williampett
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Everything posted by williampett
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Getting a unit into cargo space
williampett posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I am trying to make a search and rescue mission. The idea is, is that you fly out to find the casualty, get them into the heli, and then fly back home. I have tried a few scripts to do this, linked to a trigger, however they aren't working. The first script I tried was: _sar = sarunit1; _heli = heli1; _sar assignAsCargo _heli; [_sar] orderGetIn true; This did not work, the guy doesnt move at all. Another way that I tried to do it was _heli = heli1; _sarwp = sargroup1 addWaypoint [_heli, 0, 1]; [sargroup1, 2] setWaypointType "GETIN"; This did not work, the casualty unit moves towards the helicopter, but does not get in. Please can someone tell me what I am doing wrong and/or how I can get this to work? -
Getting a unit into cargo space
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried the radio trigger, and i didnt land on the guy, how do I get the name to be assigned correctly? -
Getting a unit into cargo space
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for that, I shall try incorporating this into my mission to see if it works :) ---------- Post added at 23:17 ---------- Previous post was at 23:14 ---------- Ye, i think it may be related to another sqf where i created the sarunit1, do i have to use the allowGetin command? or is that different? -
Getting a unit into cargo space
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
its a Civilian Mi-17, and yes, its empty -
Getting a unit into cargo space
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, sarunit1 is not in my player group, I think my problem is something to do with the heli... _heli = heli1; heli1 is the name of a unit I have already placed on the map. So I think it needs speech marks on it for example: _heli = "heli1"; I tried doing this, but it creates an error with the script, stopping it from working. -
Adding Init's to Ambient Civilians
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks so much, I finally got it to work! -
Adding Init's to Ambient Civilians
williampett posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I have been searching for how to add initialisaiton field for Ambient Civilians, but I havent's been able to find anything apart from what I read on the wiki (http://community.bistudio.com/wiki/Ambient_Civilians) I have tried to add an init by using the examples given, It wont work. I have copied and pasted this into my Ambient Civilian Module's Init: [bIS_alice_mainscope,"ALICE_civilianinit",[{_this addweapon "Mk_48"}]] call bis_fnc_variablespaceadd; and that wont't work. My trouble is, is that I do not understant the script it gives. Such as BIS_alice_mainscope What I need, is if someone could explain the scripting in this to me, or send me a link to help me understand this. Any help would be much appreciated. Thank You. -
Adding Init's to Ambient Civilians
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im not actually after Civilians with weapons, that was just meant as an example. Unfortunately, I cannot get Kylania's code to work for the civilians :(. I think this code is a bit too advanced for me at the moment, so I think I might do some more research before I try using it :) Thanks for the Help -
Adding Init's to Ambient Civilians
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, but if I wanted to add an Init to Ambient Civilians such as "this allowDamage false" or something, do you know how I can do that? -
How do I remove an Action?
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank You for the Help! It also helped me understand a few other things as well! :) -
How do I remove an Action?
williampett posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I am trying to remove an action using the script unitName removeAction index; here is what I have tried: _player= if (player hasWeapon "M9") then { _action1 = gunbuyer1 addAction ["Sell M9 (£900)","sellM9.sqf"]; } else { gunbuyer1 removeAction _action1; }; I have tried to find out how to do this but what I found has not helped. What I want to happen is that when the M9 has been removed from the player (The "sellM9.sqf" script does this) is for the code to remove the action. -
Hi, I'm trying to create a shop that sells a Civilian Mi-17 to the player. This works up to the point where I want the money to be taken off the player. I have searched for methods of doing this and have found any. The player starts with £1000 which is decided by the script: player setVariable ["money", 1000]; I placed this script in the init.sqf for the mission. Here is the script that I am trying to use: _player= if (player getVariable "money" > 499) then { _vehicle = createVehicle ["Mi17_Civilian", getMarkerPos "test", [], 50, "CAN_COLLIDE"]; player getVariable ["money", money -500]; player groupChat "You have bought an MI-17" } else { player groupChat "You do not have enough money"; }; The part that I am having the problem with is: player getVariable ["money", money -500]; here I am trying to alter the variable "money", and take 500 away from it. I understand that my knowledge on scripting is very limited as I am still in the learning stages. Is it possible for me to change this variable? If so, how can I do it?
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Changing Variables
williampett replied to williampett's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This has helped a lot, thank you :) -
Height Restrictions
williampett posted a topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Hi, I am trying to make a mission on Take on Helicopters using the mission editor, and for part of it, I would like to set a height restriction for the player flying a helicopter, stopping them from flying too high. How do I set height restrictions for the player as they travel through various way points in a helicopter?