germanfragger
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Everything posted by germanfragger
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@Vdauphin so um quick follow up as im not home right now and i might not know it! The line Mentions a .cfg is that one in the map file or a file that the H&M Generates?
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Yeah i am somehow to dumb to use the Search function so uhm @Vdauphin could u point me in the right direction? How can i Blacklist a city (or in this case an Airport which is a location) so it is not Spawnable by AI (CIV and Opfor) and is there a way to make an AI ignore a road or block it for AI travel (civ) Thanks and Great map we realy like it!
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RQ-11B RAVEN for Arma 3 - RELEASED!
germanfragger replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
or maybe the "wrong" Laser??? i tested it yesterday basicly Everything that is not Locked Before launch (Like the Arty laser shell) works but everythink else not! -
RQ-11B RAVEN for Arma 3 - RELEASED!
germanfragger replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well that sound´s like a no for me! -
RQ-11B RAVEN for Arma 3 - RELEASED!
germanfragger replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
quick question about the Laser designation the normal Designation (the laser Scope ingame) is visible as a Red "target or enemy" but i cant the the Laser from the raven and also can´t target that!(via airplane etc.) is this right? -
RQ-11B RAVEN for Arma 3 - RELEASED!
germanfragger replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well a workover for the BI UAV would be the best, because the Missles are Launched Via the "pilot" and not from the turret and can´t log on the Laser if it is not directly in front off it and the List goes on an on! -
RQ-11B RAVEN for Arma 3 - RELEASED!
germanfragger replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About picking the GCS up: Is it a workaround if u do a option in the Scrolmenu to "use GCS in Hand" and then force the player to lower the Weapon and then Enabling the Options like if u are looking on it on the ground? -
RQ-11B RAVEN for Arma 3 - RELEASED!
germanfragger replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice release feint. i got 1 or 2 thinks i would like to see in a Next update 1. Make the PIP Screen Bigger (50%) more would be nice! 2. the GCS should also be useable as a "Weapon" u can pick it up but not use it if u put it in your hand (like a Gun) u can use it! Thanks! -
And how far is the update away?
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Well i didn´t find an new version either (well Military stuff =Top Secret) but i think Information should be "small" meaning only speed of the Drone, Altitude, and Heading of the Camera nothing more maybe an GPS cordinate for the Drone.!
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well this is how the Real HUD looks like: Put i Think this i way to Complicated BUT it looks cool!
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U.C.S.V. Cargo & Support Drone
germanfragger replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes the VTOL ist the best system for the drone if u would take the Helicopter mode instead the turning rotor´s would have no sense and function anymore, and besides this the Drone IS concepted to be a VTOL "Vehicle" it just needs bohemia or someone who fully understands it to tweek the System! -
U.C.S.V. Cargo & Support Drone
germanfragger replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Little question is it wanted that if u go in autohover and press the Y (Z on US keybord) key(for Descend/deaccelerate?) that the Drone shifts a bit back and to the left? -
U.C.S.V. Cargo & Support Drone
germanfragger replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well and somebody should fix that if u land and Toogle the Engine off the AI set the engine On Again but i think this is Bohemias fault! -
U.C.S.V. Cargo & Support Drone
germanfragger replied to mp5gosu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK about the Unit size currently it looks like it is as big as a Littebird am i right? -
well the Reavealed now that u habe a sort of Quadcopter as a Personal carried UAV hope u don´t trash the mod because of that!
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Well the laser Seems a bit to Strongly visible, and are u able to carry the Station in hand and watch drone cam (instead of holding your main weapon)!
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Any update Feint?
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Well some seems to have the same Problem Attachto is Currently Bugged: and in another thread i Read that there is an issue if u use "Attachto" in a script (Funny that Bug existed in Arma 2 OA too) only thing i found in Wiki are: attachTo attachObject attachedObject i asked on on my Community (BF-Games.net) who is Currently porting the MI-28 from Arma 2 to Arma 3 he has no Problems with it!
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Ok the i Missreaded (?) this only got my school and "Gaming" english because im German! Then Explay me This Sentence Pls "Is there any place on the BIKI that lists the most recent changes? I feel like I saw that once before." Do u mean Something like a Changelog from ARMA 2 To Arma3 Engine Like: C hanged "Attachto [X,Y,Z]" To "Attach to X:Y:Z" ? Greetings!
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Quick google but not view maybe this Helps:
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well if it this dosen´t work then the ARMA 2 Version is fine for me , But do u Know the "ACE" mod? the Attack choopers(and some other vehicles) have a Visible Laser guidance system for There Missles (Hellfire) and/or Range Messuring maybe u can get that somehow!
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The laser Pointer is in the Game Called: "IR Laser Pointer" im Trying to Find the class name! ---------- Post added at 18:33 ---------- Previous post was at 18:24 ---------- FOUND IT Name is: acc_pointer_IR Here are more infos: SIX Config Browser and if u got Up U will find nearly or all Class names Link
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@ Feint Nice work but i got 1 or more questions: -Live feed: do u see the live feed on the GCS if not using it Directly or in the Players view ? (in My opinion a bit OP, should Need special googles for it (Google glass lol) -Maybe add a laser marker (not targetable for Laser guided Missles/bomb etc.) Just Visible in NV and FLIR and make it vunerable to Ground fire ^^ Great work can´t wait for the first Downloadabel version!
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
germanfragger replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fuck yeah

