JamesonD
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Everything posted by JamesonD
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So i am tryin to recreate a script which allows me to use a scroll wheel option to spawn vehicles from say a field toilet i had it working on arma 2 but haven't been able to port the script across over to arma 3 for some reason i was wondering if any1 out there can help me with this as currently working on building a new training map for my clan but would prefer to spawn the vehicles out rather then have them out on the map already. Also if any1 can provide us with a opfor spawning script aswell that would be greatly appreciated i can provide details on the scripts i was using if needed thanx in advanced
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Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its cool thanx again man ---------- Post added at 01:11 ---------- Previous post was at 00:12 ---------- its working perfectly man 1 last question is there anyway to change which way they spawn out facing & also a set distance from the spawn item? -
Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey man right i got it past the issue i was having that i mentioned in the pm to ya seems i was missing a couple }; at the end, now issue im having is its listing the vehicles but not actually spawning em did you have a marker down as a set spawn point or is there somethin i got to add to 1 of the sqf's? -
Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that sounds exactly what im after thanx i'll try it out -
Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sry yer i should've been more specific with the script they way we had our training map setup b4 was with a field toilet which had this in the init field: this addAction["Spawn vehicle", "dlg.sqf"]; this addEventHandler ["HandleDamage", "false"] then behind the toilet a heavy factory with: this addEventHandler ["HandleDamage", "false"] then in the dlg.sqf: then in the description this: and in the init.sqf: then lastly a buy.sqf: i didnt create any of the original scripting seen here just basically edit it to suit the needs/ vehicles we are using at the time so when it comes to transferring it over to arma 3 i'm having issues to say the least my scripting knowledge is basic to say the least -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
JamesonD replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey kju (think thats ya name lol) first off excellent mod installed it easily and used the bat file that comes with it to run the game my 1 and only question is with the arma 2 mods am i able to get them runnin on arma 3 with the whole pathing bit or is that just not possible yet read the dummy folder bit ya wrote out but not sure on what that meant -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey konyo are u gonna be converting this to arma 3 once its out fully would love to use the mh 47 with the new physics -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i'm 1 of the main transport pilots in the 7Cav and they haven't updated the mods just yet but minute they do the chopper shall be included and as i like to fly the big choppers i shall primarily be using your chopper which is nice ;) -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So from looks of it the 7th Cavalry shall be adopting the MH-47E man heres just a small list of comments so far: =7Cav=MAJ.Clarke.J -> Just tried it and I have to say, I'm very impressed. From the perspective of Charlie Company, this would be very beneficial for training because it would allow us to disembark the helicopter in a nice order, rather than one huge rabble. =7Cav=WO1.Blackburn.J -> Tried it myself, has my vote. :D =7Cav=CPL.Maco.D -> been trying it out it flys soo well and it lvls it self out very good =7Cav=CW3.Mort.C -> I'm gonna say this. Alpha Co. Approved. This will be VERY beneficial to us, especially with the additional scripts. So all in all things are looking good man :D -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice update konyo man its finally been suggested to the 7th Cavalry now hopefully they will let us Alpha Company flyboys have a new chopper they gave the ground pounders some ugly a** tractor to use so here's wishing -
Chernarus Life Ultimate *With Stats Save*
JamesonD replied to romans909's topic in ARMA 2 & OA - MULTIPLAYER
tbh cherno life ultimate began dying when they decreased the difficulty and changed map -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sweet -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the camera shake is from the downdraft of the chopper tbh i dont know why it does tht must be something with our version of ACE, also looking forward to the update man -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes it was man thats on a air training map i built on fashykhabur from what i've been told alot of our members love the chopper even the ppl that add to the mods -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey man done a vid to showcase your chopper to the 7th cavalry thought i'd share this with u first though man i've left it unlisted on youtube also havent included the sling roping as we would be usin ace for it: http://youtu.be/iSOaejVg1lM -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey man quick question does the mh-47e have a radio box for ACRE? -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i believe you can fit 2 utility humvees into the back of the mh47 well i say believe i know as we were testing it out to see whats what with the chopper -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh thats fair enough man was just wondering when nxt release is just curious so i can say there's a fix coming to sort the issue thats all sorry for the double post after i posted first 1 it didnt show for me on here so figured i had forgot to post lol -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey konyo any clues on how long the ACE sling ropes issue is gonna take to sort i've been wanting to pitch the addition of this awesome chopper to the 7Cav as a pilot within there ranks i think we need this chopper over the stock ch-47's, i'd try it myself but clueless on how to open bin files very nicely done on this btw it is a awesome chopper ;) -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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Air Support Scripts
JamesonD replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey man sry to drag up a old topic but i need to ask a question im fairly new to using scripts what i need to know is how do i set the menu to show up for more then 1 person i have name all the units i placed on the map i added em to the init.sqf but minute i add em the script stops workin in total any pointers would help alot