi`s USMC Vehicles Download: v 1.0 Download Classname: Steve_MBT_Kuma Changelog/Bugs/Known Issues: v1.0 - first release
  8. Hello squads and players! I`m an Arma 3 player looking for a squad or a group of players sharing same interests in playing. I`m a Russian/English speaking player. Russian: Fluent English: Advanced+/Elite How I may be helpful: I`m playing Arma 2 since July 2010 and Arma 3 since it appeared, so I have some experience in: Developer skills (I`m not a God-level developer though) 3d mission design: I`m a skillful user of 3d editor. I LIKE 3d design of missions. , so If you need some new cities with whole infrastructure in it - call me. Mission scripts editing: I`m a skillful mission editor. I can understand and edit mission script code, BUT - I`m not skillful script-writer. I can script something simple. Addon editing: I`m a good addon editor. I have experience in model retexturing and I have experience in Config editing and writing. BUT I don`t know how to make 3d model and implement it into game. Mind this: I will help you if you ask me, but I would not give my whole time to do this job for squad. Gaming skills: I`m good battle and cargo helicopter pilot. I`m good cargo plane pilot. I`m good vehicle driver. I`m good at battle-surviving. - I`m bad jet-plane pilot. I`m bad sniper. What i`m looking for: Squads with Semi-active and active firefights at missions or interesting operations. I`m not looking for: Training over playing squads, checkpoint-milsim, marching/formation making-milsim and so on. Arma is milsim game, but it`s still a game. I can`t waste time on it. And I would not be able to play on almost every weekend.
  9. Hi BI community! I present you new retexture - this time for AAF IFV Mora, as you asked. Enjoy. Screenshots: https://pp.vk.me/c618616/v618616978/1501/jY5Cisc0TVw.jpg (181 kB) https://pp.vk.me/c618616/v618616978/150b/HUigoNaWaWU.jpg (249 kB) https://pp.vk.me/c618616/v618616978/1515/nUovabsdD2U.jpg (293 kB) https://pp.vk.me/c618616/v618616978/151f/MWcYOIFsnVc.jpg (285 kB) Download: v 1.0 Download Classname: Steve_IFV_Warrior Changelog/Bugs/Known Issues: v1.0 - first release
  10. stevenson

    STI Addons

    Hello Stiltman! Is it possible to make magazines for your machineguns with texture of ammobelt or at least invisible magazine? To make look it like this one: http://www.teamgunsportpro.com/wp-content/uploads/2012/09/408506_405930189462927_558078532_n-585x254.jpg And is it possible to add M240B version (If i`m correct. I mean that one with handguard)? Thank you.
  11. stevenson

    STI Addons

    Hello! What about sound fix for your machineguns? Cant wait for it! =)
  12. stevenson

    3d Editor

    Hello community! I have problem with Arma 3 inner 3d Editor interface https://pp.vk.me/c616030/v616030978/1311b/KpPR5AHDb6I.jpg (150 kB) Doesnt have access to Save/Load and other menus. Is it problem with my Arma 3 or it`s since last update? Upd: I`m not using dev build Thank you.
  13. stevenson

    3d Editor

    Tried with dev build - works fine, thank you. But "thank you" dev build, all sounds from addon weapons disappeared. So, for this moment, I have to do all the work in 3d editor on dev build and play without it, reinstalling 833 Mb =))
  14. stevenson

    3d Editor

    Update - I`m not using dev build. It worked perfectly at the the beginning of this week.
  15. stevenson

    BLUFOR MBT-Kuma retexture

    I can`t remember, but there were no special ways or problems with retexturing those things. Everything is inside of PBO file. Open it, it will answer your questions.
  16. Hi all! I needed some unmanned reconaissance for my mission, so I ported this awesome script/addon from A2/OA to A3. Description: This is port of OA addon PXS SatCom for Arma 3. This is very useful addon for stable and precise reconaissance. Screenshots: https://pp.vk.me/c618616/v618616978/188d/IXYFaoSO8Ys.jpg (259 kB) https://pp.vk.me/c618616/v618616978/1897/G0VxoZbAAGc.jpg (129 kB) Credits and Thanks: Authorship belongs to Pixel Art Studio. All thanks goes to them. I just ported this addon to Arma 3 and made some minor changes. Download: v 1.0 Not available yet.Going to ask permission =) Classname: PXS_stv_SATCOM Changelog/Bugs/Known Issues: v1.0 - first release
  17. stevenson

    SATCOM port Arma 3

    You cant do that. You have to put terminal backpack on ground.
  18. stevenson

    BLUFOR MBT-Kuma retexture

    There is one actually: http://forums.bistudio.com/showthread.php?175196-BLUFOR-IFV-Mora-retexture If you wanted to say Gorgon/"Stryker" - I`m not going to do it in the near future for sure.
  19. stevenson

    SATCOM port Arma 3

    Thank you very much!
  20. stevenson

    SATCOM port Arma 3

    Moderators, pls close this thread or something until I`ll contact author.
  21. stevenson

    BLUFOR IFV-Mora retexture

    If you can suggest me how to do that via Notepad++, please tell me =) Thank you! Well, I`m doing a addon pack for my A3 unit where we use another retexture of Gorgon as OpFor vehicle, so we don`t need it right now. I think one day I`ll do that, but before that I`ll do retexture of T-100, Tempest/Kamaz and Buzzard/Some other plane. So it wouldn`t be soon, sorry =)
  22. stevenson

    SATCOM port Arma 3

    Do I need ask for porting? As I said, there are almost no changes in code, just those of them, which have to be made to work in A3.
  23. stevenson

    BLUFOR IFV-Mora retexture

    I saw that, but it seems, that those tiny parts are not placed on texture images, that are mentioned in vehicle config. I checked vehicle config and didnt find any other texture, other than Turret and MainBody textures: hiddenselections[] = {"Camo1", "Camo2"}; hiddenselectionstextures[] = {"A3\armor_f_epb\apc_tracked_03\data\apc_tracked_03_ext_indp_co.paa", "a3\armor_f_epb\apc_tracked_03\data\apc_tracked_03_ext2_indp_co.paa"}; It looks like Warrior takes those parts from other texture image, included in game, but not mentioned in config. That how it looks like: https://pp.vk.me/c618616/v618616978/1846/X4-KWuwvXk4.jpg (397 kB) (397 kB) Both textures are completely black.And vehicle still have those parts. If I`m wrong and there exist a way to fix that - please tell me. Thank you. Thank you! It`s been already presented at Massi`s "USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force" addon: http://imagizer.imageshack.us/a/img802/3966/feg2.jpg Actually, after I saw Patria version for USMC I thought "Why not add Kuma as USMC tank", so it was source of Idea for me. So no, I would not make Patria retexture =)
  24. stevenson

    Boeing C-17 ArmA 3 Mod

    Yeah!That`s awesome!When will you release new version?
  25. stevenson

    Boeing C-17 ArmA 3 Mod

    What is correct way to load vehicle inside of plane? I tried to move Kuma,Warrior,Hunter inside of plane, but stucked at the end of the ramp.Just like invisible wall. But it can be attached at that position (outside of plane)
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