JamesonD
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Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its cool thanx again man ---------- Post added at 01:11 ---------- Previous post was at 00:12 ---------- its working perfectly man 1 last question is there anyway to change which way they spawn out facing & also a set distance from the spawn item? -
Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey man right i got it past the issue i was having that i mentioned in the pm to ya seems i was missing a couple }; at the end, now issue im having is its listing the vehicles but not actually spawning em did you have a marker down as a set spawn point or is there somethin i got to add to 1 of the sqf's? -
Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that sounds exactly what im after thanx i'll try it out -
Need help wth a spawning script
JamesonD replied to JamesonD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sry yer i should've been more specific with the script they way we had our training map setup b4 was with a field toilet which had this in the init field: this addAction["Spawn vehicle", "dlg.sqf"]; this addEventHandler ["HandleDamage", "false"] then behind the toilet a heavy factory with: this addEventHandler ["HandleDamage", "false"] then in the dlg.sqf: then in the description this: and in the init.sqf: then lastly a buy.sqf: i didnt create any of the original scripting seen here just basically edit it to suit the needs/ vehicles we are using at the time so when it comes to transferring it over to arma 3 i'm having issues to say the least my scripting knowledge is basic to say the least -
So i am tryin to recreate a script which allows me to use a scroll wheel option to spawn vehicles from say a field toilet i had it working on arma 2 but haven't been able to port the script across over to arma 3 for some reason i was wondering if any1 out there can help me with this as currently working on building a new training map for my clan but would prefer to spawn the vehicles out rather then have them out on the map already. Also if any1 can provide us with a opfor spawning script aswell that would be greatly appreciated i can provide details on the scripts i was using if needed thanx in advanced
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
JamesonD replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey kju (think thats ya name lol) first off excellent mod installed it easily and used the bat file that comes with it to run the game my 1 and only question is with the arma 2 mods am i able to get them runnin on arma 3 with the whole pathing bit or is that just not possible yet read the dummy folder bit ya wrote out but not sure on what that meant -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey konyo are u gonna be converting this to arma 3 once its out fully would love to use the mh 47 with the new physics -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i'm 1 of the main transport pilots in the 7Cav and they haven't updated the mods just yet but minute they do the chopper shall be included and as i like to fly the big choppers i shall primarily be using your chopper which is nice ;) -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So from looks of it the 7th Cavalry shall be adopting the MH-47E man heres just a small list of comments so far: =7Cav=MAJ.Clarke.J -> Just tried it and I have to say, I'm very impressed. From the perspective of Charlie Company, this would be very beneficial for training because it would allow us to disembark the helicopter in a nice order, rather than one huge rabble. =7Cav=WO1.Blackburn.J -> Tried it myself, has my vote. :D =7Cav=CPL.Maco.D -> been trying it out it flys soo well and it lvls it self out very good =7Cav=CW3.Mort.C -> I'm gonna say this. Alpha Co. Approved. This will be VERY beneficial to us, especially with the additional scripts. So all in all things are looking good man :D -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice update konyo man its finally been suggested to the 7th Cavalry now hopefully they will let us Alpha Company flyboys have a new chopper they gave the ground pounders some ugly a** tractor to use so here's wishing -
Chernarus Life Ultimate *With Stats Save*
JamesonD replied to romans909's topic in ARMA 2 & OA - MULTIPLAYER
tbh cherno life ultimate began dying when they decreased the difficulty and changed map -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sweet -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the camera shake is from the downdraft of the chopper tbh i dont know why it does tht must be something with our version of ACE, also looking forward to the update man -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes it was man thats on a air training map i built on fashykhabur from what i've been told alot of our members love the chopper even the ppl that add to the mods -
Boeing/SOAR MH-47E Release v1.3
JamesonD replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey man done a vid to showcase your chopper to the 7th cavalry thought i'd share this with u first though man i've left it unlisted on youtube also havent included the sling roping as we would be usin ace for it: http://youtu.be/iSOaejVg1lM