Tyler60000
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Everything posted by Tyler60000
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Adding a sink animation to the carriers.
Tyler60000 posted a topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Happens both ways, whenever my carrier, or the enemy carrier, receives the final blows, to the point where it should sink, it doesn't. My best guess is that there is not a sink animation for the carriers, and it would be nice to add this before the final game comes out, if it hasn't been all ready. -
Sprocket.exe doesn't download anything.
Tyler60000 replied to NynjaSquirrel's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Would be great. -
difference in Carrier Command: Gaea Mission and the orignal?
Tyler60000 replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
If no one noticed, you CAN freely control the carrier, either by manual control, or by selecting waypoints, and you can cancel the timewarp at any time to freely control the carrier if you want, the timewarp even stops if an enemy carrier comes in range, with is a huge reliever for me. -
Time for an updated Beta release...?
Tyler60000 replied to Appogee's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Mortem has a point, and if you look at games like Madden NFL, who was on the PC for years and all of a sudden they quit making it for PC, and a lot of people was extremely angry at EA for doing that. But BI is still releasing it for XBox, so they have to put work and time into it just like they did for PC, just be patient up until the release date. -
Time for an updated Beta release...?
Tyler60000 replied to Appogee's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I bet you BI watches over these forums and tries to fix the bugs that we post, even if they don't reply or "confirm" that they are looking. I am just being patient, once they are ready, they will release an update. -
CARRIER COMMAND:FLEET COMMAND (Multiplayer Cliff? What cliff?)
Tyler60000 replied to Caseck's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
This would be a really cool expansion pack if BI decides they want to do it, but I would love to have this in multiplayer, or even in single player. You could be able to produce them on factory islands, and in the startup options, you would be able to decide how many ships you start out with and how many your enemy starts with. In my opinion, it would be really fun. EDIT: It would make it more realistic, as both you and the enemy has the ability to defend each of your/his islands without the carrier needing to be present.