heyho,
reading the last 3 days through the editing info regarding arma2 and character models.
Now what I really need as last thing before I start are the bones of the male soldier.
What I have is the visual representation. But I need every bone as object or dummy with it's own position and rotations and parent / child dependencies (at least the last one could be drawn ouf of CfgSkeletons)
There is a file called "SkeletonPivots" under "\ca\anims\Characters\data\Skeleton"
I guess this one will be linked automatically to the empty spot in the model cfg calling
// location of pivot points (local axes) for hierarchical animation
pivotsModel="";
So, anyone knows how to get the skeleton? Maybe even BI could release a simple file in fbx format or something like that?! Would be very kind and helpful. (animations & skinning debugging)