Hello guys watching the video below (Arma 3: Night Ops | E3 2012 Showcase [HD]) I noticed at 3:45 that the light at the ground is not synchronized with the weapon's mzzle flash. Its delayed. Obviously the light comes from the fireball, then fireball=light, then no-fireball=no-light. In showcased video instead it is noted that the fireball precedes the light, remaining for some fraction of a second on the ground, instead of being almost instantaneous, like a flash would be, therefore not synchronized. I wanted to ask if there is a real reason for this decision or is it a bug. seems unrealistic to me. Thanks, waiting for explanation. (sorry for my english :)