RMC_Blackcat
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Iron Front LITE mod in Arma 2
RMC_Blackcat replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Please anyone who bought Iron front come join the server: https://dev.withsix.com/projects/lib-issue-tracker/wiki/Setup_guide_for_Arma_2_CO_version You can get the light version on six and try it out :D. -
Grozny: War in Chechnya
RMC_Blackcat replied to RMC_Blackcat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Dead city isn't really a full Grozny map, it seems pretty unfinished and doen't have much depth to it nor does it have any real missions. Thanks anyway though. -
Hi I know this has been attempted afew times in the past so if anyone wishes to form a kind of dev team then I'd be happy to help set one up! The Grozny map would resemble the Fallujah map but I am hoping to have a lot of areas for rebel forces to hide out and attempt to counter the Russians. A small campaign would be set up for single player and a kind of capture the area type map for multiplayer where Russian and rebel forces would try to take and hold territory using limited equipment. http://s24.postimg.org/q3reu9rx1/Grozny.jpg
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Player looking for squad (not for squads to post looking for players!)
RMC_Blackcat replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Hi I was looking for people who play Russian and Packt forces in online COOPS who speak English? I'm not into playing the American forces and have been making missions using the Russian forces mods to make realistic battles. Maybe if some one is interested we could do some COOPs together? Thanks! :D -
2nd Royal Marine Commando's UK - Military Realism team
RMC_Blackcat posted a topic in ARMA 2 & OA - SQUADS AND FANPAGES
Removed by OP -
Games spoiled by team killers
RMC_Blackcat replied to RMC_Blackcat's topic in ARMA 2 & OA - MULTIPLAYER
Its true that admin can lock aircraft in domination servers so team killers cant get into them and start bombing the base or you can try other tricks to fool them your self. If your not the one running the server then all that is left to do is kill the person before they start blowing stuff up. This means loosing cash in CTI servers, I've noticed a trick that people use is to aim on the ground near your character and try to spook you into shooting them. I guess the best thing is to try to run my own server but usually the servers with most players have about a 2% team killer population in those servers. Their really should be some ai admin that will boot players when there is a vote kick or something because the current system just doesn't work! -
Since playing arma 2 I've found that there are certain people who enjoy to shoot friendly players. This tends to happen for a number of reasons, if you kill one of their ai team by mistake, if they want to get into a helicopter before you, or just out of boredom or frustration. Other times while playing a CTI they will start to destroy the base so no one else in the game can continue fighting. I really dont understand why there is no real solution to quickly deal with this. Games like counter strike have a very good system to deal with this, after a certain amount of friendly fire the offending player is banned from the server for 24 hours. This means that most players try hard not to kill team mates even by mistake. Counterstrike also gives the player who was killed the ability to penalize the player who killed them by freezing them for 10 seconds or putting a marker on them so others know which player it was. I know that people who run servers want them to be accessible to everyone but these types of people seem to run out of control with no way to deal with them unless there is an admin in the server 24/7. I'm sure that a friendly fire limit could be set up so this doesnt happen..