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stice
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ACE3 - A collaborative merger between AGM, CSE, and ACE
stice replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, but already tried that. There are always the same 5 options in the dropdown menu :/ -
Yes, easily. No changes to the code are necessary.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
stice replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Exactly, and i want to limit the drop down menu to "Direct Channel" only. I prefer it when my guys have to communicate to share coordinates, and not having them show up on everyones map magically. Is there a way to do this with ace? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
stice replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, is it possible to limit map marker creation to one channel? I'm trying to only allow the direct chat, but disableChannels in description.ext doesnt affect the marker creation. -
ai command dlc C2 -Command And Control
stice replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, if you need a beta tester just pm me. Pretty sure this will improve my zeus missions massively. -
ai command dlc C2 -Command And Control
stice replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the Zeus Remote be in the new update? :3 -
EventHandler "HandleDamage" doesn't fire when added to missionobject on dedicated server
stice replied to stice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, now i feel quite dumb. Thanks for the quick answer. -
Hey, i'm trying to get simple damage statistics when firing at a target. Setup is a simple target ("TargetBootcampHumanSimple_F") added in the Editor with following EventHandler i add through the Debug console: ehIndex = t1 addEventHandler ["HandleDamage", {systemChat format ["Hit at %1", diag_tickTime]}]; This works fine locally, but not on a dedicated server. In a dedicated environment the EH is being created, i get back the index but it wont fire when it should (or atleast, i dont get any feedback). If i add the target at runtime everything works fine: t2 = "TargetBootcampHumanSimple_F" createVehicle position player; ehIndex = t2 addEventHandler ["HandleDamage", {systemChat format ["Hit at %1", diag_tickTime]}]; Could someone explain me this behaviour? How can i get this to work? Thanks
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Hey, where can i get the server key files?
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Updating GLIBC to 2.19 fixed the problem. Thanks!
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Having the same problem.
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Hey, awesome map. Having a small problem with the start. The "Escape started" is triggered instantly without players moving/leaving the prison.
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Node.js Extension for Arma 3 (sock.sqf, sock.dll, sock-rpc)
stice replied to micovery's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey, first of all: Thanks for this awesome library. I encountered a problem with JSON parsing where echoing output != input. The problem occurs with this function parameter: [["ItemMap","ItemCompass","tf_microdagr","ItemRadio","NVGoggles","H_HelmetB"],"arifle_MX_ACO_pointer_F",["","acc_pointer_IR","optic_Aco",""],"hgun_P07_F",["","","",""],"",["","","",""],"U_B_CombatUniform_mcam",["ACE_EarPlugs","ACE_fieldDressing","ACE_fieldDressing","ACE_morphine","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag"],"V_PlateCarrier1_rgr",["30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","HandGrenade","HandGrenade"],"",[],[["30Rnd_65x39_caseless_mag"],["16Rnd_9x21_Mag"],[],[]],"arifle_MX_ACO_pointer_F","Single"] After sending this array to the socket i get following error: [SEVERE] [handler (rpc.js:90:14)] buf = RAW: (a lot of raw code, with two <null> in it. If you want the whole part, tell me) [SEVERE] [ex2buf (sock.js:161:12)] RAW SQF request was not parsable as JSONUnexpected token <RAW SQF request was not parsable as JSONUnexpected token < SyntaxError: RAW SQF request was not parsable as JSONUnexpected token < at Object.parse (native) at Object.exports.rawToJSON (\node_modules\sock-rpc\lib\sqf.js:223:19) at handler (\node_modules\sock-rpc\lib\rpc.js:83:23) at \node_modules\sock-rpc\lib\sock.js:205:7 at data_machine (\node_modules\sock-rpc\lib\sock.js:102:9) at data_machine (\node_modules\sock-rpc\lib\sock.js:84:16) at Socket.<anonymous> (\node_modules\sock-rpc\lib\sock.js:132:17) at Socket.emit (events.js:107:17) at readableAddChunk (_stream_readable.js:163:16) at Socket.Readable.push (_stream_readable.js:126:10) This can be solved by adding <null> to the replace.regex in sqf.js (text = text.replace(/(?:\{nil\}|nil|any|nothing|anything|<null>)/gi, "null") ;) Now the JSON.parse works, but when i simply echo the array its different to what i sent in the first place. Echoed from socket: [["ItemMap","ItemCompass","tf_microdagr","ItemRadio","NVGoggles","H_HelmetB"],"hgun_P07_F",["","acc_pointer_IR","optic_Aco",""],"U_B_CombatUniform_mcam",["","","",""],"",["","","",""],"Single",["ACE_EarPlugs","ACE_fieldDressing","ACE_fieldDressing","ACE_morphine","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag"],any,["30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","HandGrenade","HandGrenade"],any,[],[["30Rnd_65x39_caseless_mag"],["16Rnd_9x21_Mag"],[],[]]] Is this a known problem and is there a way to fix this? The used save/get loadout library is https://forums.bistudio.com/topic/139848-getset-loadout-saves-and-loads-pretty-much-everything/, which uses empty arrays/entries to keep the correct order. Maybe those are causing the problem? Thanks in advance EDIT: Tested a little bit, following array causes the same <null> [["a"],"a",["a"]] Raw socket version: [{},[[[[109,101,116,104,111,100],{}],[[108,111,97,100,76,111,97,100,111,117,116],{}]],[[[112,97,114,97,109,115],{}],[[[[97],{}]],<null>,[[[97],{}]]]]]] EDIT 2: Quick workaround: [str(_loadout)] -
Mission parameter don't load after map finish/map restart
stice replied to stice's topic in ARMA 2 & OA - Servers & Administration
Alright, thanks for the tip :) -
Mission parameter don't load after map finish/map restart
stice replied to stice's topic in ARMA 2 & OA - Servers & Administration
Hey, at map start we load with regular difficulty server.cfg: But if i (in lobby) vote one of the both missions with regular difficulty they still get standard parameter :/.